Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Horseshoe_Hermit on January 05, 2019, 04:13:47 PM

Title: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on January 05, 2019, 04:13:47 PM
I'm new to SMAC multiplayer, the welcome thread just said to poll for a new game in this forum, so here it is.  (I expected a single thread for LookingForGroup.)  I can still enjoy squaring with the computer players, but I am drawn to tell fuller stories with Human rivals.  I'm an MP addict!

My details can be found here:  http://alphacentauri2.info/index.php?topic=2622.msg117633#msg117633 (http://alphacentauri2.info/index.php?topic=2622.msg117633#msg117633)

Since I am new, I am not familiar with the exploits of SMAC so I will be reviewing the standard rulesets carefully.  Please help me if I have questions.

 :danc:

The game begins!  Link to first save hand-off  -> http://alphacentauri2.info/index.php?topic=21141.msg118212#msg118212 (http://alphacentauri2.info/index.php?topic=21141.msg118212#msg118212)   false start because Kirov is a poopyhead

http://alphacentauri2.info/index.php?topic=21141.msg118241#msg118241 (http://alphacentauri2.info/index.php?topic=21141.msg118241#msg118241)  Twice is magic?

Overview
SmaX
-Yitzi's patch 3.5d
Play-by-Email
4 players, topped up to 7 factions by AIs
-Humanity only
Difficulty: Librarian
alphax.txt edited on lines 102/103 to enforce etiquette #1
Random map, standard size, settings below
Blind research
All victories
-No co-operative victory
Do or Die
Off Spoils of War

Factions:
Morganites  ;morgan; .. Horseshoe_Hermit
Gaians ;deidre; .. Deidre Sky
Pirates  ;ulrik; .. roninscg
Consciousness ;aki; .. Aki Zeta-5
Peacekeepers ;lal; .. Kirov
Believers  ;miriam; .. Mart
Hive ;yang; .. Shen-ji Yang


Planet:
- Standard size
- 30-50% ocean
- weak erosion
- dense cloud cover
- abundant life
- 90 million mi. planetary orbit

Rules:

File doctoring
-alphax.txt should be edited on line 103.  Change that 1 to a 0.
-The Cloudbase Academy was destroyed in the scenario editor.  All other SPs are fair game.

The forum etiquette
Quote
Rules for the fully patched game (including the unofficial patch):
1. A player is not permitted to establish contact with another player prior to having met them in-game.
2. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
3. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
4. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
6. Stockpiling in build queue allowed when building units. (of course when building sp/facility too, but it's not needed to do anything to gain those bonuses too)
7. Upgrading crawlers before adding them to hurry secret project allowed.
8. Reverse-engineering allowed.
9. Exchanging bases with AI forbidden. (It is not possible to do this in random tcp/ip anyway; this is obvious exploit cause AI trades everything; lets say I take over base level 2 with probe and then exchange this base for a base level 6 that has SP, more over I exchange it with my enemy's pact-friend so that to liberate this base my enemy would have to mess with his friend)
10. Additional move after former builds something and his flag is gray is not allowed.

Rule 9 means deals of a base for a base.
We are taking Rule 2 to mean "Don't dequeue a thing or front-queue anything when you've hurried".

Additional rules
-- If you declare vendetta, and you have a treaty/pact offer on that turn, you must refuse the treaty/pact offer.
"9-4: When engaging in a probe team operation against another human faction, a window appears asking whether the victim wants to "declare vendetta" or "let off with a stern warning." This window is appearing during the wrong player's turn since the victim should decide and not the prober. Etiquette dictates that the prober should choose "declare vendetta" unless prior approval has been received from the victim to choose something else. (MoSe)"
-- As it says.  Always choose "declare vendetta" in your rival's place, without prior arrangement.  "Prior approval" will mean messages received before you opened the turn file.
-- We must not issue the 'Demand Withdrawal' action via the commlinks menu on our Human opponents.
-- Setting the home base of a unit to be another faction's base is not permitted.
"9-1: When voting in the Planetary Council, it is possible to click on the portrait of the faction for a human player and be offered a chance by the AI to pay a bribe for the vote of that faction. The AI decides the bribe rather than the human player whose faction it is.
9-2: When voting in the Planetary Council, the AI will take on the role of a human-controlled faction and offer a bribe to the person currently voting. The player whose faction is offering the bribe is not offering the bribe - the AI is doing it for them without their knowledge."
-- Of course we must take care not to credit the AI controller to usurp the authority of Human players.
-- No peeking at the communications log with a text editor!

*
Title: Re: New game?
Post by: Mart on January 05, 2019, 04:27:41 PM
I would play a pbem.
What game/settings are you interested in?

SMAX or SMAC?
map size? map other settings that would not be average?
any other conditions, like exclusion of some factions, or set of AI, etc.

what faction?
I would choose mine after you.

And for how many players do we wait? 3-4 is probably optimal.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 05, 2019, 09:29:04 PM
I'm interested in a game with all victories, could be any map, normal map of Chiron sized.  Do or Die.
SMACX.  Yitzi's patch too.

I could play Morganites. 7 factions.
I can't go for less than 4 players but I can pray for 5.

Shared victory looks imbalanced so I guess that's off?
Title: Re: New game?
Post by: Mart on January 05, 2019, 09:39:30 PM
Cooperation victory is often set to OFF, and we might do it too. I vote for Cooperative victory OFF.

So we would play on Chiron map, standard size, the one shipped with the game?
One good thing is, that it usually starts all factions in fair locations, so we could start without CMN.

If we start without CMN, then Librarian difficulty would be recommended, all factions get it then equally.
Title: Re: New game?
Post by: Mart on January 06, 2019, 05:00:51 PM
I would play Believers.
And regarding the faction order, if you could place it on the 6th slot?
This is because I know there may be problems with technology selections if the factions are not on their original slots. Believers are originally on 6th slot.


Research directed or blind?

Title: Re: New game?
Post by: Horseshoe_Hermit on January 06, 2019, 07:09:32 PM
I didn't mean the map of Chiron.  I meant the size of the map of Chiron - not the huge one.  I know that other players would know more about balanced maps than I do... continental?  lower/higher sea level?  I'll let that up to whoever joins in.

Directed research follows an arcane but deterministic formula for the choices, right?  So you can execute a build like an opening in Chess, if you just memorize it.  Well, I can't say I like being disadvantaged like that.  I'd rather have blind research.  Can be better for an AAR, I think.  But I'm surprised the two are equal options in the meta.

What slot do Morganites have?  This is the first I'm hearing of this bug.  (gosh there's so many 😂)
Title: Re: New game?
Post by: Mart on January 06, 2019, 07:33:36 PM
Morganites are in slot 4.

It is not a bug, actually, but it is, as I think, to do with the available techs formula, which has faction slot in it. So some slots result in marking some important techs as not-available. Centauri Ecology would be the most significant here, but maybe not for all players. But mostly, everyone wants formers ASAP.

And it is not like every other than default slot has this problem, only some of them eliminate techs some particular player would rather have for selection in 2101.
So it all depends. Morganites may stay in slot 1, maybe only check what techs you would get in turn 2101.

So, we play blind research then.
Title: Re: New game?
Post by: Mart on January 06, 2019, 07:44:04 PM
Ok, I just checked, so Morganites in slot 1 get 8 techs:
- Doc Mobility
- Centauri Ecology
- Prog Psych
- Biogenetics
- InfNetworks
- Social Psych
- Indust Economics
- Applied Physics.


So we do not play on official planet?
Then in order to get good terrain for all fair start, it might be:
- 30-50% ocean
- weak erosion
- dense cloud cover
- abundant life


but still, we have no guarantee that the map generator will make good map, it is often crap. And starting locations are problematic and not fair.
Usually pre-made map, that is engineered for the game to distribute factions well is best option.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 07, 2019, 07:40:58 PM
Okay cool.  As I said, whatever map would seem to be fair, I will accommodate to as the newcomer.  Where does one get such custom maps?

I've sent five invites to the thread based on the profile page, but I thought there would be more luck just asking around within recent or current games.  And you are connected to one as its CMN, as I understand.  So I'm going to give this round of invites a week and then . . . try something else.

(first post updated)
Title: Re: New game?
Post by: Mart on January 07, 2019, 08:16:18 PM
We might get a map from existing collection/s, there are maps here on this site. But I think any such map would need to be checked for starting a game, cause many maps were prepared for a specific purpose, mostly not a random game.


Such map would need to be known to every player. The drawback is, that it takes from exploration game element a lot. Maybe not everything would be rememebered during weeks of game, if a player decides not to peek into the map. But to check the map at any given moment, would be allowed.

I have some experience in map making, so I could make one.
Title: Re: New game?
Post by: ExCx on January 09, 2019, 10:10:06 PM
I'd like to join your game, sign me up for Gaians please.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 10, 2019, 06:48:30 PM
I hadn't known that map selection was so complicated.  And if the majority of diversions from Chiron are fraught with imbalance, maybe we should just play on the map of Chiron.

Let me know which slot for Gaians is correct.
Title: Re: New game?
Post by: Mart on January 10, 2019, 07:42:59 PM
I have checked slot 2, and it should be ok. It has 7 techs to choose from in 2101:

- Doc Mobility
- Prog Psych
- Biogenetics
- InfNetworks
- Social Psych
- Indust Base
- Applied Physics.

As for the map, I can prepare one, and everyone would know it, since it would be public. At least it would not be so well known, and maybe less boring.
Title: Re: New game?
Post by: roninscg on January 15, 2019, 08:48:30 AM
The game started? if not, I'd like to join.  :)
Title: Re: New game?
Post by: Mart on January 15, 2019, 06:32:09 PM
We haven't started yet. Write what faction you would like to play.
Title: Re: New game?
Post by: roninscg on January 15, 2019, 08:10:25 PM
I choose nautilus pirates if is allowed, otherwise Humen hive,
Title: Re: New game?
Post by: Horseshoe_Hermit on January 15, 2019, 08:21:47 PM
You will be Nautilus Pirates.  That's 4 players, and there have been invites in people's inboxes for a week and some, now.

Final considerations, the Spoils of War setting.  It can balance out a tech runaway to have it on.  But it can incentivize peace more of the time if it is off.  I want what will keep the game interesting for all its players, mainly.

If you think a curated map is better than resorting to Chiron (which I'm sure many have played a hundred times), then please prepare one, Mart.

