Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => After Action Reports => Topic started by: MercantileInterest on January 15, 2017, 05:39:49 PM

Title: Multiplayer: Alien Crossfire
Post by: MercantileInterest on January 15, 2017, 05:39:49 PM
"Upon arrival in the Alpha Centauri System, the U.N.S.S. Unity had the grave misfortune to stumble into the middle of a battle between two hostile alien factions. Captain Garland ordered early launch of the landing pods moments before the Unity suffered crippling hits. Alien firepower destroyed several pods before the survivors reached the surface but the human distraction allowed the losing alien ship to maim its rival, forcing both to land on Planet."

        - Gayle Nambala
                 The Early Years

Time for yet another game, with a full seven human controlled factions:   ;domai; (MercantileInterest), ;cha;, ;yang; (Pierce Ji-Yang), ;caretake; (Auriga), ;marr; (Nevill),   ;miriam; (Funbot) and  ;santi; (Maeldun)  ;aki; (Keiko). We will use this thread to post propaganda, data charts, host planetary councils, etc. Spectators, feel free to chime in.

The rules are as follows:

(click to show/hide)
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 16, 2017, 04:35:48 AM
I am curious, do you have an expectation of how long your game is likely to take?
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on January 16, 2017, 06:32:30 AM
I am curious, do you have an expectation of how long your game is likely to take?

6 players and no tech savy factions (beside aliens starting boost), and if and maeby more or less balanced starting zones.. Year and a half? :3
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 16, 2017, 07:14:33 AM
Good Lord.  How do you manage to sustain personal interest in a game over such a long period of time?  Are you regarding it as some kind of "small MMO" ?  I would just think momentum would be impossible to keep up.
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on January 16, 2017, 07:45:10 AM
Thats just a worst case scenario estimate rly, with a big factor on how just one least active players out of six can hinder the progress of the game.

But ye, idk. I've had once excatly year and half game with my rl friend of mine, and I got so immensly immersed in the game that just intrest never rly dropped (RP, calculating attack and defence values on chokepoints of the map, estimating enemys tech advance and all that shiat). Welp, untill I made noob mistake with my droppod units and messed up my weeks of planning for a Major take over of the friends capital an' couple other big cities. Then I ragequitted hard and were literally depressed for week or two kek  ;lol
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on January 16, 2017, 02:47:04 PM
Welp, maeldun hasnt answered to my pm for his email, soooo i'm just gonna leave savefile here i gues.
Title: Re: Conniving Multiplayer - Game 5
Post by: Maeldun on January 18, 2017, 06:15:16 PM
Hello everyone, been down with a bit of what seemed to be a mild pneumonia for a couple of days, am doing mighty fine now however.

Looking forward to playing with you guys and hopefully having the entire planet under the conquering spartan boot sometime soon (not really though).
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on January 18, 2017, 07:07:33 PM
! No longer available (http://www.youtube.com/watch?v=exbHYq9y78Q#)

My fellow laborers,

We've come to a new world and we're going to build a new tomorrow. The oppression, the prejudice and the tottering class structure of old Earth have all been swept away. This is our world and no one can take it from us. We're going to fill our future with hard work, sweat and grime. The system will favor the workers. Each man will be his own master. Life will be worth living. Let's have a cheer for a tomorrow worth living for!

     - from Foreman Domai's address
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 18, 2017, 10:19:40 PM
Personally I find it quite drole that there are going to be "workers" on Alpha Centauri.  Like it isn't all high tech and automated with people just pushing a few start and stop buttons.  We already have factories like that today!  Manufacturing jobs are not coming back to the USA, no matter what [Sleezebag] says.  Factories used to employ thousands of workers because there was more manual labor to do.  Now a modern factory employs a few hundred workers at best.  That isn't zero jobs but it's not a lot of jobs.

Locally in Winston-Salem, North Carolina for instance, Caterpillar came in several years ago.  After Dell shuttered all its US desktop factories, including the new one in Winston-Salem.  Anyways Caterpiller came in with a similar deal with the State of NC, that if you provide X number of jobs, you get Y tax breaks.  And that if you miss the job targets, you owe NC money.  Well, Caterpillar hasn't made its target of about 500 workers and is currently trying to renegotiate the incentives contract.  They would flee if they didn't have the contractual obligations and penalties to deal with.  Companies in general, flee at the first opportunity it suits their budgets, if their toes aren't held to the flames.  In Dell's case, they were in so much financial trouble that it actually made sense for them to take the big hit.

