Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: funbot on February 28, 2017, 12:03:56 PM

Title: quickie smax by funbot
Post by: funbot on February 28, 2017, 12:03:56 PM
Sup guys. My current PBEM games wont quite fill my gaming needs, so thought i'd set up a quick hassle-free game whoever wants and manages to join in. And by hassle free i mean that there wont be designated guy to make a map, and if peeps will stop playing in middle of the game, we just toss the game to trashbin instead of trying to find player to fill the spot.

So full on faith on games random generation on players placements, some will win and some will just suck it up and just make the most of it  :P

Game settings will be as follow: All winning conditions allowed, look first, blind research and no unity survey. Map conditions will be random and size will range from tiny to standard depending on participants. No AI factions.

We will use Yitzi's Unofficial SMAX patch 3.5c, and i'll just snatch some houserules from other currently active pbem thread since they seem nice: "1) Weapons above strength 4 on choppers are banned, 2) Releasing mindworms to the wild is permitted, 3) The Empath Guild and The Cloudbase Academy SPs are set to destroyed". Any other suggestions to houserules are negotiable.

And ofc we use the this sites standard rules too: http://alphacentauri2.info/index.php?topic=1519.0 (http://alphacentauri2.info/index.php?topic=1519.0)

Since we don't mod the game either at all, banned SP's are still buildable, but we just have to agree together not to touch em' anyway, mmmkay?  ;)

Those who wants to join, state your faction you want to play on this thread, and pm me your timezone and email, so we can figure out the gaming order. I'll start by choosing my o ever favorite Miriam the Believers.

Players are expected to send their turn within 24 hours, though ofc rl will always butt in time to time, but pls give a heads up for that atleast. But if you are not able commit to that on a regular basis, pls dont bother join da gaim  ::)

We will start the game within week.
Title: Re: quickie smax by funbot
Post by: funbot on February 28, 2017, 12:22:03 PM
o, rite, i gues you can't play less than 7 factions without scenario editor? Welp, fek it then, we will have Ai to fill the spots then kek.
Title: Re: quickie smax by funbot
Post by: funbot on February 28, 2017, 01:26:59 PM
and since AI is in the game, gues might as well lift the secret project bans as well, since AI wont care about those bans anyway.
Title: Re: quickie smax by funbot
Post by: Nevill on March 01, 2017, 04:30:33 PM
I suppose I can play.

Which faction will you choose? I'll probably pick something depending on your preferences. If there are none, I'll just play Morgan.

If AI builds any forbidden projects, we can always set it as a rule that a base with those project has to be obliterated no later than next turn.

I am fine with any rules, though I would forbid Planetary Transit System unless you are looking to a very short game. I also prefer games without crawlers, but that's up to you. We can also try a game with no Secret Projects at all (only AIs will build them, and we are obligated to destroy their bases if we capture those) - it could be interesting.
Title: Re: quickie smax by funbot
Post by: MercantileInterest on March 02, 2017, 05:14:44 AM
Looks fun but I'm already involved in multiple games, so will have to skip this one.

I am willing to set things up for you with the scenario editor. You wouldn't need any AI factions. If you send me all your passwords, I could also delete players who jump ship, so you wouldn't have to trash the whole game.

Remember that the faction placement algorithm stinks. However, I could hand pick a number of evenly spaced and valuable locations and then randomly pick which player starts where by rolling a die.

Let me know if you want to move in that direction. Cheers!

Title: Re: quickie smax by funbot
Post by: Kurvivor on March 02, 2017, 07:34:39 AM
Will participate if there are places
Title: Re: quickie smax by funbot
Post by: funbot on March 02, 2017, 12:34:54 PM
awrite mercantile, sounds like a deal. I was thinking that having a designated editor would take it sweet time to get things rolling, but in with your "daily activity rate" it shouldn't take too long :). So ye, dump all the AI away, remove banned secret projects (Cloudbase, empath guild and planetary transit system), and giev a decent positions for all of us. Just don't over do it and all you know ;)

Atm there is 3 of us playing, so i'd think small mapsize would be enough for us (nevill, kurvivor, feel free to comment on this one)?