Someone tell me which slot to put Svensgaard  ;ulrik; .
Title: Re: New game?
Post by: Mart on January 15, 2019, 08:39:07 PM
Spoils of war - I would vote for OFF, and the reason is, that it will enhance probe teams and probe rating (that is for discussion in what way though) elements of the game. A player can have probe teams to probe bases for techs before conquering them, but yes, immunity to probe actions could nullify this possibility. Other ways of acquiring techs/workshop items somewhat more meaningful, like mindcontrolling units for reverse engineering, diplomacy/extortion, etc.
But I am ok with either way, if there is tie in voting.

Slot 3 for Pirates gives 6 choices in 2101:
- Centauri Ecology
- Biogentics
- Inform. Networks
- Indust. Base
- Social Psych
- Applied Physics

So I think slot 3 is ok.

Yes, I will start the map.
Title: Re: New game?
Post by: roninscg on January 15, 2019, 09:33:45 PM
"Slot 3 for Pirates gives 6 choices in 2101:
- Centauri Ecology
- Biogentics
- Inform. Networks
- Indust. Base
- Social Psych
- Applied Physics

So I think slot 3 is ok."

is ok for me.

as for other settings, you guys decide, will be more interesting for me.

Title: Re: New game?
Post by: Horseshoe_Hermit on January 16, 2019, 02:27:46 AM
I think I'll roll a die to pick AI factions before we begin.

I'll take the following vote though:  Allow possibility of Progenitors, or humanity factions only?

Librarian setting added to OP, and Spoils of War is off. 
Title: Re: New game?
Post by: roninscg on January 16, 2019, 08:46:15 AM
I think it's better, human factions only.
Title: Re: New game?
Post by: roninscg on January 16, 2019, 08:56:46 AM
I forgot to ask,  :)

starting position of the pirate i.e my starting position is on the water?
Title: Re: New game?
Post by: Mart on January 16, 2019, 04:18:55 PM
Yes, Pirates start on water.


Now, since I am making the map, I can design it in a way, that Pirates would likely start in some interesting surrounding. But this would be only 'likely' thing, since the game always can choose some weird starting location.
Title: Re: New game?
Post by: roninscg on January 16, 2019, 05:18:47 PM
"Now, since I am making the map, I can design it in a way, that Pirates would likely start in some interesting surrounding. But this would be only 'likely' thing, since the game always can choose some weird starting location."

For me is ok like you say , of course if other players approve that  :)
Title: Re: New game?
Post by: Mart on January 16, 2019, 10:41:01 PM
Just to give you an idea, how much effort smacx engine is capable of doing to screw players up... I am making the map, and after rearranging tiles/features to cause it to place starting factions in some reasonable spots, AI can place colony pods on a tile completely surrounded by fungus. That's true, they were Spartans, so it fits them, but...
Title: Re: New game?
Post by: Horseshoe_Hermit on January 17, 2019, 06:01:52 PM
Just to give you an idea, how much effort smacx engine is capable of doing to screw players up... I am making the map, and after rearranging tiles/features to cause it to place starting factions in some reasonable spots, AI can place colony pods on a tile completely surrounded by fungus. That's true, they were Spartans, so it fits them, but...

Yikers.  Are you saying we should commission one of those CMNs?

And yay or nay, the possibility of AIs being progenitor?  (will decide by die roll before game start)
Title: Re: New game?
Post by: Mart on January 17, 2019, 07:23:08 PM

Yikers.  Are you saying we should commission one of those CMNs?
No, not necessarily. CMN has a lot to do when setting up a game and we might possibly wait a long time to find someone and then for game preparation.
I will be tweaking the map until I get consistent results with low possibility of failed start positions. And we will review the map also anyway.

Quote
And yay or nay, the possibility of AIs being progenitor?  (will decide by die roll before game start)
I will vote also: human factions only.
Title: Re: New game?
Post by: Mart on January 17, 2019, 11:34:25 PM
The map in its first form. For check, if it is ok to play re overall features.


(http://drive.google.com/uc?export=view&id=17trjndF4qyB6pWUI8vbTSubv1XFIe_8O)


It mostly places factions well. It is not the easiest map. Abundant life, added fungus. And dense cloud cover, should help for quicker population growth. added rivers.



Title: Re: New game?
Post by: roninscg on January 18, 2019, 08:40:49 AM
The map in its first form. For check, if it is ok to play re overall features.



It mostly places factions well. It is not the easiest map. Abundant life, added fungus. And dense cloud cover, should help for quicker population growth. added rivers.






as for me Is ok,nice map :-)
Title: Re: New game?
Post by: Mart on January 18, 2019, 10:21:09 AM
I need to add something about mao and its tests.


[Y] is for Yitzi patch, and it is better to use it in this patch version 3.5d and other that fit the changes to map format. I am not sure, if they are really important/gamebreaking, but the map works in unmodified game too, maybe just needs re-saving.


The tests were with 6 land factions and pirates, that start on sea. So trials showed mostly good starts, but when we would have 7 land factions, it may not be so.
Title: Re: New game?
Post by: Mart on January 18, 2019, 01:20:59 PM
And yet another thing. Re, if we were starting already with this map.


I will write more details today evening about how we could start with some additional feature.
But meanwhile, to test, everyone can do it. the best way is to start single game with all actions as in our game. In turn 2101, enable scenario editor and see, if all 7 factions are in ok places, distributed sufficiently away. It may be, that Pirates would be most problematic, but rather less than more.


sometimes smax was giving a faction 1 colony pod instead of 2, so this is also to look for. If something like that happens to us, we will have make start agai. If AI gets it - we wouldn't know, bad for them...
I mean that starting on Librarian we should get 2 (two) colony pods.
Title: Re: New game?
Post by: roninscg on January 18, 2019, 02:29:13 PM
i tried a map, a few turns, with seven factions and everything works right, pirates have always got a good starting  position. and 2 pods
Title: Re: New game?
Post by: Horseshoe_Hermit on January 18, 2019, 06:50:26 PM
That is really high sea level. O_O  Very scarce sites for bases.  And no elevation variation.

I'll be giving it a test, though I wouldn't be the best judge of a fair start.
Title: Re: New game?
Post by: Mart on January 18, 2019, 08:00:39 PM
It is in fact average land mass and average erosion. I decided to go both average, since the map would be corrected. Some more land was added, it was rather smaller land there.
Average erosion, so we could engineer to higher elevations during the game, if someone wants to do it.
As for small number of good tiles for bases, this is side-effect of preventing game placing factions too close to each other. Some other arrangements would work also, but this one, although making map more difficult to play, would make the game more interesting and maybe directing players more towards strategies for such maps - more fungus.
Morganites were starting rather well in my tests. There is no guarantees though anyway.
Title: Re: New game?
Post by: roninscg on January 19, 2019, 10:07:21 AM
i can create map i.e setup a map for play but then i can t play in that game. mebu is best to finde on CMN (T_ras or somon else) bicus of password and that staf.

and of course, as for me , you can do everything, but
still we need someone who does not take part in game because of passwords, the eventual resignation of the player, ad simlar stuf
Title: Re: New game?
Post by: Mart on January 19, 2019, 01:39:09 PM
Another way to start is to try how specific game instal (on someone computer) setups a game. So for example, trying 5-10 times with given settings. And in 2101 enabling scenario editor and review what game did. If results are satisfactory, then a game could be started in this way without scenario editor. We would not know the map and exploration element would be as in a regular multiplayer game.


As for the game starting, I was to write about it:


In multiplayer game, one can have monuments and interludes. The trick is to save a game like intending a .sav file, but giving it .sc extension. Then starting from such .sc file a multiplayer scenario. Otherwise, game does not have monuments and interludes, as a scenario maybe about something different than official planet story. This is why I think they turned this OFF when a player save a scenario in a regular way.


So steps to start such multiplayer:
1) Start a single game with all factions in intended slots, all settings, etc. Choose the first faction, which is human faction in the game.
2) When 2101 starts, do no moves, use CTRL+S, or MENU > GAME > Save Game , then save it with some name, but add .sc at the end of file name so it is seen as scenario file. Folder can be any, but it may be from where the scenario will be started, so we do not have to move the file.
3) Quit the game, or ESC to game main menu, where select: MULTIPLAYER > Hot seat/pbem > MULTIPLAYER SCENARIO, then choose the .sc file from (2). The folder from which we start is important, that it does not have any other alphax.txt file, so it does not interfere with regular/official Yitzi patch alphax.txt file. And we al will be playing with this regular ruleset.
4) Further steps are like normal multiplayer game, add all needed human factions and start the game.
5) Start game entering password for the first human player, play 2101, and then save the file after turn end.
6) When opening the game, second human player is prompted for password, and so on.


That's it. The trick is not to save in any step of the process the .sc file from "Save Scenario" option, which turns off monuments and interludes.


But this is optional stuff.



Title: Re: New game?
Post by: roninscg on January 19, 2019, 02:13:58 PM
ok, create game, asap  :danc:  :D

 when you have time,  if you hawe all parameters, preper game  :) and tanks

Title: Re: New game?
Post by: Mart on January 19, 2019, 03:38:18 PM
Morganites are the first human faction, so this task belongs to Horseshoe_Hermit.
Title: Re: New game?
Post by: roninscg on January 20, 2019, 07:18:04 PM
i prepered game, we can start if you all agree.
Title: Re: New game?
Post by: Mart on January 20, 2019, 08:23:15 PM
I will follow what Horseshoe_Hermit decides, since he started the game.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 20, 2019, 11:11:30 PM
Sorry for the lull.  I had a bit of a scare with my computer hardware.  In truth it still needs testing, but it's graphics, and boy do we know this game don't need that.

I'm bout to eat and then I'll generate a scenario file as Mart said.  With the cloud cover statistics and others, as Mart said.
Title: Re: New game?
Post by: roninscg on January 20, 2019, 11:35:33 PM

'm bout to eat and then I'll generate a scenario file as Mart said.  With the cloud cover statistics and others, as Mart said.

ok,
Title: Re: New game?
Post by: Horseshoe_Hermit on January 21, 2019, 01:50:05 AM
I did a kind of rehearsal, but I forgot to roll dice for the AI factions, so this is some information to come back with.

I started in site without any 2/1 tiles, but with a 2/0/1 and a 1/1/1.  There were 5 unity pods within base limits, and I had one colony pod.  I'm supposed to get two?

Also, let me know what you want your faction styles to be.  What title to give you, etc.  But I tried to change the gender of Mart and wasn't able to, it would go to a text field and whatever I typed, would just go back to Female.