Domai and his Workers are a complete stupid fantasy that will never happen in any future.  Corollary: Yang's hordes are a complete stupid fantasy too, but we like the macabre and dismal of the human condition, so at least his character is interesting.

Aldous Huxley made the prototype for all of this in Brave New World.  It was an excellent piece of future projection for the time he wrote it, in 1931, when large numbers of people still worked in factories.  Yang's "genetically engineered worker, or genejack" is directly taken from the Deltas, the bioengineered worker class.   They didn't have genetic engineering in Huxley's time, as DNA wasn't known yet, but Huxley did have ideas about bioengineering such as treating fetuses "in gravid bottles" (that line might have been at the beginning of Crome Yellow actually.)

BTW Yang's asks, "Tyranny, you say? How can you tyrannize someone who cannot feel pain?"  The answer is, you cannot tyrannize that particular worker.  But you can tyrannize the entire society, which is not exclusively composed of Deltas, but also Alphas and Betas.  You can structure a society in such a way that it is onerous to the human condition as we know it today.  IIRC Brave New World is about 1 such Alpha who feels tyrannized, in a society where everyone else seems "happy".   It's also an open question, how any Delta could be reconditioned when given "freedom".

Now having said all this, I do like your customized banner artwork.  I just hope you contemplate the absurdity of your regime as you roleplay it.   ;lol  Seriously, it's not the 1930's anymore.
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on January 18, 2017, 10:52:30 PM
The glorious Union of the Steel Driving Men will be doing intelligent manual labor. We're dealing with a colonial society on a virgin planet. Nothing will work as planned. Machines designed and built on Earth will be thoroughly unsuited to their new situations. Everything will constantly corrode, grind to a halt and break down. Only the constant hand of human intervention will prevent catastrophe.

...but, yes, once we figure out how things work on Planet, there won't be much demand for hordes of workers.

By that time, the virtue of ceaseless manual labor will be drilled into every citizen's head. We see the same thing on Earth right now. Chinese characters make for an awful writing system. Hasn't made them go away. Hard work isn't a better way of getting things done; it's a better way to live.  ;domai;
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 19, 2017, 12:39:08 AM
Har har har, good save.  Lately I've been thinking about how various factions actually can't exist at the time of "apocalyptic Earth, survival scenario, landfall on Planet."  Too much overhead.  Like the University and the Centauri Monopoly, forget it!  Ain't gonna happen.  They represent social phenomena that have to come later, if they ever come at all.  Those factions exist because the authors wanted to comment on academics and CEOs in their own society.  They're merciless about it and those are some of the funniest bits in the game.  But it's actually pretty bad as hard sci-fi.  Not that everything has to be hard sci-fi, but SMAC does tend that way, when it's not hand-waving reality away that is.

Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 19, 2017, 12:49:40 AM
Oh and BTW,

The glorious Union of the Steel Driving Men

Sexist!

May the ghost of Rosie the Riveter drive your faction to its utter demise.
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on January 19, 2017, 12:52:32 AM
We need patriarchy just to halve our labor force.
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 19, 2017, 01:22:05 AM
Heard at a Gaian campfire:

"How many free drone men does it take to screw a light bulb?"

Also wondering: what are you going to do when some other faction starts terrorizing you with Industrial Automation?  Refuse to use supply crawlers?  Between crawlers and forests I'm known to create cities with 60..70 minerals output.  No factories and no eco-damage.  Don't know how well that would work in a multiplayer game, but from a role playing standpoint, it's pretty much the opposite of the "compulsive virtues of work" ideology you have in mind.

I've also observed, (human player) factions change their ideology as time advances and enviornmental conditions change.  Spartans put down their guns when they don't have enemies nearby, for instance.
Title: Re: Conniving Multiplayer - Game 5
Post by: Pierce Ji-Yang on January 23, 2017, 12:50:24 PM
Here is the saved game for JeroenDStout to add back in the already dead players. I am posting it here because I could not attach it to the private message to him.
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 23, 2017, 11:05:05 PM
Already dead players?

Is there a way for an independent peon such as myself to examine the .sav file?  I tried to load it, but it wants a password.
Title: Re: Conniving Multiplayer - Game 5
Post by: Pierce Ji-Yang on January 24, 2017, 10:57:00 AM
The game is on my turn 4. I posted it for the moderator to edit (we already sent him all of our passwords) so that he can re-add them and we can all get back to the business of world domination properly.