We will wait untill sunday to sort all the rules and possibly add one more eager player if such appears, and then you roll up your sleeves and stuff? Rite? Rite  :)
Title: Re: quickie smax by funbot
Post by: funbot on March 02, 2017, 12:36:55 PM
Will participate if there are places

Yus, theres place to have atm. We been talking with nevill that we add planetary transit system sp on ban list, and also thinking to ban crawlers in game. Will that be ok for you?
Title: Re: quickie smax by funbot
Post by: Nevill on March 02, 2017, 12:45:59 PM
Atm there is 3 of us playing, so i'd think small mapsize would be enough for us (nevill, kurvivor, feel free to comment on this one)?
I will go with whatever works, but I'll voice my preference for bigger maps. Though if the placement is hand-made and there are only 3 factions on the map I suppose it doesn't matter too much.

Some factions work better depending on the map size.
Title: Re: quickie smax by funbot
Post by: funbot on March 02, 2017, 01:07:08 PM
well we could go for standard mapsize then to be sure, that should be more than enough for 3-4 players
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 03, 2017, 09:50:05 AM
Quote
ban crawlers in game. Will that be ok for you?
Well, i prefer to have crawlers in the game, if possible - but i will defer to the knowledge of organizers
Title: Re: quickie smax by funbot
Post by: Nevill on March 03, 2017, 09:54:28 AM
I was leaning towards the ban, but I'll leave it to funbot's discretion. Since I will be playing Morgan, leaving them in the game won't hurt me in the slightest.
Title: Re: quickie smax by funbot
Post by: Kirov on March 03, 2017, 12:31:06 PM
Do you have more room? For Lal, perhaps?
Title: Re: quickie smax by funbot
Post by: Nevill on March 03, 2017, 02:13:48 PM
Sure!

I think that's everyone?

Since we got into rules lawyering a little, let's specify the rules. My suggestions:

Rules:
1. A player is not permitted to establish contact with another player prior to having met them in-game.
2. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build. except for the first 10 minerals
3. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
4. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
6. Stockpiling in build queue allowed when building units. (of course when building sp/facility too, but it's not needed to do anything to gain those bonuses too)
7. Upgrading crawlers before adding them to hurry a secret project is not allowed.
8. Reverse-engineering allowed. except for reversing Speeder chassis from a Probe Team
9. Additional move after former builds something and his flag is gray is not allowed.
10. Empath Guild, Planetary Transit System and Cloudbase Academy are BANNED. I think Mercantile Interest can set them to Destroyed, and that'll be that.
11. Weapons above strength 4 on choppers are banned
12. Releasing mindworms to the wild is permitted. It was never prohibited, but funbot wants it explicitly allowed, so why not? :)
13. Messing with other players (represented by AIs) during Council meetings is NOT ALLOWED. You can't let AI override the player's vote.
14. Probe team actions are NOT PUNISHABLE by automatic vendetta. If a player wants to start a war over a probe action, they must initiate it manually. The responce over the probe actions defaults to 'Overlook' until it's the affected player's turn. (in PBEM the player using a probe decides the reaction of a player against whom the action was taken)
15. Self-destructing units with Fusion reactor or better is not allowed. The self-destruct formula allows to destroy any number of units by detonating two 10-1-*^2 Jets/Copters in the adjacent tile. Disbanding units to get rid of them is perfectly fine, though.
16. All game-relevant information (Global warming warnings etc.) that only displays for the first player should be provided to the rest of the players too.
17. Retiring units is prohibited, period. Players must 'Obsolete' the designs, not retire them. Retiring a design erases all instances of the design from the game, including thoise that belong to other players. This is obviously unacceptable.

Discuss?


Edit: added the retire rule.
Title: Re: quickie smax by funbot
Post by: Nevill on March 03, 2017, 02:26:44 PM
Will participate if there are places
What's your preferred faction?