Opening post was updated with the setting information, but I am missing what to put for the orbital distance.  100 million miles?  I also intend to put a link to the ruleset rules, so we don't go setting any 4-point patrols; but is there some resource for which of these exploits are fixed by Yitzi?

Here are the die rolls for our three AI competitors: (rolling in progress)

Hive, Peacekeepers, and the Cybernetic Consciousness.

(click to show/hide)
Title: Re: New game?
Post by: Mart on January 21, 2019, 01:57:00 AM
Yes, there should be 2 colony pods per player, so it looks like the bug kicked in.


I am ok with playing Miriam, it can be not modified there.


Orbital distance, I usually take the medium one. This feature was enabled by Yitzi, normally it is turned off and unvisible in the game. I do not remember what was there about it.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 21, 2019, 04:00:10 AM
I have an image of Chiron as being a hot planet.  But let's just go with 90 million miles.  Like Earth.

I suppose we just keep rolling maps until everybody gets two pods, then.  Okay.

Let's talk about rules!  This is the etiquette that applies to all games hosted on this site:

Quote
Rules for the fully patched game (including the unofficial patch):
1. A player is not permitted to establish contact with another player prior to having met them in-game.
2. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
3. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
4. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
6. Stockpiling in build queue allowed when building units. (of course when building sp/facility too, but it's not needed to do anything to gain those bonuses too)
7. Upgrading crawlers before adding them to hurry secret project allowed.
8. Reverse-engineering allowed.
9. Exchanging bases with AI forbidden. (It is not possible to do this in random tcp/ip anyway; this is obvious exploit cause AI trades everything; lets say I take over base level 2 with probe and then exchange this base for a base level 6 that has SP, more over I exchange it with my enemy's pact-friend so that to liberate this base my enemy would have to mess with his friend)
10. Additional move after former builds something and his flag is gray is not allowed.

I don't understand what 2 or 6 are actually telling me to do.  I assume that 9 means "Don't offer or accept any deals with an AI where they give you a base".  And we may not sell nor gift our bases to AI factions either, because they can't value or repudiate them properly.  Also, this says "the unofficial patch", like there's not three of them.

Apart from these standard ones, is also the linked page of exploits, to discuss anything we want to houserule.  I want to keep this simple and not presume too much, but my concerns are as follows:

"9-5: If an truce/treaty/pact is being negotiated with another human player and that player has accepted the deal, it is possible to perform an action that causes vendetta and then accept the deal to erase the vendetta before the other player has had a chance to respond to the vendetta. (MoSe)"

"9-4: When engaging in a probe team operation against another human faction, a window appears asking whether the victim wants to "declare vendetta" or "let off with a stern warning." This window is appearing during the wrong player's turn since the victim should decide and not the prober. Etiquette dictates that the prober should choose "declare vendetta" unless prior approval has been received from the victim to choose something else. (MoSe)"

"9-3: Selecting "Demand Withdrawal" from the commlinks menu for another human faction causes the AI to decide for that faction whether to comply with the request or declare vendetta based on the AI attitude of the faction. The human player who actually controls that faction will not make the decision. (LoD)"

"6-17: It is possible to set home base (Control-h) for a unit to be the base of another faction when the diplomatic stance is pact. The unit will then require no support from either faction. (MoSe)"

"9-1: When voting in the Planetary Council, it is possible to click on the portrait of the faction for a human player and be offered a chance by the AI to pay a bribe for the vote of that faction. The AI decides the bribe rather than the human player whose faction it is.
9-2: When voting in the Planetary Council, the AI will take on the role of a human-controlled faction and offer a bribe to the person currently voting. The player whose faction is offering the bribe is not offering the bribe - the AI is doing it for them without their knowledge."

And of course, no peeking at the communications log with a text editor! :P


I have scrutinized the exploit list (3 pages) carefully and everything I haven't mentioned, you can assume I am fine with.  Just for clarity, the terraforming exploits are allowed EXCEPT the illicit movement point from etiquette #10, and the transportation/drop pod exploits are allowed.  Giving missiles to the AI factions is also allowed, just because I guess there's a reason it's not forbidden in the etiquette.
Title: Re: New game?
Post by: Mart on January 21, 2019, 07:09:05 PM
The things about rules, as I remember them. And possible effect presently in Yitzi patch, as some of them are fixed I think.


1) There is this setting in alphax.txt, that disables this. Possibly it is off by default, if not, one can change the file. To check, in 2101 all other human-controlled factions would be visible in commlink screen F12.


2) I am not familiar with cheats here. I remember there were some when doing switching, remember from forums conversations.


3) This is I think, that you can/could place in build queue item that cannot be built yet, but in queue can be placed after required another facility for example. Now, the cheat is to remove prerequisite from queue, thus building something without this prerequisite. The problem is game does not re-check queue after a change (?)


4) Some solution would be to mass-upgrade units at the end of turn, so that not forget about this rule. It was ok in ACDG3 on Apolyton.


6) Inserting a stockpile energy in build queue after currently building unit may (?) yield additional energy. I am not sure this works though, a bit of micromanagement. It was considered a bug, but then many people were thinking about it as a feature, and it was left, if I am not mistaken.


9) This may be fixed in Yitzi patch, or even scient's patch already. The problem was when AI was exchanging a base for a base. There was inverted parameter for value of a base, so offering a low-value base caused AI to agree for giving high-value base. But it may be fixed.


Exchanging a base for energy, extorting, or gifting should be allowed without any problems. I often do it in single-player and AI gives ok EC amounts, like sometimes in several thousand EC for a base.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 21, 2019, 11:42:00 PM
Alright, so offers involving our own bases are fine, but involving an AI base are banned?  Or just offers with a base from both sides?  edit:  If the community doesn't know that this bug is fixed, then we can't guess.  I'm just askin' what that consensus was/is.

I found the line you mention in alphax.txt, 102/103.  We change that to 0, and then Human players will not be given commlinks at start of game.

Regarding the other points, the build queue is busted for satellites.  You can get building them without unlocking them using sneaky dequeueing.  We just have to not do that - or any other time we have something in the build queue we didn't unlock.
But I don't understand what the hurry exploit is.  I'm allowed to hurry builds... but when am I not?

Page says that I get one turn Stockpile Energy for free each time the build queue empties upon a structure.  Since this just -happens-, there's no ban.  But etiquette #6 suggests that this is possible with units somehow.  Anyway, I guess if you know how to do it, you can.  I don't need to know anything to stay within a permission.

We're getting close!
Title: Re: New game?
Post by: Mart on January 22, 2019, 10:23:32 AM

Let me check, if the bug still exists. I will try the game, but there should be also an entry in readme.


The problem, as far as I know, was in exchange a base for a base.
Exchanges when you offer a gift (a base) or extort a base from an AI were fine.
Title: Re: New game?
Post by: Mart on January 22, 2019, 07:55:39 PM
I just checked the Yitzi patch 3.5, so the bug is still there. I could exchange my size 1 base with a 1-3-1 unit in it with no facilities for an AI base with 2 facilities, 7 x-3-x units and size 5. AI is completely dumb.
However, AI asked for a size 7 base with 2 facilities and 4 units ... 66000+ EC. (over sixty six thousands!). So it is legitimate.


Therefore:
- Exchanging a base for a base  with AI is prohibited.
- Other exchanges, like gifting, extortion are allowed, they work ok.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 22, 2019, 09:47:16 PM
Thank you for the tests, Mart.  I think we can get started if we just work out what rule #2 is.

Here is a random assignment of the AIs to the three remaining slots:

(click to show/hide)

Aki-Zeta in slot 4, Lal in slot 5, and Yang in slot 7.
Title: Re: New game?
Post by: Mart on January 23, 2019, 01:14:41 PM
I think one of the cases in rule #2 is that skunkworks have this ability (not documented), which allows to switch building items within category without loss of minerals. I haven't checked that yet, but I think you could switch a unit to another unit of less mineral rows, hurry it, switch back to an initial unit of larger mineral cost and have the difference for example completed from turn accumulation.


The thing is, that unlike facilities, unit mineral cost of hurrying is scaled and grows above 2 after first 5  minerals. Even without hitting "the first 10 mineral" the cost can be very high for tens of minerals needed to buy.


There may be more possible exploits like this. But I do not recall anything right now.
Title: Re: New game?
Post by: roninscg on January 23, 2019, 04:43:08 PM
 rule #2 refers to that,
as I remember,
that the buildings are cheaper (in relation to units) when you hurry them,
 forbids is to buy a building and then to sweach to units.


p.s. my written English is bad, sorry for that   :D


Title: Re: New game?
Post by: Horseshoe_Hermit on January 24, 2019, 08:23:16 PM
I read the rules thread looking for an explanation.  I found a discussion where rule #2 is considered overstated.  Sadly the points on both sides were understated.

The wording on #2 isn't even clear whether it means just energy hurrying, or all forms of hurrying.  It looks like Supply Crawler shenanigans are acceptable, but what then is meant to be banned?  Still not sure.  Is it just as roninscg says?  It's simple enough to ban build-switching if you have a hurried process in the queue.  But then there's partial hurrying.  You'd have to remember every build you've hurried, and I don't believe in rules you can't phrase on the instantaneous present.

I want to just ignore rule #2, and start rolling, but what do you all think?  ExCx, anything?
Title: Re: New game?
Post by: roninscg on January 24, 2019, 09:13:14 PM

I want to just ignore rule #2, and start rolling, but what do you all think?  ExCx, anything?

I agree to ignore rule #2



Title: Re: New game?
Post by: Mart on January 24, 2019, 11:38:38 PM
...

I want to just ignore rule #2, ...
Also, I agree to ignore it.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 26, 2019, 06:37:15 PM
Is ExCx playing?  He got ruled out of the other voting by majoritys, but I need consensus to drop a forum rule.
Title: Re: New game?
Post by: Horseshoe_Hermit on January 30, 2019, 03:31:57 PM
Ah heck, as far as I know, ExCx wrote up on post 1, then forgot his login credentials.  :dunno:
I hate to do it, but I am putting a question mark next to his name in the OP and polling for another entrant.  I mean, how do we know he'd play if we sent him a turn?

Say something, bro.
Title: Re: New game? (1 slot open!!!)
Post by: Mart on January 30, 2019, 04:40:20 PM
a private message? he should get info in his email possibly...
Title: Re: New game? (1 slot open!!!)
Post by: Horseshoe_Hermit on February 01, 2019, 07:23:43 PM
a private message? he should get info in his email possibly...

