creeping quietly |
poor Deirdre |
behold my Wonders |
wraparound world |
big mango |
steal me some missiles |
conundrum |
liquidation |
project envy |
Southern neighbors |
prepare to steal |
as you were |
kvetching gets tech |
gee whiz |
level up |
got labs |
wtf |
my sps |
I pod |
grand central station |
melting aliens with chemicals |
greenie |
Thunderdome |
pub crawl |
I shot the sheriff |
jumping jacks |
bigger test tubes |
woohoo |
quelle research |
low budget research |
vote for your mother |
showtime |
bulk matter pop |
cheeky techie |
need more sea crawlers |
counting change |
dissed |
I have the best thoughts |
snacks |
cake |
doh |
I'm sitting amidst my ancestral heimat, which is a bit eroded by overpopulation these days, but not bullets or radiation, and I'm alive with real prospect of another couple decades in comfort, not mere survival, and that's pretty winning for the US, despite an actual fascist national political trend going (that isn't inevitably going to get worse, at least if we bother to fight back)...
I'd venture that the smart game design strategy is "an hour of fun -or weeks- to a game" w/ all the defaults all set to auto and governors - which SMACX actually did somewhat, and we're just the NOT-casuals, by the very nature of an online fan community.
My sister Mylochka's experience playing SMACX was I set her up with a copy -I legit own three paid-for ones- and a custom deliberately-super-OP faction I made a long time ago as training wheels for SMACX newbs while they learn the game, The SupahNewbs faction to be found in Downloads, and she won her very first game and had a ball - if she was much of a gamer and had stuck with it, I'd have pressured her to switch to playing Gaians before she got bored. Sometimes an easy game is all I want...
Hey, black folks nothin'.
A partial excuse for Civ-likes is they're open ended and a bit sandboxy. Somebody who fools around a lot, rather than focusing on how to win quickly, might not mind meandering through the tech tree. I do wonder what good all the fungus production techs are going to do anyone though. By the time you obtain those, you could have long since gotten your victory resources by other means.
When I contemplate possible RPG aspects of 4X TBS, I wonder what is supposed to make these changes in the game "interesting". I spent an awful lot of this game just waiting for techs. Hovertanks? Useful in other games I've played, but not interesting in this one.