For now, it looks like these are taken:
funbot:  ;miriam;
Nevill:  ;morgan;
Kirov:  ;lal;
Title: Re: quickie smax by funbot
Post by: funbot on March 03, 2017, 03:38:23 PM
Sure!

I think that's everyone?

Since we got into rules lawyering a little, let's specify the rules. My suggestions:

All sounds good for me. And yeh, so we end up allowing general usage of crawlers, ye? Ye.
Title: Re: quickie smax by funbot
Post by: funbot on March 03, 2017, 03:49:21 PM
And just a reminder for participants to start sending those passwords to mercantile, so he can start making the game on sunday.
Title: Re: quickie smax by funbot
Post by: MercantileInterest on March 03, 2017, 06:48:35 PM
If the rest of you get your passwords in, I could make the game on Saturday. Do you all want a small map or average? The scenario editor doesn't allow me to forbid secret projects or units, so without alphax.txt editing, you'll just have to forego building forbidden items.  :D You don't want any AIs in this game, right? Kurvivor, which faction do you want?
Title: Re: quickie smax by funbot
Post by: Nevill on March 03, 2017, 06:55:59 PM
Standard map size, please.

I suppose we can just agree not to build them, but you can edit Secret Priojects in SE. Just select an AI Colony Pod, build a base, enter it, click Edit Base, then choose to edit Secret Projects and set the ones you want as Destroyed.


Then remove the AI via 'Eliminate Faction' option in the menu.
Title: Re: quickie smax by funbot
Post by: funbot on March 03, 2017, 07:08:33 PM
and ye, no AI
Title: Re: quickie smax by funbot
Post by: MercantileInterest on March 03, 2017, 07:31:26 PM
"Empath Guild, Planetary Transit System and Cloudbase Academy are BANNED."

'k. Can do. Have cooked up a fun map. Wonder how an Alpha Centauri game would work with probe team infiltration banned. Would certainly make the governorship enviable.
Title: Re: quickie smax by funbot
Post by: Nevill on March 05, 2017, 02:16:17 PM
Hmmm... Hello? What's the hold up? :)
Title: Re: quickie smax by funbot
Post by: MercantileInterest on March 05, 2017, 02:33:43 PM
Need Kirov and Kurvivor's passwords.

EDIT: Also need your timezones for preferred turn order.
Title: Re: quickie smax by funbot
Post by: funbot on March 05, 2017, 05:56:05 PM
gmt+2. Also, seems there is a later version for the Yitzi patch(letter D instead C), is it too late to change it to that?
Title: Re: quickie smax by funbot
Post by: Nevill on March 05, 2017, 06:02:54 PM
GMT +3. But I really can only play from 17-00 to 21-00 GMT, so it's best to take that into account, rather that the timezone.

Edit: sure, let's go for 3.5d. I will need to make a separate installation to run this game anyway.
Title: Re: quickie smax by funbot
Post by: MercantileInterest on March 06, 2017, 06:11:10 PM
You're off!

Nevill ;morgan;->Funbot ;miriam;->Kurvivor (?)->Kirov ;lal;

Considered starting one of you in a single square puddle with a sea escape pod and a unity foil.
Title: Re: quickie smax by funbot
Post by: Nevill on March 06, 2017, 06:17:10 PM
I will never know how I got +1 techpoint and several extra credits. Oh well...

 ;miriam; 's turn.
Title: Re: quickie smax by funbot
Post by: funbot on March 06, 2017, 06:48:51 PM
aaaaw yeeee, gaiiiim taiiiiiim  :danc:
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 06, 2017, 08:33:29 PM
I am  ;santi;
Title: Re: quickie smax by funbot
Post by: Kirov on March 10, 2017, 02:01:24 PM
1) Sorry for the delay here but I completely lost track of this game, although I knew I was missing something. And the thread didn't send me any notifications, so there is that.

2) I needed to rename the file, it messed with my copy in a most peculiar way. Basically, when I downloaded this file to my folder, the SMAX copy was unable to browse the game folder for games ("system error") and I have to store my turn in a completely different folder. I don't know what gives but I suspect either the name of the file or the 3.5d itself.