I thought if he had an email notification on pms, he'd have one for subscribed threads.  But I dm'd him now anyway.
Title: Re: New game? (1 slot open!!!)
Post by: Horseshoe_Hermit on February 08, 2019, 04:37:05 AM
wow rip game apparently
Title: Re: New game? (1 slot open!!!)
Post by: roninscg on February 08, 2019, 08:27:19 AM
three of us, we can play
Title: Re: New game? (1 slot open!!!)
Post by: Mart on February 08, 2019, 03:19:07 PM
For me it's ok to play 3 of us.
Title: Re: New game? (1 slot open!!!)
Post by: Horseshoe_Hermit on February 08, 2019, 05:58:16 PM
I never play three player games.  Of anything.

Warned this was my rule:
[...]

I could play Morganites. 7 factions.
I can't go for less than 4 players but I can pray for 5.

Somebody's gotta wander over to this site.  I hope we can all maintain our excitement.
Title: Re: New game? (1 slot open!!!)
Post by: Kirov on February 13, 2019, 12:04:00 PM
Hello guys, is this the game that's still open to newcomers? I'm happy to join. I agree to everything, although I do have some balancing suggestions if anyone cares to hear (I've played a few MP games already). So, may I play with you, lads?
Title: Re: New game? (1 slot open!!!)
Post by: Horseshoe_Hermit on February 13, 2019, 05:20:13 PM
Yes please, join in!  We need to know your faction, it must be a Human faction.  Also, if you choose any of Gaians, Cyborgs, Hive, or Peacekeepers, the three computer players will be the remainder of those four, while if you choose another faction, the computer players will be Aki, Yang, and Lal.

If you have any insight into the rule #2 from the forum etiquette, it would be invaluable.  Let us know any other balance concerns you have.
Title: Re: New game? (1 slot open!!!)
Post by: Kirov on February 14, 2019, 01:05:55 PM
Yes please, join in!  We need to know your faction, it must be a Human faction.  Also, if you choose any of Gaians, Cyborgs, Hive, or Peacekeepers, the three computer players will be the remainder of those four, while if you choose another faction, the computer players will be Aki, Yang, and Lal.

If you have any insight into the rule #2 from the forum etiquette, it would be invaluable.  Let us know any other balance concerns you have.

Thank you. I'll go with the Peacekeepers, then. You guys look like you could use a benevolent yet firm policeman.

As for the rules, there used to be plenty of tricks to get some bonuses you weren't supposed to. I'm a little bit foggy on the details, my SMAC is somewhat rusty (I actually had to fire up SMAC in order to browse factions to choose one from). But the rule of thumb is, if you don't mess with production queues etc. on in what might be considered a tricky way, you're already clear and don't have to worry about anything.

One notable exception was inserting stockpile energy after units, as the game used to automatically give you money (as if you were stockpiling energy) when you finished facilities. But I thought Yitzi patches dealt with that? So we don't have to insert stockpile anymore?

You can go ahead and create the game, please note that I'm away for the weekend though, running a marathon in the countryside. Be back with you Sunday-Monday.

About the balance concerns: we don't have to remove the Empath Guild, but if we don't, be warned that I'm likely to beeline to it. It's one of the most powerful tools anyone can ask for, a free infiltration to everyone (people can go to great lengths to deny infiltration as it's hilariously OP). The EG is next to useless in single player, but don't be mislead by that. Usually, when I'm in since the beginning of the game creation thread, I insist that the EG be removed. Now I say it's your call.

But there's one worse offender in terms of game-breaking, and it's overall air combat. Time and again, my games followed the narrative of "it was super fun to play and then air power came". Just in my most recent game, I had a most splendid war with neighbouring Cyborgs (which roninscg is going to fill in). With limited resources, I had to very carefully take advantage of every detail of the terrain and a well-placed sensor array could be a make-it-or-break-it decision. The advent of air power turned it all into a simple comparison of mineral output, and when the belligerents are on par, you end up with a long and boring slugfest. And don't even get me started on the choppers... The "chop & drop" strategy (clean bases with choppers and hop parachuters into them) is the single best winning strategy in this game.

There are many ways to deal with it, from banning CBA (Cloudbase Academy) to nerfing choppers to cutting air unit movements (my favourite idea is to halve it). But the players must be in agreement here and must know what they're doing. Again, it's your call and if you feel the most comfortable with the basic set of rules, the SMAC as it was given to us, I fully understand that and have no problems with it.

So whatever it is, I'm good to go.
Title: Re: New game? (1 slot open!!!)
Post by: Mart on February 14, 2019, 08:28:50 PM
I think prohibition of using copters to attack bases is a good rule and easy to remember.
And no tweaking with alphax.txt is a plus.


CBA is somewhat a problem. If we just start a game, it would be there and AI would/could attempt to build it at some point. So it would stay in the game, but with copters not being able to attack bases it would be less destructive to game balance.



Title: Re: New game? (1 slot open!!!)
Post by: Horseshoe_Hermit on February 15, 2019, 12:25:17 AM
Air superiority winning the day makes sense to me, but, from looking at various help topics formed throughout the years on the subject of Air weapons in this game, it looks like maybe Choppers are undercosted?  Or giving them cargo space might be OP.  I don't know of any personnel carrier that could also mount state-of-the-art weapons and their power sources, do you?  (Of course, I don't know of any Copter laser batteries either.)
I could see going in and editing the unit data for Choppers, maybe removing the x1/4 cost subsidy, definitely disallowing the cargo space.

Avoiding fiddling with the build queue should be easy.  Don't delete from the front of the queue, don't change the build on any turn after you've hurried.


---
Empath Guild upsets me just because it does two things for the price of one.  I don't have experience with what it can do to a multiplayer game.  But, good luck beelining it, we're on blind research, and we will all see it coming  :P

When it comes to CBA, and its counterparts, I wish that an invasive modding sdk was better at hand.  I'm not going to learn smac modding in time for Monday, unfortunately.  I mean, if Cloudbase Academy was just a unique-per-faction project, it wouldn't be the devastating minerals sweep it now is.  Or edit any of five other things I can think of, but don't know how to code just now.

I'd agree to edit the Cloudbase Academy straight out of the game.  Empath Guild. . . What file do I touch to remove those extra votes?
Title: Re: New game? (1 slot open!!!)
Post by: roninscg on February 15, 2019, 10:13:27 AM


As for me i don't see problem with chopters,(There is certainly a way to defend yourself from them) there are many solutions for this problem, so I'll agree with you whatever you folks decide.

CBA and EG, how you decide  :)

if I have any objections and suggestions, I will involve in the discussion.



Title: Re: New game? (1 slot open!!!)
Post by: Mart on February 15, 2019, 12:51:17 PM
...

I'd agree to edit the Cloudbase Academy straight out of the game.  Empath Guild. . . What file do I touch to remove those extra votes?
For removing CBA from the game, it would be enough if the project is set to destroyed in scenario editor.
Later I will write how to do it, so the person starting the game can do it without seeing the map. Some trust to the person starting the game is in order, from me it is ok, I was doing similar things in the past and I know that it is possible in practice.
So I will write you, Horseshoe_Hermit, how to do it.

As for removing extra votes from Empath Guild, i am afraid it is hardcoded to the slot of SP. We cannot do anything about it. And I do not recall Yitzi patch did something with it.
Title: Re: New game? (1 slot open!!!)
Post by: Mart on February 15, 2019, 03:06:09 PM
And just a note, modifying alphax.txt is usually a bigger problem in multiplayer games.
We all would need to use the same modified alphax.txt, which is possible, but prone to making mistakes by players and we/some of us could end up using different alphax.txt.
Title: Re: New game? (1 slot open!!!)
Post by: Horseshoe_Hermit on February 16, 2019, 06:18:44 PM
...

I'd agree to edit the Cloudbase Academy straight out of the game.  Empath Guild. . . What file do I touch to remove those extra votes?
For removing CBA from the game, it would be enough if the project is set to destroyed in scenario editor.
Later I will write how to do it, so the person starting the game can do it without seeing the map. Some trust to the person starting the game is in order, from me it is ok, I was doing similar things in the past and I know that it is possible in practice.
So I will write you, Horseshoe_Hermit, how to do it.
Great.

alphax.txt should be edited just on line 103.  Change that 1 to a 0.  There's no room for extra spaces.

Guess we'll all be waiting for that Empath Guild beeline.  Morgan is an incurable pacifist, but someone will have to make war on the democrats every autumn to keep diplo victory out of their hands, I guess.   ;lol

(Why do Lal's people get double votes?  Is a person there twice the person of other backgrounds?  lol? That doesn't sound like Human rights... >_>)
Title: Re: New game? (probly need a name now, lol)
Post by: roninscg on February 16, 2019, 06:43:45 PM
Lal is UN man (global police man)  :) :) :) :) :)
because of that get double votes .
Title: Re: New game? (probly need a name now, lol)
Post by: Mart on February 17, 2019, 04:38:45 PM
The way to eliminate CBA, that I know, has a drawback - it is that it must be done by the first playing human player and it would need to be in the first turn.
If playing with flexible starting locations, problem is, that this first player may decide to delay establishing a base since there is another better spot for hq base...
So, if restarting map generation in such case, and the first base is made:


- after making the first base, it is enough, it is crucial not to forward the game more.
- zoom in max, so the smallest part of the map is visible. Also cover with something the small right lower corner whole planet map, so its shape is not known.
- turn in scenario editor "ctrl+k"
- entr the base, there is active "edit base" button.
- scroll down facilities to SP part and find Cloudbase Academy. click it.
- a dialog window appears with 3 buttons: "set to unbuilt", "set to destroyed" , "Morgan Industries..." Set it to destroyed.
- after closing dialog, the list should show it is destroyed.
- close base window. and turn off scenario editor "ctrl+K"
- It is good to check on F5 screen if it lists CBA as "Aliens NONE" in red color
- save the game to scenario folder, but when giving file extension give it .sc extension, so it is visible to the game later as scenario. It is additional trick to get interludes and monument screens when playing multiplayer.




And further starting th mp game would be as usual.
- MULTIPLAYER > Hotseat/pbme > multplayer scenario
- add all human factions.
- and so on: set password, play your first turn further.
- save on prompt for second player and send/attach to forum .sav
Title: Re: New game? (probly need a name now, lol)
Post by: Horseshoe_Hermit on February 17, 2019, 08:57:37 PM
That's a bad drawback.  Choosing that device means we reroll until I have a settle-in-place start... which gives me a statistical advantage on the rest of you.

