pirate faction |
early kingdom |
safe haven |
early SPs |
politics |
Gaia probe |
eastern enemies |
planetary transit |
Gaian rover |
energy grid |
expanding kingdom |
lal cyberethics |
Marr rover |
eco damage |
Deirdre pest |
capitol crop failure |
surprising Marr |
useless ocean |
governor |
global trade pact |
steal Deirdre |
lousy random events |
prometheus virus |
automated explorer |
raised land |
monsoon jungle |
free naval yard |
sinking river valley around Grand Mesa |
Alpha Prime HSA |
supply crawler reserves |
Actually I did not know that. I've observed the phenomenon of suddenly having a land pod, but I never figured out the cause and effect. Oh no, you're saying I can actually create pods, essentially by prospecting for them? What a dangerous micromanagement invitation. I wonder if it still works in a No Unity Scattering game like I'm playing. If it does, umm, I might have Evil uses for all these Formers. I would do it with some land that doesn't matter, on the way to Deirdre or some such. To be honest this kinda borders on a cheat, and maybe I shouldn't. But if I don't come up with some other direction or purpose for this game, maybe I will consider a "massive pod raising demonstration".In my opinion as the expert on exploits, sea resources>land pods>random pod pop is an intended game mechanic w/o the faintest whiff of exploit/cheating.
...
"Progress" dictates that I will continue building my Hybrid Forests, which might stop all the Global Warming and maybe nothing will sink. Still, I'm going to have to put a Pressure Dome on that base now. The Tree Farm it's building is about to complete next turn anyways
butterfingers probe team |
raising nutrients |
no supply pod |
river valley rerouted |
sail around |
vanishing on the river |
manifold nexus |
team en route |
big money |
safe roads |
buyout |
secret project bargain basement |
slow conquest |
starving |
reprieve |
expensive |
beat up |
your agonizer please |
never good enough for you |
military solution |
minerals r us |
paltry sea minerals |
rail system |
massive upgrade |
clearing land |
many missiles |
foothold |
end of the world as we know it |
At least none of those are as bad as one event in Civ 4 : Beyond the Sword that spawned a stack of axemen or spearmen early, early game when no one had anything to counter it! lol. That was game over. At least none of the events are game ending.
Well, if it is any consequence, the AI has to deal with the random events too.
One of your problems is you are playing on too large of a map for your patience.
Ever tried small maps with intense rivalry and abundant native life?
As far as cripple AI, not necessarily. Deidre, Cha Dawn, the Caretakers, and the Anti Mind do very well. Of course non natives will have issues.
...Just had a thought, it is "Energy Market Crash." Are you running Free Market? I do not know this, but maybe this particular random event just often happens when FM is selected. And may have not be remedied by Energy Banks, as it is not overload.
I hate random events. The bad ones are way worse than anything the good ones give you. I have rage quit many games due to random events, and have gone through long periods of time playing the game option "No Random Events". This particular one hasn't bothered me in quite a long time, and I have to wonder why it is doing so now. I have the Planetary Energy Grid. That's an energy bank in every single city. It doesn't seem to be proof against this random event at all, as I've had this happen in a game before while having the Grid.
...
Tough to NOT notice that Green's AARs were in what our circle came to call "monsters"
...maybe this particular random event just often happens when FM is selected...No. I never use Free Market, and I've had market crashes.
Just had a thought, it is "Energy Market Crash." Are you running Free Market? I do not know this, but maybe this particular random event just often happens when FM is selected. And may have not be remedied by Energy Banks, as it is not overload.This is irrelevant. This particular event has a chance to happen if you are in the lead or second in the lead, you have 1000 credits or more, and you're playing IIRC Librarian or higher. Maybe there were other conditions for it to have a chance to proc, but there is NOTHING in the game to counter this event. Apart from stopping being the leading faction, or always having less than 1000 in your bank, meaning no subversions especially far from home. Same for meteor event that wipes you a city, but that thing also had city number restriction. The wiping satellites event is at least global, even if the AI is rarely to build a mineral or energy satellite to ever get affected by it.
The only kind of "monsters" I've done so far are monster maps. I do have a lot of text AARs about those, from about a year ago. Then I thought better of bothering and went back to Huge. Nowadays I'm realizing they offer something to explore that even a Huge map does not. But I'm not crazy enough to go larger than 4X Huge anymore.Frankly, I'd rather you not run maps this huge. The problem is 256 in coordinates, which is exactly enough to roll over a byte-wide integer number, which were pretty common in the age of low memory like in '95. I recall you having a problem with an interceptor hitting some air unit which crashed your SMAX - while playing your 4X huge map, this can quite be the result of an uncovered bug with short integers. I'd advise you tone your 4x huge map down to 120x240, or 124x248, just to not reach 256. This might also solve some problems with AI placement.