Anyhow, the turn is with you, guys. Enjoy and good luck to you all!
Title: Re: quickie smax by funbot
Post by: funbot on March 10, 2017, 03:21:26 PM
Ye no bigie man, better late than never amirite?  :D
Title: Re: quickie smax by funbot
Post by: funbot on March 10, 2017, 05:55:50 PM
to kurv
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 14, 2017, 08:30:21 PM
year 2103, in which no cities are founded yet some nice local fauna is encountered
Title: Re: quickie smax by funbot
Post by: Kirov on March 15, 2017, 05:55:55 PM
To Neville, a businessman as honest as they come.
Title: Re: quickie smax by funbot
Post by: Nevill on March 17, 2017, 08:30:00 AM
For what's worth, I made my turn and sent it to funbot on 15th via e-mail...
Title: Re: quickie smax by funbot
Post by: funbot on March 17, 2017, 04:39:52 PM
For what's worth, I made my turn and sent it to funbot on 15th via e-mail...

Ye couldn't access to my email for couple of days thanks for s***ty host, go derailed a bit thanks for that. And for what's it worth, you could send these saves on this thread like the rest of us nevill, so there would be only one place for me to look after the files. For i am indeed a simple man, and in the most simplest way i liek muh things.
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 18, 2017, 07:01:37 AM
I shudder at horror at the future fate of my faction
Title: Re: quickie smax by funbot
Post by: Kirov on March 18, 2017, 02:02:10 PM
I'm here to help!
Title: Re: quickie smax by funbot
Post by: Nevill on March 18, 2017, 02:10:04 PM
2105
Title: Re: quickie smax by funbot
Post by: funbot on March 18, 2017, 04:15:18 PM
=> kurvi
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 22, 2017, 09:11:32 PM
->  ;lal;
Title: Re: quickie smax by funbot
Post by: Kirov on March 23, 2017, 12:34:41 PM
Kurvivor, do I read your current pop right?
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 23, 2017, 02:13:42 PM
If it stands at zero? that would be about right
Title: Re: quickie smax by funbot
Post by: Nevill on March 23, 2017, 06:31:05 PM
2106
Title: Re: quickie smax by funbot
Post by: funbot on March 24, 2017, 02:34:34 AM
to kurvi
Title: Re: quickie smax by funbot
Post by: Kurvivor on March 28, 2017, 09:24:03 PM
Sorry for dragging the game
Title: Re: quickie smax by funbot
Post by: funbot on March 28, 2017, 11:00:50 PM
Sorry for dragging the game

dw about it man  :P
Title: Re: quickie smax by funbot
Post by: Kirov on March 29, 2017, 05:26:41 PM
If it stands at zero? that would be about right

Like a rolling stone, eh? No bills to pay, no commitments, just you and the vast expanse of fungus... God I miss being young.
Title: Re: quickie smax by funbot
Post by: Nevill on March 29, 2017, 07:33:50 PM
2107
Title: Re: quickie smax by funbot
Post by: funbot on March 29, 2017, 07:41:14 PM
to kurvi
Title: Re: quickie smax by funbot
Post by: Kirov on March 31, 2017, 12:58:11 AM
I'm away till Wednesday. But don't hesitate to send the turn on, I'm taking a SMAX on a flash drive (have no idea how the connection is in the mountains, though).
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 02, 2017, 10:38:51 AM
->  :danc:
Title: Re: quickie smax by funbot
Post by: Kirov on April 03, 2017, 08:47:19 PM
Onwards
Title: Re: quickie smax by funbot
Post by: Nevill on April 03, 2017, 09:10:29 PM
2108
Title: Re: quickie smax by funbot
Post by: funbot on April 03, 2017, 09:16:27 PM
to kurv
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 05, 2017, 07:57:02 PM
->  :danc:
Title: Re: quickie smax by funbot
Post by: Kirov on April 06, 2017, 12:14:34 PM
 ;morganercise
Title: Re: quickie smax by funbot
Post by: Nevill on April 06, 2017, 06:56:42 PM
2109
Title: Re: quickie smax by funbot
Post by: funbot on April 06, 2017, 07:05:01 PM
to kurv
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 08, 2017, 10:10:08 AM
Onwards
Title: Re: quickie smax by funbot
Post by: Kirov on April 08, 2017, 11:35:02 AM
 ;morgan;
Title: Re: quickie smax by funbot
Post by: Nevill on April 08, 2017, 11:44:24 AM
2110
Title: Re: quickie smax by funbot
Post by: funbot on April 08, 2017, 02:22:00 PM
to kurv
Title: Re: quickie smax by funbot
Post by: MercantileInterest on April 08, 2017, 05:25:57 PM
Comrades,
I owe you an apology. You asked for a game without any AIs but three of them have sprung up onto your map. When designing the scenario, I only put down colony pods for your four factions. However, in my other unrelated games, I've playing with both Progenitors and the Planet Cult, so they were still on the buffer. Turns out the game is hardcoded to respawn their factions 4-7 turns after the start.