Why does it not work after turn 1?  Can't open the editor after it's a .sc file?  That would make sense if it were a different file type but it's literally a text trick from what you told me.

Ugh.  Balance problems.  🤒  Leaves a bad taste in my mouth, instead of feeling excited to start.  But that's all preparations complete now, yes?
Title: Re: New game? (probly need a name now, lol)
Post by: Kirov on February 17, 2019, 10:06:33 PM
Ugh.  Balance problems.  🤒  Leaves a bad taste in my mouth, instead of feeling excited to start.  But that's all preparations complete now, yes?

We can simply agree not to build the CBA. If AI gets it, you can grab the base, but 1) it's already more difficult in this way, 2) such a base will be prone to hostile take-overs and indeed may be an interesting strategy spot on the map. What do you think, guys?
Title: Re: New game? (1 slot open!!!)
Post by: Kirov on February 17, 2019, 10:19:36 PM
(Why do Lal's people get double votes?  Is a person there twice the person of other backgrounds?  lol? That doesn't sound like Human rights... >_>)

Lal's vote is count twice because of his extensive knowledge about wise and benevolent social policies. He humbly considers it an obligation, not a privilege.

Wherever he appears, children raise their hands and smile, and even flowers seem to bloom in the wake of his footsteps. He brings a joyous harmony to the hearts of all of us.

By the time this is all over, we will all learn to love and trust our good leader. You can count on that.
Title: Re: New game? (probly need a name now, lol)
Post by: Mart on February 18, 2019, 01:23:15 AM
It is about not being able to tweak by scenario editor a save file, that is multiplayer, so after the first player sets a password we are out of luck.


I am ok with playing with CBA and that no human player attempts to build it.
Additional rule would be not using it even as a "place-holder" for accumulation of minerals for possible other SP. We just would not insert that SP to queue. Unless you think we could do it for that purpose?
Title: Re: New game? (probly need a name now, lol)
Post by: Kirov on February 18, 2019, 11:52:18 PM
So as far as I'm concerned, we can start the game already.
Title: Re: New game? (probly need a name now, lol)
Post by: Horseshoe_Hermit on February 19, 2019, 01:08:47 AM
I forgot to ask about which slot Kirov should have.  You need a slot that gives fair research possibilities.

I'm making a little checklist of all the setup steps and I'm ready to begin once I know where to put Kirov.  No scenario editor changes, but we'll ban any queueing of the Cloudbase Academy for Human players.  If you get it from an AI, bully for you.

 ;b;

I tested out a game where I was Lal in slot 5.  Turn 1 I had option of Mobility, Ecology, Progenitor Psychology, Networks, Industrial Base, Social Psychology, and Applied Physics.  I'm checking the previous post to see if that's the right test conditions.

;b;

Keep in mind that we will edit alphax.txt on line 103.  Change that 1 to a 0, then we won't be able to contact each other just because we're Human players.  This is noted in the first post.
My alphax is otherwise from a fresh install of Yitzii's.
Title: Re: New game? (probly need a name now, lol)
Post by: Horseshoe_Hermit on February 19, 2019, 04:43:46 PM
Of course, in that test, I started with only 1/1/1 tile (and one of them), and on turn 25 this happened:

At least I had two colony pods.  :danc:
Title: Re: New game? (probly need a name now, lol)
Post by: roninscg on February 19, 2019, 06:59:43 PM
looks like Morgan found pod and get Chopper :-)
On power grafx, pirates leads  :D

Title: Re: New game? (probly need a name now, lol)
Post by: Mart on February 19, 2019, 07:25:17 PM
Game name ideas:
We have "blind research" so:


- Disciples
- Reluctant Disciples
- Science Champions
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: Horseshoe_Hermit on February 20, 2019, 01:50:38 AM
The Science Champions begin their quest.  Planetfall!

I realized we WEREN'T playing with flexible starting locations, so the option was there to destroy the Cloudbase Academy.  I auto-settled at spawn, and that means that the scenario editor fix had no drawback.  I didn't even realize what flexible starting locations was.  Isn't that because we're on Librarian?
I went back and destroyed the Cloudbase Academy, and now our game is begun!

roninscg, your turn is attached!

I'll update the first post with a link to this message, as the start of the game.
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: roninscg on February 20, 2019, 05:27:09 AM
to Kirov  ;lal;
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: Kirov on February 20, 2019, 02:55:34 PM
I'm sorry guys, can we do a quick reload? I clicked enter a bit too fast and saw the location of Miriam's HQ. :/

Error 404 (Not Found)!!1 (http://www.youtube.com/watch?v=YnREVb33zx0#)
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: roninscg on February 20, 2019, 04:24:49 PM
I'm sorry guys, can we do a quick reload? I clicked enter a bit too fast and saw the location of Miriam's HQ. :/

Error 404 (Not Found)!!1 (http://www.youtube.com/watch?v=YnREVb33zx0#)

As for me, yes

what the rest of the team says?
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: Horseshoe_Hermit on February 20, 2019, 05:23:57 PM
You saw Mart's starting conditions, which were roughly what everyone else's are.  How could you have seen her location?
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: Mart on February 21, 2019, 08:50:45 AM
One Landmark nearby, which due to map showing elevations, would be enough. You can recognized Garland Crater, Unity Crash site, Sunny Mesa. Volcano often, but there may be mistake. And being close to map edge is also quite a hint.
That's my guess.
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: Kirov on February 21, 2019, 10:31:34 AM
That's not a mystery, I just clicked enter and opened Mart's unpassworded turn. I immediately closed my eyes, but this made me unable to quit the game for some reason. So I peeked and then saw the minimap. And just like that, a reload is in order. So, could we do that? :) It's not like we're losing that much time.
Title: Re: Pravin Lal's BioGENEius Child Science Champions
Post by: Horseshoe_Hermit on February 22, 2019, 01:26:47 AM
I fired up another one.  One map was discarded because I began without a colony pod.

We are no longer the Science Champions.  Just the Science Paragons.  The pretty-good-guys, if you will.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on February 22, 2019, 03:37:14 AM
to Kirov  ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 22, 2019, 10:41:41 AM
Onwards! Good luck to everyone, have fun with this game!   :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on February 22, 2019, 06:59:31 PM
And the next turn to Morganites. We actually had 2100 til now. The thing with scenario editor.

Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 23, 2019, 10:45:16 AM
OMG, I just realized I behaved in a ridiculous way. I didn't jot down the password I used, and it was some off-hand word. I have a few guesses, but don't kill me if I call for a reload again. ::) I hope it comes back to me.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on February 23, 2019, 05:37:13 PM
what's the trick to naming the save file so that the game knows how to update the leader name or the date?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 23, 2019, 05:41:24 PM
what's the trick to naming the save file so that the game knows how to update the leader name or the date?

Keep the date at the end and it will automatically change it. But the rest remains as it is, there's no way to change the name. Basically, it's [the name of the file][the date].
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on February 23, 2019, 07:19:45 PM
to  ;lal; 2101
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 23, 2019, 08:12:37 PM
*sigh* OK, guys, I need another reload, sorry for that. For the love of god, I can't recall my password, I've been trying for 40 minutes now. What happened was, I was in a hurry to push my turn yesterday and changed the idea for the password at the last second. And then I didn't write it down, because the last time I was setting up my own password was like 10 years ago... Usually they come from the CMNs. I know, it's embarassing.  :-[

I'd set up the game myself but it's best if Morgan comes first, ammirite? So Horseshoe_Hermit, please start it over. I promise no more shenanigans. :P And as high a turnover as I can get. At least we're still on turn 1.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on February 23, 2019, 08:48:27 PM
Kirov, it may be ok if you just reload the save you received and in which you set the password, so Morgan and Svensgaard would not need to replay the first turn.
We would get a warning from your reload, but that's ok, I think.
As for me, there was nothing crucial in my turn, no unity pods, etc.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 23, 2019, 08:58:58 PM
Kirov, it may be ok if you just reload the save you received and in which you set the password, so Morgan and Svensgaard would not need to replay the first turn.
We would get a warning from your reload, but that's ok, I think.
As for me, there was nothing crucial in my turn, no unity pods, etc.

That is an idea, thanks!

There's gonna be some reload messages (I tried to recreate my thoughts by opening the first turn, obviously to no avail).

So we're reloading only the last turn, that's a relief.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on February 24, 2019, 07:19:43 AM
SMACX works in interesting way, so when I was loading the new turn, I got this two messages:
- you have been already playing this ...
- Peacekeeper player may have made 2 reloads ...


So I am not sure what the next message/s will be.


2101 to Morganites.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on February 24, 2019, 06:16:50 PM
There's a reloads advisory?  Far-out.  Actually, .... that's mindboggling how that can work.

Bet you must have been jolted when it said that I reloaded the first turn from the other game 40 times.  Funny story.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on February 24, 2019, 06:26:04 PM
Because I played out the turn before realizing I could have destroyed the cloudbase academy, I reloaded to play the turn.  But it turned out that I had triggered a resource pod on turn 1 - and I happened to trigger a map resource pod.  I thought it would be unfair of me to proceed in that game and get anything other than the information I already knew out of that pod.  Had it been any other kind of pod, that thinking would be different, AND, because a map pod would be possible, it would be bad if I triggered a map pod but didn't keep it, so I couldn't have done the same thing.

It was the one situation that demanded I give up 90 minutes of my night to reproducing the random event.  But boy, map pods are really rare!

Hence I'm especially salty that you dumped that game, Kirov. >:(

Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on February 24, 2019, 06:40:03 PM
to  ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 25, 2019, 10:34:10 AM
Damn, sorry to hear that, H_H. You didn't have to do that, certainly you could just roll a better result for yourself and say that you're not gonna be paying for my mistakes. Anyhow, I'll make it up to you when we meet. I really forgot how to play this game.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on February 25, 2019, 06:47:10 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on February 25, 2019, 08:58:46 PM
Damn, sorry to hear that, H_H. You didn't have to do that, certainly you could just roll a better result for yourself and say that you're not gonna be paying for my mistakes. Anyhow, I'll make it up to you when we meet. I really forgot how to play this game.
You've been confused.  I redid turn 1 of the first game.  We replayed turn 2 of the second game.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on February 25, 2019, 10:28:07 PM
So frustrating.  The renaming of the file doesn't matter, because as I navigate to an appropriate folder for the file (and the folder for alphacentauri itself is OBVIOUSLY NOT), the menu suggests overwriting a file already there and forgets the name it came up with.  So I have to put in the date anyway.