I have run into some issues in test games with Aliens and planet cult starting far too close to other players than they should. I think that was a main part of the problem here. The game does not properly recognize the planet cult as a faction and so does not use their position when positioning the rest of the factions on the map and so randomly factions can start far closer than they should.

I do not know the actual game mechanics so it could be something completely different or random chance but it has happened to me more than once in single player.
Title: Re: Conniving Multiplayer - Game 5
Post by: bvanevery on January 24, 2017, 05:09:53 PM
"Closer than they should" means what, you want them to be far away so you can have a comfortable start, and you don't get that?  Don't like immediately being thrown into combat with scouts?  Personally I think that in and of itself is valid gameplay.  What isn't cool, is if the faction is far more powerful than you can handle.

This can happen with the Caretakers and the Usurpers.  Can't communicate with them, can't get the tech to communicate with them, then they just declare war on you.  Scouts on rocky terrain would be the defense against that, try to stall for time as you get some kind of viable civ going.

Cha Dawn, if the AI is running them I really don't see why that would be a big deal.  The AI is not that smart or effective.  With a human player though, that could be deadly.  In general, "starting next door" could put 1 player at a serious disadvantage, like The Data Angels vs. The University for instance.

Also, factions that are allowed to build up with some defense in depth, usually have an advantage over factions that immediately have to commit all their resources pell mell into war.  Against AIs in single player, you can always make that up later somehow.  In multiplayer, I could see it being a serious play balance problem.

Title: Re: Conniving Multiplayer - Game 5
Post by: JeroenDStout on January 25, 2017, 03:24:47 PM
Hello all - I attached the fixed save file. This is my first time meddling so sorry for being a bit slow; but I believe I did everything right (  ;miriam; )

The two eliminated players should be back, as requested, and the turn is Yang's.

(The game might scream at you quite a bit about save irregularities.)
Title: Re: Conniving Multiplayer - Game 5
Post by: Pierce Ji-Yang on January 30, 2017, 02:15:42 PM
5 Year Update from the Glorious Leader: Chairman Yang (Applause)!

"Citizens of the Hive we have come to this new world seeking hope and the betterment of all mankind but we were betrayed before we even arrived planet side. Traitors and saboteurs damaged the ship, assassinated the captain, and turned against their rightful leader, me. We were forced off course from our designated landing site and came to planet here at The Hive. Our struggle did not end there. We have encountered the most vicious life forms ever known to exist: the mind worm. These are the most dangerous abominations ever to exist. They are worse than the dreaded capitalist. Even now they slaughter our people and approach the last outpost of humanity.

Never fear we will defend this shining light of civilization to the last. I myself will lead the defense and the Human Hive will never fall. We will rise to new heights! We will dominate this planet and yoke nature to the service of the glorious collective. Forward comrades! For the Collective!"

(Applause)
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on February 02, 2017, 06:24:29 PM
//Initiating Transmission//

Origin: 1st Forward Expeditionary Force, Commander Markov
Carrier: 7204 MHz, Narrowband
Time: 0357Z, February 14, 2107
Destination: Union Prime Council Chamber
Stamp: Contact

We have spotted a Unity Class Foil in the Brine Sea, charting a west->east course. The ship flew no insignia or other identifying characteristics. It did not respond to either visual signals or radio transmission, although Technical Officer Birmingham detected aperiodic feedback. Please advise.

//End Transmission//
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on February 07, 2017, 01:46:18 AM
Analysis:
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on February 07, 2017, 08:26:59 AM
ikr -_-
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on February 11, 2017, 03:59:30 PM
Here
Title: ooops ... game file ?
Post by: Keiko on February 12, 2017, 01:42:25 PM
Greets all,

I am to replace Aki zeta and I downloaded the turn file attached in the post above, however when I opened it it identified as the turn file for the Spartans ... and assked me for the password of the Spartans faction .. which I of course do not possess

Trying once more, SMAX told me that if I (try to) open the turn file again, it would be considered a cheat attempt and all other players would be notified

oooops^^

So, waiting for the Aki Zeta turn file to reach me somehow (by email?) - I sent Funbot my address

Cheers (soon we'll have things going I guess^^)

Keiko aka Aki Zeta
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on February 22, 2017, 04:58:02 PM
//Initiating Transmission//

Origin: 2nd Road-building Formation, Foreman Beatty
Carrier: 5500 MHz, Narrowband
Time: 1402Z, July 9, 2110
Destination: Union Prime Council Chamber
Stamp: Indigenous Lifeforms

An enormous fungal concentration poses a threat to future development in this region. The weed has accumulated into a tower several yards tall, with lengthy prehensile tendrils. We're not sure how, but it's producing some sort of harmful psychosomatic effect. I'm requesting the immediate deployment of security teams with demolition charges. Let's get this out of the way so we can continue to the next base site.

