Do you want your factions to have contact since day 1 or do they have to meet in game?
Good luck and have fun, too.
Just to make sure - our factions can trade since the beginning, right? This means that the techs will come in much quicker. Wouldn't expect 180 turns, but we'll see. :)
That is some tech juggling that we have to do. ;)
Just what are we going to do, buddy? Are we ready for such an early conflict?
I have withdrawn and I'm not looking forward to fight, however you did push me out of a juicy nutrient tile... My heart is broken. I guess we need to establish our borders through fait accompli.
And I have offered you InfNet for your Biogenetics. But I'll have to reconsider if it's that useful to me. And what is your opinion?
:bike:
yes, I agree, you create, my faction uny and hive if is blinde resrche.
I realized that it is impossible to influence the course of the research,and possibly there is an error in the algorithm .
yes, you can manipulate but partially, checked in our past game.
I set the priority discipline of science, only one,and had two doctrines needed from a variety of fields to allow research of this science, but as I said, I have never succeeded in more attempts to explore that science for which everything was prepared, from the given priority scientific field. priority. Algoritam is guilty for it.
Against your Uni + Hive (a powerful combo!) I decided to check out how to energy-heavy will fare, so I took Aki and Morgan here.
The name is now "There Can Be Only Two". I wish you a good game and I hope you break a leg.
as I said, you chose a very good combination
Can't complain about the tech rate, but hell can I complain about the techs I get.
Yeah, I was myself raising your joke - although I do wonder where you got that baby. But really chances are, you rolled a small island. But I see that you don't complain? You could have said that on turn 1 and I would have rerolled the map.
So just to make sure - I let that scout go and he comes back over to you ship on the next turn, right? No tricks?
I'm not saying I don't trust you... in fact, I trust you A LOT. I don't think I have ever trusted a person so much before. But, you know, just making sure...
I retreated 8)
Yep, I recommend banning CBA and EG. As for the choppers - no attack above 4 will nerf them, but not eliminate them.
Sorry, for some reason I didn't click 'accept', I can do that next turn. I guess I was that surprised that you want to have a treaty with Morgan. :Pok, i understend
Look, I'm not actually a builder and we don't have to wait and watch each other flash around fancy secret projects. I enjoy a good fight and especially before the air power era, so we can soon come at loggerheads - hell, maybe I'll be the one who starts it. What I'm trying to say is just... for example, if in this turn, my scout patrol teleported via a supply pod right to your HQ (thus eliminating your Hive and finishing the game), such a victory would be as satisfying as a sad handjob.
Usually this issue is solved by the CMN, it's standard to put the players so far away that a war before 2140 is virtually impossible. So if we start to jab each other "as late as" in 2130s, it's still the opposite of a "long-term builder game". Just my 2 cents.
So if I say 2130, this means that your transports get to my shore on 2129? :D OK, let's do it this way.you're wrong,
After all this time when I wanted to negotiate my surrender? :D
So tell me, how do your normal games look like? Let's say with three factions each? Because if you play 3 factions, one of them is bound to be super close to the enemy. So basically, you get 3 factions developing normally by some 2010-2015, at which point there's a contact and then your other 2 factions only work to send money and techs for the third one, which starts to churn out only combat units, ammirite? There's no way 2 factions can withstand 3, so eliminate just 1 as early as possible and you win. Do I get this picture right?
This game stresses me. Why don't we sign a pact of brotherhood and go for a cooperative victory?
;lol Don't mind me, I'm just talking nonsense to kill time. Although I am scared and I do expect your invasion any moment now. But let's keep it interesting, I'm building up my defences already.
And I told you that I believe you.I destroyed him long ago, but i think he is got another chance.
Oh boy, that's a spike on the power graph. Did you get Domai's HQ? Do we say our farewell to him?
;morgan;
you hawe a great advantage, I do not have luck with the doctrine b :)
And what about the Lal's science fair game?
You're ahead in tech. I'm selling IA for your Doctrine:Initiative.
I allowed myself a reload on a stupid misclick due to mangled graphics - sometimes my SMAC is acting up (I can get a screenshot next time it happens).
And I forgot to ask - wouldn't you be interested in a competition in Games of the Month? Mart has always very good ideas for scenarios.
:whip:;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol
I just have to get it out of my system - why is your Zak always wearing those 3D glasses? He's, like, an Avatar aficionado or something? Or does he wear them "ironically"?
Looks, it pains me to say that, but the PTS is poised for completion for Morgan. This means that only WP remains on the list of Projects worth their salt, and I would finish it even if you stole the IA with your shiny pretty boat this turn - I have still several crawlers left.
What do you think? It's hard to play against WP, HGP, PTS and VW. I can sell you IA now, but it's kinda late-ish for any races (that was basically the idea).
We can play on as much as you want and hey, I'm not saying that I won the game or something. You can still surprise me in many ways, although I also have Attack 4 already prototyped, as you'll see with your cute Boaty McBoatface briskly sailing over there. So I can build up my defences on your front and basically let the Jungle and the PTS do their magic in the backyard.
Or we can ask Mart to prepare a map for us. Just to ensure proper spacing and no Jungle. Also, I think that we should either stick to 1 faction or go for direct research - any advantage with IA is now doubled as 2 team factions can quickly race for the Projects and get them all (as is happening now). I was also transferring cash to make it more effective. I mean, I really like the idea of 2v2, but some balancing is in order.
L
Or we can ask Mart to prepare a map for us. Just to ensure proper spacing and no Jungle. Also, I think that we should either stick to 1 faction or go for direct research - any advantage with IA is now doubled as 2 team factions can quickly race for the Projects and get them all (as is happening now). I was also transferring cash to make it more effective. I mean, I really like the idea of 2v2, but some balancing is in order.
And hey, how robust is your little probe? he already killed two of my folks!
Your probe is insist-y just hanging around my base, clearly overstaying his welcome. I heard this is now called 'to brexit'. As in, your probe is brexiting around my HQ'.
Also, I'm away for the weekend, until Sunday.
Lal?
Maybe we should unite against the AI or something. This is really too much.
Nah, you're a sportsman type, I'm sure you'd hate to draw. ;)
Also, I'm leaving for the weekend again, be back with you on Sunday but I expect to be super tired and be no good with SMAC, so you probably don't want to take advantage of that.
CBA??? is baned as I remember, or noth?
CBA??? is baned as I remember, or noth?
Ha! I fooled you! The ban was only a ruse, I wanted the CBA for myself...
or just open your turn, maybe I exaggerated just a little bit. :whistle:
What do you mean by "a special unit for faction 1"?
http://alphacentauri2.info/index.php?topic=2745.msg14547#msg14547 (http://alphacentauri2.info/index.php?topic=2745.msg14547#msg14547)
if you want, we can play on vet maps deathmatch(all teach and rest is same)
in that case only strategy is crucial for wining.
What do you think?
So we have all the techs ...I played a game like this once.
So we have all the techs ...I played a game like this once.
What you do is design a copter with best weapon/nerve gas in turn 1. build it and send towards enemy, it will probably attack with damage 40% from travel, but it should be enough to destroy all the bases (2 normally when playing with 2 colony pods). My game lasted like 4 turns?
Have I played it with you Kirov? And you were faster?
And another question.
I will not place any AI, but since we have 2 factions, the order of play may be in more than one way:
And another question.
I will not place any AI, but since we have 2 factions, the order of play may be in more than one way:
To save time, let's make it in pairs - two by ronin followed by two mine