 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on February 26, 2019, 10:58:52 PM
to  ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 26, 2019, 11:04:28 PM
Mart, this is the last turn that I name "Mart2", later I will revert to the original (i.e. the second one :P ) name. Just to clarify.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on February 27, 2019, 02:30:19 AM
It looks like this is wrong turn attached, it prompts for 2101.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 27, 2019, 11:29:28 AM
Yep, try this one.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on February 27, 2019, 10:32:43 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on February 28, 2019, 07:18:40 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on February 28, 2019, 09:38:50 PM
to Kirov
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on February 28, 2019, 09:48:01 PM
And to Beliebers
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 01, 2019, 12:42:52 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 01, 2019, 09:54:03 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 02, 2019, 07:27:25 PM
to  :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 03, 2019, 01:47:56 PM
I finally got the joke with the new name of our game. It's funny!  :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 03, 2019, 03:13:10 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 03, 2019, 11:05:54 PM
 ;ulrik;

I thought the first name was a good luck charm.  It had everything.  Oh, the folly of youth.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 04, 2019, 04:51:10 PM
 ;miriam;  Let us pray.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 07, 2019, 05:05:56 PM
 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 07, 2019, 05:12:35 PM
We do pray, Brother.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 07, 2019, 06:58:55 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 07, 2019, 09:19:55 PM
 ;ulrik;

Mankind's first scientific breakthrough   8) 
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 09, 2019, 07:34:33 AM
 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 09, 2019, 01:41:13 PM
Hermit, congratulations on your tech advance!  :danc:

This reminds me, as you asked one day, about etiquette rules for ongoing games. I forgot to mention two of them:

1) Secret Projects are expensive, and most of the time in MP environment they are instabuilt in one turn. To avoid a situation in which two players try to get the same Project in the same turn (where the first one gets it and the second one wastes hundreds of minerals), it is customary to announce that you're one turn from completing the Project. "The HGP is poised for completion" suffices for everyone to avoid dashing for it.

2) When you get all commlinks, you may want to secure votes for yourself and convene the Council. You can conduct diplomacy as much as you want before the Council, but once you start the election race, it's nice to post relevant information about the vote (usually I even post a screenshot with the names and number of votes) and allow for a slower turn and for the other contestant to conduct his own diplomacy and negotiate his own prices for votes. Otherwise, he might get a bit screwed by the voting process and we would'nt like that, would we.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 09, 2019, 04:02:57 PM
1)  Absolutely not.  This game is already bizarro kind with announcing that a Secret Project has been started, to everyone.  Why do I want my rivals to allocate minerals effectively?  ?? ?

2)  In light of the glitch, how is this done?  How do I get a communique from the actual player, and not an A.I. who will take control of a Human faction during a council vote dialogue?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 09, 2019, 04:52:34 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 09, 2019, 06:14:33 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 09, 2019, 09:51:48 PM
 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 09, 2019, 10:31:21 PM
to the gingerbabe.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 09, 2019, 10:49:32 PM
1)  Absolutely not.  This game is already bizarro kind with announcing that a Secret Project has been started, to everyone.  Why do I want my rivals to allocate minerals effectively?  ?? ?

2)  In light of the glitch, how is this done?  How do I get a communique from the actual player, and not an A.I. who will take control of a Human faction during a council vote dialogue?

1) The announcement is there by design. It was supposed to let people know that the race is on, that either this player gets the Project, or you can try and snatch from him. The winner gets the award, the loser loses a huge investment. But the idea was undone as SMAC beta testers failed to discover the true glory of supply crawlers. Most Projects in Multi get built in one turn, without any notice. If another player completes the same Project in the same turn, it is unfair to let all his investments go down the drain if he had no chance of knowing (i.e. there's no failure on his part). This is really quite a long tradition introduced to avoid a very debilitating result which was simply unforeseen by the game designers.

2) Among humans, we don't conduct diplomacy via the council screen. You only cast your vote or deal with AI. It's more about the turn order.

Let's say that there are players A, B C and D. A and D are contesters to the office. A gets all commlinks first and buys B's votes. He plays his turn, B plays his turn (and votes for A), now C gets the turn. He gets the option to vote, but A ignored him and D doesn't even know about the vote yet. Sure, C may approach him, but many people don't do that just because. Then D gets the turn and have absolutely nothing to do apart from losing the election.

So the custom tries to emulate the instantaneous nature of commlinks and works as follows: A starts the vote and posts about it. Good practice is to post the number of everyone's votes, too (I upload a screenshot). Then A sends the turn to B, but D can react now and negotiate both B's and C's votes. This ensures that all buyers can buy and all sellers can sell - not only more fair, but also more fun! :)
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Buster's Uncle on March 09, 2019, 11:31:11 PM
-These are both long-standing rules in the community, there for good reason. ;nod
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 10, 2019, 12:42:34 AM
So the problem is that multilateral negotiation for council votes of course starts at once, but one player has all the information before everyone else.  Putting the screenshot fixes this.  Makes sense.  I'm still lost on how you pay for votes.

As to the other rule... it's a long-standing rule in the community, for a baby reason.  You know wonder races are completely in the dark in the rest of Civ, and Civ V definitely has wonder rushing by design.  Having an attempt to complete a Secret Project not work out... is because you didn't get there first.  This is the simple, fair fact.  You weren't forced to attempt the Secret Project (because we banned Cloudbase Academy), and there is frankly never so dire a situation as making the call to build with literally zero knowledge about rival progress.  There is infiltration, there is tech path snooping.  Crawler reserves can be guessed at.  And even that hop skip and jump from "no chance of knowing" to "no failure" to "unfair" is two more inferences that can be challenged.

What I'd like is something that solves the priority that player 1 gets in the race for everything, but that's not forthcoming.

I'll accept it because it's standard around here - and someone not in our game came out to plead it - but I won't agree with the case made for it, so far.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 10, 2019, 07:42:03 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 10, 2019, 12:21:47 PM

As to the other rule... it's a long-standing rule in the community, for a baby reason.  You know wonder races are completely in the dark in the rest of Civ, and Civ V definitely has wonder rushing by design. 

Relax, you're home here. Most early SMACers came here from Civ2 and of course, although SMAC is so much more than "Civ2 but in space", the design is the same, good and bad concepts.

But there's a number of differences which greatly change your strategy from CIV (for one, you have a wider array of terraforming options at your disposal, which doesn't force you to specialize cities so much). And one of the most important ones is the supply crawler. In terms of project rushing, it works nothing like any element in Civ - whipping, forest clearing or faith buying. Basically in SMAC, all your bases can produce certain parts of the project at no loss, and each part is relatively cheap. You want to churn out those crawlers as soon as you get Industrial Automation, which is probably the most important tech in game. Usually you secure it and start competing for Projects before you have infiltration or any other reliable source of information.

I assure you that the goal of house rules, whatever they are, was never any kind of “wussification” of SMAC. This was once a very competitive game with a very steep learning curve (IMO much steeper than Civ2), the pinnacle of TBS for many years to come. But there were always big flaws in the design and after 20 years, I can just say that some things are broken and many of them are things you’re most likely to be unfamiliar with as they are solved differently in CIV. Air power (esp with choppers and CBA) is first to come to mind. Infiltration is hilariously OP. There are very strict tech beelines, OP techs to be navigated to among useless crap (we play blind, that it only helps so much – I always know which priority I want until late mid game). And that’s only a few.

Whenever we ban something, like EG or CBA, the basic idea is they give an advantage for cheap which otherwise is or should be much more expensive. Like, infiltrating everyone should be one of the most difficult things to pull off.

I can write more every now and then about things that you can expect to be different. I remember mostly Civ 2 and Civ 4, but just recently I bought Civ 6 + RF (which version do you play?). And you will soon get the hang of how things on Chiron can work differently. I wonder what you’ll have to say. For now, I’d ask you to trust us, we’ve played this game for a long time. :) It’s all there so we enjoy it more, not to take anything away.

And hell, if you don’t agree to follow this rule, well that’s your choice.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 10, 2019, 12:30:02 PM
Makes sense.  I'm still lost on how you pay for votes.

You just approach the player in question via PM or email and say "hi, I'd like to have your votes". The details of all agreements vary greatly, but as a rule of thumb, as the Governor you get infiltration to everyone, so that's one currency you already can pay with. Whenever I vote for someone, almost always I expect screenshots of of F3-F7 screens of other factions, at least twice per office. On top of that, you will probably offer techs, your votes in turn on the election, or some other action. Cash is not that important part of deals, and I would never trade away my world map no matter what. These are very general tips, the prices will heavily depend on your rapport and any conflicts or aligned interest which you may have with that player. If you're considered a threat, don't expect anyone to give you infiltration to themselves.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 12, 2019, 04:33:51 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 15, 2019, 08:04:05 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 15, 2019, 09:45:50 AM
jesus that opening is slow for me.

Guys, I'm away for the weekend, be back with you on Sunday.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 15, 2019, 02:32:13 PM

As to the other rule... it's a long-standing rule in the community, for a baby reason.  You know wonder races are completely in the dark in the rest of Civ, and Civ V definitely has wonder rushing by design. 

Relax, you're home here. Most early SMACers came here from Civ2 and of course, although SMAC is so much more than "Civ2 but in space", the design is the same, good and bad concepts.

But there's a number of differences which greatly change your strategy from CIV (for one, you have a wider array of terraforming options at your disposal, which doesn't force you to specialize cities so much). And one of the most important ones is the supply crawler. In terms of project rushing, it works nothing like any element in Civ - whipping, forest clearing or faith buying. Basically in SMAC, all your bases can produce certain parts of the project at no loss, and each part is relatively cheap. You want to churn out those crawlers as soon as you get Industrial Automation, which is probably the most important tech in game. Usually you secure it and start competing for Projects before you have infiltration or any other reliable source of information.

I assure you that the goal of house rules, whatever they are, was never any kind of “wussification” of SMAC. This was once a very competitive game with a very steep learning curve (IMO much steeper than Civ2), the pinnacle of TBS for many years to come. But there were always big flaws in the design and after 20 years, I can just say that some things are broken and many of them are things you’re most likely to be unfamiliar with as they are solved differently in CIV. Air power (esp with choppers and CBA) is first to come to mind. Infiltration is hilariously OP. There are very strict tech beelines, OP techs to be navigated to among useless crap (we play blind, that it only helps so much – I always know which priority I want until late mid game). And that’s only a few.