//Ending Transmission//
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on March 08, 2017, 03:58:54 PM
Got a bad feeling I'm about to get culturally enriched. Update to follow when the next turn works its way around.
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on March 15, 2017, 06:49:30 PM
To arms!

Foul xenos forces have assailed us! Under the pretense of friendship and "the universal fellowship of sapients," scabrous Progenitor forces scouted out our fair land with advanced scanning technology. Then, the devils launched an unprovoked assault upon our undefended base, burning down the Union hall and barbecuing our citizens. Elements of the Unpaid Community Volunteer Corps rolled out improvised explosives, thereby allowing hundreds to retreat.

Foreman Domai, with the full support of the Union Hall, has reactivated our previously latent science program and ordered our specialists to devise countermeasures. The ingenuity of our kind will lead to victory.

We are the last survivors of man. We must prevail!

(click to show/hide)
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on March 18, 2017, 08:28:05 AM
Development: primitive species discovered. Method: radio transmission. Complication: contact lost. Possibility of  reestablishment: none. Action taken: shrug.

(click to show/hide)
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on April 03, 2017, 08:58:24 PM
Invasive Species Datacore
Recovery Location: Equatorial Belt, Invasive Species Nest Ruins
Format: Silicon/Magnetic Digital Encryption
Translation: BEGUN

+++Opening Personal Journal - Jonah Merkel+++
May 1st, AD 2120

The cities have fallen. Only ashes remain. The abominable alien onslaught slaughtered our peaceful people. None one else is still alive. I don't know whether the evacuation convoy escaped before the bloaters moved in. The shuffle of the invaders and their weird warbling echoes have finally faded away. The smoke has mostly cleared. I'll include a photo:

(http://img05.deviantart.net/95e8/i/2016/048/2/5/destroyed_city_by_fantasyart0102-d9s2qrf.jpg)

Two nights ago they were smashing through the hab complexes, tearing off doors, skewering citizens and roasting them over open fires. The bloaters can breathe Planet's air without any filtration. Makes you wonder. Anyway, as they blasted holes in the walls and tore out the pipes, men started to choke and collapse. They'd already overwhelmed the surviving security forces but a few scattered details kept up return fire, not that it did any good. Didn't see a single bloater fall, although we'd heard a couple hours before about some blokes blowing up a few of them by overloading a few hydrogen cells. I've been scavenging life support components from the bodies of dead Security Corpsmen. Been carrying one of their weapons too. A little ridiculous but it makes me feel better.

(http://marathon.bungie.org/story/terms/m3/10008.gif)

I'm holding out hope of finding other survivors. Even if the evac convoy did make it out, I haven't the equipment to follow them. They'll have covered their tracks as best they could too. It all comes of tinkering with the monoliths. Must have upset the xenos, like throwing rocks at a beehive. After the bloaters moved out, I found the main transmitter and spooled back through the logs on battery power. Turns out the Nautical Strike Force rammed an alien transport and drowned more than a thousand bloaters. Bad news is that this one wasn't a retrofitted Unity foil, so they've got the resources to build boats. Better and better. The Strike Force radioed back the discovery of Progenitor structures at 16S° 38E°. Some sailors went ashore and bashed a piece of enemy equipment. They haven't reported in since then.

(https://media.giphy.com/media/E4TSmW93guHmg/giphy.gif)

That's probably the xenos homeland. Oh, corks. If the convoy did escape, they'll need to know the coordinates. The Foreman has got to know. I need to reboot the transmitter and amp the power up to max for a wideband signal. The bloaters will notice the power spike. They'll come back. It's not like I even know the convoy made it away. Why should I risk my life? The Foreman has got to know. Fine! Those bug-eyed squealers want to mess with me, I'll give 'em what for. Prepare things right, plan out my escape, set a few traps... Yeah, that could do it... and if they do try to catch me, to hell with them!