So, yeah, now you have to deal with the three of them. Sorry.

Guess you could make a rule requiring you to burn captured alien bases to the ground, since that wouldn't trigger sanctions.
Title: Re: quickie smax by funbot
Post by: Kirov on April 08, 2017, 06:49:21 PM
No biggie, MI. If they're in, they're in. I don't see the need for a new rule, I believe you can deal with the aliens in whatever manner you like. Of course as the true successor to Captain Garland and the depositary of our Mission, I say we gas each and every one of them, down to the last infant!  ;nuke; Since they're not human, it's ok to vent and torture them a little.
Title: Re: quickie smax by funbot
Post by: Nevill on April 16, 2017, 07:32:21 PM
So... what's the holdup?
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 17, 2017, 12:22:03 PM
All my fault
Title: Re: quickie smax by funbot
Post by: Kirov on April 17, 2017, 01:40:18 PM
Don't worry Kurvivor, just make sure you check this board every couple of days, mkay? ;) We both got into several games all of a sudden.

I've already met an alien. Why don't we all unite under my command until we get rid of the alien menace?
Title: Re: quickie smax by funbot
Post by: Nevill on April 17, 2017, 04:16:39 PM
2111
Title: Re: quickie smax by funbot
Post by: funbot on April 17, 2017, 04:22:38 PM
to kurv =>
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 21, 2017, 03:38:36 PM
I humbly request full list of factions, in order, to fix my ini file appropriately
Title: Re: quickie smax by funbot
Post by: Kirov on April 23, 2017, 05:01:17 PM
Faction 1=MORGAN
Faction 2=BELIEVE
Faction 3=SPARTANS
Faction 4=PEACE
Faction 5=FUNGBOY
Faction 6=CARETAKE
Faction 7=USURPER