Whenever we ban something, like EG or CBA, the basic idea is they give an advantage for cheap which otherwise is or should be much more expensive. Like, infiltrating everyone should be one of the most difficult things to pull off.

I can write more every now and then about things that you can expect to be different. I remember mostly Civ 2 and Civ 4, but just recently I bought Civ 6 + RF (which version do you play?). And you will soon get the hang of how things on Chiron can work differently. I wonder what you’ll have to say. For now, I’d ask you to trust us, we’ve played this game for a long time. :) It’s all there so we enjoy it more, not to take anything away.

I started three games of Civ6.  I'm currently in three games of Civ6.  I will probably not play more than three games of Civ6.  Not the worst $50 I ever spent.

Quote
And hell, if you don’t agree to follow this rule, well that’s your choice.
Of course I must.  You would have assumed that's how the game would run before I set it up, I have to play along.

Anyway, you literally just reduce the risks of crawler rushing a project.  The impact on hard-building SPs is a blip, one turn to divert.  Peanuts.  I don't get why we want Crawler Rushing to be more successful...

--
were you saying the cinematic is really slow?  Before or after the message "Welcome to Alpha Centauri" ?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 15, 2019, 05:26:09 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 16, 2019, 04:31:43 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 16, 2019, 04:56:42 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 17, 2019, 03:15:06 PM
to  ;uno
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 17, 2019, 06:51:53 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 17, 2019, 08:04:53 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 19, 2019, 07:12:29 AM
 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 19, 2019, 03:34:51 PM
Horseshoe_Hermit, which Civs are you familiar with? Maybe you'd like some free pointers around SMAC every now and then? Because I've bought Civ6+RF+GS recently and it struck me how different and ridiculously non-intuitive SMAC can be.

For example, the AI over commlinks are... well, basically they're quite human, actually. They have limited patience and time and you can't, for example, just keep calling the same guy over and over in the same turn to check what he can offer. Such pestering will hurt your relations and you'll quickly get 'politely refused to speak to you' followed by 'ignoring your calls'.

And shooting them down when they want to speak is a huge no-no.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 19, 2019, 05:12:54 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 20, 2019, 09:48:08 PM
Horseshoe_Hermit, which Civs are you familiar with? Maybe you'd like some free pointers around SMAC every now and then? Because I've bought Civ6+RF+GS recently and it struck me how different and ridiculously non-intuitive SMAC can be.
Stop

 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 21, 2019, 07:59:23 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 21, 2019, 11:08:35 AM
Horseshoe_Hermit, which Civs are you familiar with? Maybe you'd like some free pointers around SMAC every now and then? Because I've bought Civ6+RF+GS recently and it struck me how different and ridiculously non-intuitive SMAC can be.
Stop

Say what? I was genuinely trying to help you here, you asked how the votes are bought so that doesn't exactly scream "SMAC veteran". But have it your way.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 21, 2019, 06:17:16 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 23, 2019, 11:13:10 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 25, 2019, 06:18:22 AM
 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 27, 2019, 03:13:00 PM
So sorry, didn't get the notification. Happens every now and then.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 27, 2019, 05:59:03 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 28, 2019, 12:22:16 AM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 28, 2019, 06:31:27 AM
 ;q;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 28, 2019, 11:24:50 AM
 ;nutz;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 28, 2019, 05:16:51 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 29, 2019, 12:09:37 AM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 29, 2019, 04:36:21 PM
 :doh

 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on March 29, 2019, 08:16:46 PM
 ;stupid  ;lol
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 29, 2019, 11:07:30 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on March 30, 2019, 10:07:41 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on March 31, 2019, 08:04:16 PM
this map is randomized only or modified?


as it was modified intentionally, I have plenty of fungus, very limited movement
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on March 31, 2019, 08:31:46 PM
this map is randomized only or modified?
first post says: Random map. It may be, abundant fungus/native life was obtained.
On average, I would say, it is better for Believers and Pirates, but not so good for Morganites and Peacekeepers. But in SMAC, it is all about proper strategy.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 01, 2019, 11:03:15 AM
I feel you, roninscg. My starting position is underwhelming, to say the least.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on April 01, 2019, 05:16:42 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on April 02, 2019, 04:30:03 PM
 ;ulrik;

Planet settings are in first post under heading Planet.

My start was okay, until I triggered several terraforming pods that improved the situation, for you guys.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 02, 2019, 06:09:41 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 02, 2019, 08:02:26 PM
So only Mart doesn't complain about his start... Let's kill him!  ;excite;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 02, 2019, 08:05:09 PM
Oh wait, I wanted Mart to help us out a bit with a map. Let's not kill him just yet. Mart, would you find 10-15 minutes to set up a HtH? This is only to ensure less random starting locations, a few clicks and that's all.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on April 02, 2019, 10:14:18 PM

 ;morgan;


... Mart, would you find 10-15 minutes to set up a HtH? This is only to ensure less random starting locations, a few clicks and that's all.
Yes, is there a thread, where you discuss settings?

Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 03, 2019, 07:52:57 AM

 ;morgan;


... Mart, would you find 10-15 minutes to set up a HtH? This is only to ensure less random starting locations, a few clicks and that's all.

Yes, is there a thread, where you discuss settings?




http://alphacentauri2.info/index.php?topic=21164.msg119410#msg119410 (http://alphacentauri2.info/index.php?topic=21164.msg119410#msg119410)
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on April 05, 2019, 05:17:15 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 05, 2019, 06:45:33 PM
to  :danc:


i see youuu  ::)


p.s. noth you Kirov  :)
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 05, 2019, 09:18:10 PM
Now that's a small world, I see you, too!

And not you, roninscg. :D
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on April 06, 2019, 12:37:56 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on April 06, 2019, 03:49:15 AM
Now you know.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 06, 2019, 08:57:16 AM
yes,  ;hippy

Rendomized without CMN  and with bad luck, is a "winning" combination.

Alliance is allowed?  :D


Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on April 06, 2019, 05:28:12 PM
Permanent alliance is disabled.

And if you don't try to win, your mother won't love you.

 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 07, 2019, 02:20:12 AM
And if you don't try to win, your mother won't love you.


Why such attitude?


Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on April 07, 2019, 03:17:25 AM
And if you don't try to win, your mother won't love you.


Why such attitude?
I'm sorry, I thought I had refuge in audacity (https://tvtropes.org/pmwiki/pmwiki.php/Main/RefugeInAudacity).  Your mother's love is unconditional.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 07, 2019, 08:10:55 AM
And if you don't try to win, your mother won't love you.


Why such attitude?

I'm sorry, I thought I had refuge in audacity (https://tvtropes.org/pmwiki/pmwiki.php/Main/RefugeInAudacity).  Your mother's love is unconditional.
No need for that, mentioning Mom, Dad, and the rest of the family,

We are all here to have fun in a fine and cultural way,



Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 08, 2019, 01:08:16 PM
I need some downtime to conduct diplomacy.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 10, 2019, 03:59:44 PM
I'm gonna need a bigger boat.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on April 14, 2019, 09:02:02 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on April 14, 2019, 03:13:08 PM
 ;ulrik;

Not a great world-line for ol' Nwabudike so far
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 14, 2019, 04:24:50 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 14, 2019, 04:37:28 PM
I'm ready to attack him soon.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on April 15, 2019, 09:51:28 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on April 17, 2019, 02:10:53 PM
 ;ulrik;

Destroy each other!   8)
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on April 18, 2019, 07:26:06 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 18, 2019, 10:36:27 AM
turned
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on April 26, 2019, 03:07:37 PM
I sincerely hope Mart's not dead. Meanwhile, I'm leaving to Belarus Sunday-Sunday and my turn-over might be sketchy (but I'm taking my laptop).
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 01, 2019, 12:13:24 PM
Are we waiting for Mart's turn or did I accidentally put everyone on the Ignore list?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 01, 2019, 01:36:58 PM
Mart's turn
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on May 02, 2019, 08:40:25 AM
 ;morgan;


Sorry for the delay, the Easter caught me.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 03, 2019, 04:43:43 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 04, 2019, 04:43:43 PM
to  ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 06, 2019, 02:07:27 PM
I'm hereby banning the construction of recycling tanks. Soylent Green is people!
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 07, 2019, 06:00:17 PM
It is every citizen's final duty to go into those tanks!
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on May 08, 2019, 06:18:37 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 08, 2019, 07:10:21 PM
somebody downloading Morgan's turn.  Guessing my password?   ;yang; ;yang; ;yang;

 ;yang; Entry unauthorized, bro


 ;ulrik; ronin's turn
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 11, 2019, 09:38:25 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 12, 2019, 01:39:00 PM
To the Bible-thumpers.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on May 12, 2019, 04:43:23 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 16, 2019, 05:28:00 AM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 16, 2019, 04:13:59 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 17, 2019, 05:27:03 PM
Enough with the body shaming! It is immature and as of now illegal to call any faction leader a 'swamp donkey'.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on May 17, 2019, 09:49:59 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 18, 2019, 06:13:32 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 19, 2019, 06:44:51 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 19, 2019, 01:18:42 PM
to  :mad:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on May 19, 2019, 02:28:08 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 21, 2019, 07:34:06 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 21, 2019, 09:57:17 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 22, 2019, 06:25:07 PM
Democracy is non-negotiable!
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on May 24, 2019, 08:40:21 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on May 24, 2019, 08:53:41 PM
Democracy is non-negotiable!

I mean you're not wrong

 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on May 30, 2019, 09:14:40 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on May 30, 2019, 11:30:47 PM
Many non-Talents ask me how our faction could possibly ally with the Hive, seemingly the opposite of everything we stand for. To this, I can say:our relation proves that there is something good even in the worst kind of people and that ultimately noone is non-redeemable, even Yang. Or Morgan. Or Ulrik. Or Miriam.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on June 05, 2019, 09:26:19 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on June 06, 2019, 08:03:40 PM
 ;ulrik;

Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on June 07, 2019, 12:10:54 PM
Boys and gentlemen,

Just FYI, I'm heading out to Uruguay through Spain tomorrow, to fulfill my childhood dream of watching a total solar eclipse (passing through Chile and Argentina on 2 July). This is more a travel than vacation, so I'm taking my laptop in order to work and I've got a copy of SMAC there (not sure if 3.5d and I don't want to change anything right now, Yitzi's caused problems under Win10). I'm going to rent an airbnb with wifi in Montevideo, so I hope to play my turns more or less uninterrupted. The obvious exceptions will be the intercontinental flights and the dates around the eclipse itself. I'll do my best not to keep you waiting, but please forgive me if I run into any trouble with net connection or just have a couple of intensive days. I may also report reloads due to misclicks (they happen to me quite often with a touchpad).