+++No Further Entries+++

Translation: Complete
Update: Invasive Species Nest: Cleared (100%)
Ecological Balance: RESTORED
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on April 08, 2017, 05:28:37 PM
Meanwhile, in another faction, the Child Welfare and Education Development Committee commences its monthly meeting...
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on April 28, 2017, 04:52:02 AM
My brethren,

Have tinkered with mod balance, both with my own earlier thoughts (mostly forgotten) and, more importantly, Nevill's feedback from the aqua game. If everyone agrees, we can implement these in the current game. May have forgotten a few changes on account of having shelved this a few months ago but just made several fresh improvements.

1. The resonance laser now has a strength of three instead of six. In game, players will have to choose between its psi boost or the generally superior firepower of the gamma impactor (at 4). I moved the weapon to the resonance theory tech, so a number of us will already have access to this new tool but the Progenitors' battle ogres will weaken.

2. Several armor options now boast increased defense without a corresponding increase in price. These fall within the 5-9 category, so this will not have any immediate effect on our game. Graphene Mesh (level 2) now costs the same as no armor at all, so we'll likely stick it on everything we can, although paying extra for the MultisenseSuit (level 2) with its psi defenses will also be an attractive option.

3. Cruiser carrying capacity has been reduced by one (to 4).

4. Nanometallurgy now unlocks the Amphibious Pod special ability, pushing this powerful tool back to the same tech as submarines.

5. Cost for aquafarm and thermocline transducer reduced from 8 to 6. (Should Subsea Trunkline go down too? Am always wary of building them on account of the pollution.)

6. Weather Nexus now can be found in ecological engineering. Increased its cost to 25, which is halfway up to the next step.

7. All resource caps are now unlocked with level three techs. This would directly affect anyone who currently has mines or boreholes.

8. Renamed several items and techs in what seemed (to me) a more plausible fashion.

9. Think (it was a while ago) I adjusted several of the values dictating probability of discovering certain techs in blind research. This should open up some harder to get techs from previous games.

10. Formers can build airbases and bunkers in fewer turns.
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on April 28, 2017, 06:18:16 AM
i am fine with this
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on April 30, 2017, 06:11:47 PM
eeeerm soo is the tinkered mod online then now? Shouldn't we all get files for that to overrite stuff
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on April 30, 2017, 11:34:21 PM
In light of the unanimous vote, I suppose we'd best.
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on May 05, 2017, 01:30:21 PM
Yo, gents.

The turns keep being passed around, but the file was only downloaded 4 times, 2 of them by Auriga, which leaves me and funbot, I suppose?

Are we sure everyone got the ruleset updated? I would hate to be the only one to give up my tasty 0-6-0 mines because the mineral cap tech moved tiers.  :mad: :P
Title: Re: Conniving Multiplayer - Game 5
Post by: Keiko on May 05, 2017, 08:05:44 PM
which file
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on May 05, 2017, 08:07:53 PM
alphax.txt two posts above yours.
Title: Re: Conniving Multiplayer - Game 5
Post by: Keiko on May 05, 2017, 09:06:32 PM
aaaah got it. I just copied the nice techtree, falling blind for text files :)

I moved the txt to the SMAX directory, right that way ?
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on June 19, 2017, 07:00:37 PM
Hello everyone,

We've had a few difficulties but we're moving along again. Due to some confusion with our mod, we've inadvertently acquired the technology for Level Three reactors. We shouldn't experience any more problems with accidentally researching advanced techs but we still have to decide what to do with this one. Please, vote on what you feel would be best.

(a) We forbid any player building Level 3 Reactors (Quantum) until he discovers the prerequisites. If any player has already done so, he may keep those units but not build new ones.

(b) Allow anyone with the appropriate tech to build Quantum Reactors.

Nevill, do Mind Worms scale with reactors or do they always operate at 10HP? Respond as soon as possible, everyone!
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on June 19, 2017, 07:03:49 PM
Mindworms 'scale', as in they always have 10 HP but they deal damage proportional to the opponent's reactor.  So arty kills them no problem, but they can defend themselves in conventional combat.

(a)
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on June 19, 2017, 07:09:45 PM
Good to know.