You're welcome.
Title: Re: quickie smax by funbot
Post by: Nevill on April 23, 2017, 05:30:08 PM
2112
Title: Re: quickie smax by funbot
Post by: funbot on April 23, 2017, 06:13:17 PM
to kurv
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 25, 2017, 10:12:04 PM
Onward
Title: Re: quickie smax by funbot
Post by: Kirov on April 26, 2017, 02:00:25 AM
And on.
Title: Re: quickie smax by funbot
Post by: Nevill on April 26, 2017, 06:14:34 PM
2113
Title: Re: quickie smax by funbot
Post by: funbot on April 26, 2017, 06:59:30 PM
it's still morganities turn on that save :p
Title: Re: quickie smax by funbot
Post by: Nevill on April 26, 2017, 07:15:29 PM
2113
Title: Re: quickie smax by funbot
Post by: funbot on April 26, 2017, 07:22:37 PM
to kurv
Title: Re: quickie smax by funbot
Post by: Kurvivor on April 28, 2017, 08:34:06 PM
To Kirov
Title: Re: quickie smax by funbot
Post by: Kirov on April 29, 2017, 02:37:01 AM
 ;morgan;
Title: Re: quickie smax by funbot
Post by: Nevill on April 29, 2017, 05:17:44 AM
2114
Title: Re: quickie smax by funbot
Post by: funbot on April 29, 2017, 11:33:29 AM
to kurv
Title: Re: quickie smax by funbot
Post by: Kurvivor on May 06, 2017, 10:31:09 PM
next turn
Title: Re: quickie smax by funbot
Post by: Kirov on May 07, 2017, 12:28:45 AM
on
Title: Re: quickie smax by funbot
Post by: Nevill on May 07, 2017, 05:15:37 AM
2115
Title: Re: quickie smax by funbot
Post by: funbot on May 08, 2017, 07:41:47 PM
=>
Title: Re: quickie smax by funbot
Post by: Kurvivor on May 16, 2017, 09:42:07 PM
=>
Title: Re: quickie smax by funbot
Post by: Kirov on May 16, 2017, 10:21:03 PM
on
Title: Re: quickie smax by funbot
Post by: Nevill on May 16, 2017, 10:25:09 PM
2116
Title: Re: quickie smax by funbot
Post by: funbot on May 17, 2017, 01:29:49 PM
=>
Title: Re: quickie smax by funbot
Post by: Kurvivor on May 19, 2017, 06:54:43 PM
 Found aliens!
Title: Re: quickie smax by funbot
Post by: Kirov on May 20, 2017, 01:44:45 PM
Yep, I see them all right. Got the Monsoon Jungle, the bastards. I hope they won't eliminate me before I get to have something to say, they're actually very close.
Title: Re: quickie smax by funbot
Post by: Nevill on May 20, 2017, 04:14:49 PM
2117

Contact made with another player.
Title: Re: quickie smax by funbot
Post by: Kirov on May 25, 2017, 01:53:05 PM
Funbot, baby?
Title: Re: quickie smax by funbot
Post by: funbot on May 28, 2017, 11:56:57 PM
back in the game, aaaaw yeeee babyy! (sry for massive delay, no idea how managed to let all slip liek this. Maeby hectic lief gave me a bit of overload to muh brains kek)
Title: Re: quickie smax by funbot
Post by: Kurvivor on May 30, 2017, 09:43:41 PM
Such is life; i am guilty of much worse delays
Title: Re: quickie smax by funbot
Post by: Kirov on June 01, 2017, 03:45:59 PM
With the aliens present where they shouldn't be, can't say this is going to be a balanced game. Oh well.
Title: Re: quickie smax by funbot
Post by: Nevill on June 01, 2017, 06:36:36 PM
2118

OHAI~!
Title: Re: quickie smax by funbot
Post by: funbot on June 04, 2017, 10:55:25 AM
X3
Title: Re: quickie smax by funbot
Post by: Kurvivor on June 04, 2017, 07:37:51 PM
Isn't that the same save file as the previous turn?
Title: Re: quickie smax by funbot
Post by: funbot on June 05, 2017, 02:56:25 AM
 ::)
Title: Re: quickie smax by funbot
Post by: Kurvivor on June 08, 2017, 09:55:07 PM
Onwards
Title: Re: quickie smax by funbot
Post by: Kirov on June 09, 2017, 01:26:46 PM
on
Title: Re: quickie smax by funbot
Post by: Nevill on June 09, 2017, 07:15:08 PM
2119
Title: Re: quickie smax by funbot
Post by: funbot on June 10, 2017, 12:04:10 PM
=>
Title: Re: quickie smax by funbot
Post by: Kurvivor on June 23, 2017, 09:43:21 AM
What can i say for myself?
We all have to wait for Kirov anyway
Title: Re: quickie smax by funbot
Post by: Kirov on June 30, 2017, 02:24:09 PM
What can i say for myself?
We all have to wait for Kirov anyway