It's still not too late to pack your bags and meet me there. It's winter down there so may be cloudy, but I'm saying it's well worth the risk. And you Americans are so much closer. A nerd worth his salt should see a total eclipse at least once, ammirite?

Forgot to add: I'm back in Poland on 10 July.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on June 08, 2019, 01:16:16 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on June 09, 2019, 02:23:03 AM
So I arrive in Madrid and what is the first thing I do after check-in? My turn. I do my turn. And that's commitment you millennials can learn from.

(actually I think I'm below the average age here, but I just really wanted to say the above).
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on June 13, 2019, 09:34:38 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on June 15, 2019, 02:02:19 AM
;ulrik;

I had a statement prepared about commitment, but I replaced half of what was in this computer and that took all day, so...
go Raptors?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on June 16, 2019, 11:57:51 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on June 19, 2019, 03:40:07 AM
Do you think that 75 is a big number? Personally, I find it a bit underwhelming.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on June 20, 2019, 10:38:33 AM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on June 26, 2019, 09:34:34 PM
years in gulag?  no.  dollars?  yes.

 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on June 28, 2019, 08:47:19 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on July 11, 2019, 11:16:31 AM
Super sorry for the delay, I had an organized trip first and then a couple of days of La Serena-Santiago-Buenos-Montevideo-Madrid-Warsaw flights.

Pics follow soon.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on July 13, 2019, 04:52:50 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on July 15, 2019, 05:16:37 PM
 ;ulrik;

We're gonna make a fortune here.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on July 18, 2019, 07:25:10 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on July 22, 2019, 09:47:10 PM
Hear ye, hear ye, hear ye!

Finally, the time has come for which you all waited so long - we are yet again as one and we will forever celebrate 22 July as the Democracy Day, the day on which your good leader reached out to all survivors of the Planetfall and brought you all to vote. Aren’t you as excited as I am? Democracy is TIGHT!

And so, without further ado, in the left corner, sporting blue trunks, is… you know what, forget introductions. This Council decided to make it more comfortable for you – to lube you up to the idea of election, if you will. Hence, in the grand tradition of the Earth’s final century, you get no real choice at all. Seriously, it all gets down to a crook vs. moron. Are those tears of nostalgia, guys? Don’t be too shy about them! Things were so good in 2016, amirite?

So, our first candidate has a truly heinous personality and has been corrupted beyond redemption basically since kindergarten. He once stole the wallet off a hooker and tried to blame his own wife. And this is a story he boasts about! He is just the WORST.

Not until you see the other one, that is. Our second candidate is so dumb, he’s not registered by mind worms and can walk freely among them. He once heard the word “bill” and decided to name his next draft document a “teddy”. I dare you to find a less competent person for this office, and that includes Eddie the Cannonball, our first and last Flat Chironist.

Therefore, does it really matter which is Lal and which is Svensgaard? I didn’t think so. Choose or toss a coin, I don’t care – no matter who wins, we all lose. And isn’t it what democracy is all about?


(https://i.ibb.co/G5k1GM9/democracy.png) (https://ibb.co/DRk6mMY)
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on July 24, 2019, 01:48:35 AM
I've never seen these people before in my life.

But Miriam wouldn't accept piracy, would she?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on July 24, 2019, 11:14:09 AM
I know these people and trust me, behind closed doors they would sell their high horse agendas for a cone of ice cream. Let's not be like them. Ask yourself another question - would you condone piracy? If there is one law Morgan truly cares, if there is one "right" he fully stands by, it is the right to own property. And what do the Pirates think about it? The exact opposite. In fact, just look how Deedee voted, and she really hates the Morganites - all votes to Ulrik, like a huge bird flipped right in your face, just to spite you. Will you let her do that?

Brother Lal promises all macroeconomic ratios to double within 10 years for all factions who vote for us. And we're not after your booty! However that sounds.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on July 26, 2019, 07:58:26 AM
 ;morgan;


MY 2131 to Morganites.
===
Believers vote for Peace. Matthew 26:52
6 votes for Lal.


Present totals:
Svensgaard: 4
Lal: 24



Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on July 26, 2019, 06:00:55 PM
I'll vote Lal.

If those profits don't appear in 10 turns, I'll be disappointed.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on July 28, 2019, 08:33:01 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on July 31, 2019, 03:43:23 PM
I was on vacation, Montenegro, I had no way to play


 :danc:
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on August 05, 2019, 08:39:56 PM
I'll vote Lal.

If those profits don't appear in 10 turns, I'll be disappointed.

Oh my god, it must be his first election! Do you guys see that? He’s clearly voted for the first time and it was me! I don’t want to gloat, but youguysyouguysyouguyshighfive! Years from now, when another politician promises to rock his world, he’ll still remember where it all started.

Hermit, it’s my first election, too! We won’t do anything you’re not comfortable with. *dances nonchalantly to a tape recorder, puts on Roxette*
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on August 05, 2019, 08:41:44 PM
I actually did prepare my acceptance speech, but I’m being so emotional that I can barely put a few words together, so sorry for that. I’m just overwhelmed with various emotions. Shock. Horror. Disbelief. That kind of disgust when you just can’t stop looking…

Oh, I know. Do you remember the first time you read about that Japanese guy who married his anime pillow? And not in a “he changes the sheet every day” way but rather “he takes her out to eat and shop and talks about how much they have in common”? And you thought to yourself “so instead of hoverboards, we’re getting this? The future’s gonna be way wackier than we were promised.”?

So it’s basically this.

Nevertheless, please accept my thanks for all the support you so inexplicably lent me. *dances nonchalantly to the tape recorder, puts on Roxette*
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Buster's Uncle on August 05, 2019, 08:54:01 PM
;lol
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on August 08, 2019, 03:56:47 PM
I'm sensing there's not a lot of meaning in all that mouthing.

The colonists with Commissioner Lal might soon, or even now, lament their supreme leader has gagged them all behind a firewall of noise.  Their most important transmissions will fall on deaf ears to those whose attentions are abused this way long enough.

I know Morganites are accused of being amoral hustlers and salesfolk, but we know how to express a material interest.  After all, money talks.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on August 15, 2019, 04:50:51 AM
 ;morgan;


2132 to Morganites.
Apologies, that it took some longer time with this turn.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on August 15, 2019, 09:34:15 PM
 ;ulrik;

I like the way the planet geography is working out.  Less variance.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on August 16, 2019, 09:40:20 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on August 18, 2019, 12:19:04 PM
I'm sensing there's not a lot of meaning in all that mouthing.

Oooh, you are now, aren’t you? Let it be our secret though, lest you blow the minds of the people who’ve known me for some 20 years.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on August 18, 2019, 12:20:48 PM
I may take your lives, but I will never take your FREEEEEEEEDOM!


Oops, seems I got mad with power in like, no time.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on August 18, 2019, 01:35:16 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on August 26, 2019, 07:10:58 PM
My head is pounding of sinusitis and I can just say I still cant play
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on August 28, 2019, 04:38:28 PM
 ;ulrik;

That Former glitch is insidious.  I wonder how many times I illegally moved a Former in an SP game.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on August 28, 2019, 07:44:41 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on September 03, 2019, 04:15:12 PM
I'm away until 15 Sept.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on September 05, 2019, 06:31:19 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on September 07, 2019, 09:20:06 PM
 ;ulrik;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on September 25, 2019, 06:26:22 AM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on September 26, 2019, 04:40:55 PM
I thought you were dead! I was this close to file inheritance claim.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on September 26, 2019, 08:20:29 PM
I thought you were dead! I was this close to file inheritance claim.

me too  ;lol ;lol ;lol ;lol
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Buster's Uncle on September 26, 2019, 08:28:42 PM
Note:  I don't have his files.  I don't have ANYone's files.

-Some jokes are also true.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Mart on September 28, 2019, 02:57:58 PM
 ;morgan;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on October 01, 2019, 09:14:13 PM
 ;ulrik;

so...
so much fungus...
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: roninscg on October 12, 2019, 02:38:21 PM
 ;lal;
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on October 13, 2019, 04:01:24 PM
I hate to brag, but the abundance of fungus is actually my achievement. Fungus for everyone! No child left behind without fungus!
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on November 10, 2019, 01:46:47 PM
Anybody knows where Mart left?
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on November 12, 2019, 04:52:37 AM
when?  Sometime between September and now.
where?  no idea

didn't msg me about it, at least.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on November 13, 2019, 04:51:02 PM
Guys, do you think he’s dead? Because I’d hate to come across as insensitive, but I think it’s time to discuss his estate, if any. And I wouldn’t be me if I didn’t insist on the most democratic procedure possible, so let’s decide together who gets his inheritance. However, it just so happens that as the leader of Peacekeepers, my vote counts twice. And as your Governor, I win ties. I’m not exactly Alan Turing, but it doesn’t take one to see how this can go down.
 
Therefore, on behalf of our Council I grant my faction rights to all the assets of Blessed Mart (unless he shows up, in which case that was only a trust fund, oh and hi Mart), and as the faction leader I hereby thank you for your gracious donation to the Humanitarian Cause. Let us remember that each election is a festival of democracy!

*claps hands vigorously for a moment*

Now let’s get back to work.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Horseshoe_Hermit on November 14, 2019, 05:54:28 PM
ok but, what if something did happen to him?  Strange joke.

Did you say something?  I suppose we're still waiting.  I'm not supporting shutting down the game, but it's not like I've become attached to this prefix of turns, either.  My apathy does make me quite unmotivated to poll for a replacement, though.
Title: Re: Pravin Lal's Runner-up Science Fair Runoff
Post by: Kirov on November 15, 2019, 12:17:23 PM
There are two reasons why people disappear from this forum – they either get a big project at work or are having a baby. So keep calm and don’t call in the psychics just yet. He’s fine, just busier and likely richer. I kinda wrote my post for him to read and feel prodded about the turn, Mart. And now look what you’re doing to Hermit, Mart. He’s worried sick, you’re tearing him apart, Mart.

And we’re not going anywhere without him. We haven’t secured our passwords at the beginning so if anyone drops out, the game’s dead. As soon as Mart comes back, we need to forward the passwords to BU.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 33 - 892KB. (show)
Queries used: 19.

[Show Queries]