Believers it is then |
Well that's a change |
UhOh… |
Immunity to mind control is good, but I don't know how effectively the AI will be using probes.
Worrisome. Aliens make for lively games, but the can be really tough to beat if they land nearby. Let's hope not.
Given that CentEco is now a build tech, I don't even know how to guide my research with the four focuses anymore,
These believers look like they are more the gospel songs and lots of kids types as opposed to "The Son of God Goes Forth to War" types. This is certainly going to mean a very different playstyle than I am used to with this faction,
More fungal blooms and mindworm pops though,
and I'm feeling the lack of the +25% extra 'fanatic' attack bonus.
If the aliens get similar techs at start to the base game this could be a short playthrough.
No techs for SPs yet, even though some of the ones I have normally grant them;
but prototypes are SP levels of expense now, with a whopping +200%. Skunkworks once i can get them are a must.
On the bright side, that is a nice big chunk of inhospitable fungus between me and the Caretakers. I can hope for someslowing and maybe some attrition when the assault comes.
At this point, the lack of the usually support bonus for the beleivers is pretty hard.
But at least I'm not technologically backward.
Seagoing units are much cheaper too, early seagoing efforts are much easier, as witnessed by Sven's dominance of the power graph.
Really cheap light artillery cost the same as scouts, but I don't know how effective they will be.
Hopefully everyone has enough space to make the game interesting, with no tiny island starts, we'll see.
if i don't get hologram theaters soon it might get more sticky.
Continuing to play, weird thing, none of the AIs have a single discover tech. None of them, and it's 2223.
Of course, I didn't have that tech until recently either.
Without network nodes, you can't cache artifacts
and are stuck with basic research ability; so the game almost felt like I had tech stagnation on.
as well as units with 2 specials.
As I play, if the lack of discover techs really hurts the AI and it can't compete with me, then I might change my tune.
For example, I would be concerned if I was able to totally monopolize the research oriented secret projects.
The AI will need to steal those techs from me if it wants to compete, but that isn't a certainty since I keep as tight a lid on probes as I can until I can get the HSA
(In my opinion the most overpowered SP).