Yeah, to hell with that Kirov guy! :P
Title: Re: quickie smax by funbot
Post by: Kirov on June 30, 2017, 02:25:14 PM
But really, I'm very sorry for the delay and for any inconvenience. I'll do my best to keep it to minimum.
Title: Re: quickie smax by funbot
Post by: Nevill on June 30, 2017, 09:58:23 PM
2120
Title: Re: quickie smax by funbot
Post by: funbot on June 30, 2017, 10:06:36 PM
=>
Title: Re: quickie smax by funbot
Post by: Kurvivor on July 05, 2017, 08:56:39 PM
Now i am just sorry
i am letting you people down
Title: Re: quickie smax by funbot
Post by: Kirov on July 05, 2017, 09:58:26 PM
I was the first to say that I'm fine with the aliens, but I'm afraid I've been literally caught in the alien crossfire. One of them completely blocks my expansion while the other has just parked his ogre two tiles away from my base. I have no means of defence and we can't even talk. If I go down, tell my wife... nothing. She will know.
Title: Re: quickie smax by funbot
Post by: Nevill on July 05, 2017, 10:12:23 PM
2121. Dunno if I'm any happier about my neighbours...
Title: Re: quickie smax by funbot
Post by: Kurvivor on July 06, 2017, 10:42:17 AM
Worry not, soon the wheels of our rovers will ride all over the elien corpses
(or maybe it will be the other way around; we will see)
Title: Re: quickie smax by funbot
Post by: funbot on July 06, 2017, 02:01:18 PM
=>
Title: Re: quickie smax by funbot
Post by: Kurvivor on July 08, 2017, 07:27:04 AM
-->
It seems aliens are expanding their area of control
Title: Re: quickie smax by funbot
Post by: Kirov on July 09, 2017, 08:37:49 AM
Two things:

1) I don't know why but my Yitzi patches don't seem to work. Before I take a look at it, I use vanilla with what I believe is the scient patch.

2) The alien ogre is adjacent to my base now. If they choose so, I'm eliminated in 3 turns.
Title: Re: quickie smax by funbot
Post by: Nevill on July 09, 2017, 08:44:24 AM
2122
Title: Re: quickie smax by funbot
Post by: funbot on July 11, 2017, 06:49:45 PM
welp, i've been rather unexcited with all these games for a while and just generally tired, so i think i'm just gonna pass on all the current alpha games i'm playing on this forum, sry and bb!
-edit my-password is qwertyqwerty
Title: Re: quickie smax by funbot
Post by: Kurvivor on July 12, 2017, 08:27:37 PM
Are we going to reorganize or?..
Title: Re: quickie smax by funbot
Post by: Nevill on July 12, 2017, 08:30:22 PM
Well, if Kirov is unhappy with Aliens burning down his faction, he might want to switch locations to funbot's.

Otherwise we can just obliterate the towns and continue.
Title: Re: quickie smax by funbot
Post by: Kirov on July 12, 2017, 11:12:41 PM
Neville, you know I would trust you with my daughter if I only had one, but playing a faction with its password published would be a huge step out of my comfort zone for me.

Can you follow the other thread with funbot's game for a while? Maybe we could start something new altogether.
Title: Re: quickie smax by funbot
Post by: Nevill on July 13, 2017, 03:22:42 AM
I picked two more games, so I am not quite searching for new ones at the moment.

Did you know that a moderator can change a password if he knows all passwords to the game? There is a tool for that. We could use that if that's the only holdup.
Title: Re: quickie smax by funbot
Post by: Kurvivor on July 14, 2017, 09:40:15 AM
Just throwing this in:
If (for some reason) this game will not be continued, is it possible to converti it to a single-player game? i think i would like to try and  see the situation to the end
Title: Re: quickie smax by funbot
Post by: Nevill on July 14, 2017, 09:50:15 AM
It is possible, if the passwords are provided by the players.
Title: Re: quickie smax by funbot
Post by: Buster's Uncle on July 14, 2017, 02:00:26 PM
Somebody PM Mart.
Title: Re: quickie smax by funbot
Post by: Kurvivor on July 31, 2017, 10:05:42 PM
Well, i did PM him
Title: Re: quickie smax by funbot
Post by: Buster's Uncle on July 31, 2017, 11:01:49 PM
Try Sisko, too - he's actually been checking by lately...
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