(b)
Title: Re: Conniving Multiplayer - Game 5
Post by: funbot on June 19, 2017, 07:14:51 PM
(a)
Title: Re: Conniving Multiplayer - Game 5
Post by: Keiko on June 20, 2017, 04:12:54 PM

(a)
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on June 21, 2017, 12:01:52 AM
Will change my vote to (a) which gives us four of seven. We won't build level three reactors then.
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on August 01, 2017, 06:21:47 AM
//Initiating Transmission//

Origin: North-Central Unity Survival Group
Carrier: 6817 MHz, Broadband
Time: 1600Z, February 14, 2150
Destination: Primary Human Civilization Radio Link, Heaven's Gate
Stamp: Jesus was a Carpenter

Mission remnants formerly known as the Union of Steel Driving Men and the Lord's Believers have combined into a Codominium. Foreman Domai oversees the new joint political framework while Sister Miriam tends to the spiritual welfare of the flock. We urge provisional expedition commanders Cha Dawn and Sheng-ji Yang to submit to the original Mission Approved hierarchy.

//End Transmission//
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on August 12, 2017, 05:17:26 AM
(https://i.imgur.com/lJP1aFC.png)

Molotov: Hi, I'm Simone Molotov and you're watching the Drone Daily Bulletin, source of Planet's most accurate info. I'm a member of the Council For Mutual Trust and Understanding, a nonprofit organization based out of The Crucible. We're all aware of the Alien Crossfire which has taken so many promising Progenitor lives, a grave tragedy when we consider the scope and antiquity of the xenos civilization. For some years now, our organization has been striving to arrange peace talks between the sundered branches of this species. At last, we've succeeded in establishing contact with Ghoolagg Barsh, a high ranking Usurper official. And, here is his signal. Barsh, we're very pleased to speak with you.

Barsh: Emotions: irrelevant. Data relating to disposition of hated Caretaker forces: begin transmitting immediately.

Molotov: Actually, we want to talk about peace today. What can we humans do to help end this regrettable conflict?

Barsh: Vital organs of each extant Caretaker: forcibly extract through nasal passage.

Molotov: We prefer a negotiated solution.

Barsh: If so: humans: weaklings. Alternative proposition: humans feigning indecision. Nerve gas stockpiles: secretly accumulating? Desire of Planetary Council: destruction of exalted Judaa Marr and interruption of flowering? Aerial surveillance: precursor to maximum scale attack?

Molotov: No, no, no. Our species has come to realize the greater value of cooperation over conflict. If you opened your mind, you could do the same with your fellow Progenitors.

Barsh: Caretakers: abandon path to godhood. If live in fear: not true Progenitor. Emotion only: derision. Action only: extermination.

Molotov: Look, you can't all be feel this way. Can I ask your precise position in the Usurper hierarchy?

Barsh: Possibility: this interrogation: attempt to discern secrets. Risk: unacceptable. Simone Molotov: variation from standard human phenotype: substantial. Possibility: belongs to specially bred intelligence gathering caste. Further evidence: planned human assault on Usurper.

Molotov: That's not how it is at all!

Barsh: Direct denial: unconvincing. Warning: from Progenitor. Result of interference: total human extinction. Ceasing transmission.

Molotov: Well... uhhh... that went well. For a first time negotiation, that went... uhh... very well. We'll analyze the discussion after these important messages.
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on August 17, 2017, 10:18:08 PM
(https://i.imgur.com/zAIQAXD.png)

Igor Stravinsky +++ Initiating Transmission+++

Workers and laborers!

How long must we suffer under the alien yoke? We have watered this land with our tears and raised these cities by the strength of our own arms. Now, the bloaters strut around as if they were masters and we but slaves. We have suffered nerve stapling and confinement to sleeping tubes so small it would have been thought inhumane to house even a chicken on old Earth. All the while, these creatures (they call themselves Usurpers or Caretakers but they are all the same) parade their rovers through our streets and whip us while we toil on repairing their barzhas in the docks which should house our shipping fleets. Anyone who does not slave away fast enough, they devour.

No longer, my friends! I say we overthrow these corrupt governments which collude with the xenos. Nothing can deliver us but a stronger Union. Out with the quislings. Up with Foreman Domai! Up with the man of the people. Let us drive these sveena alienisma out of our lands so that we may rule ourselves once more. Doubtless, the long suppressed Drone Science Program will roar back to life, the re-purposed facilities will house tens of thousands and the resources which now go to these parasites will instead rush us into a new era of glory!

Out with the alien. Up with the Union of Steel Driving Men!

       +++ Ceasing Transmission +++
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on August 25, 2017, 08:28:10 PM
UNION OF STEEL DRIVING MEN

(https://i.imgur.com/lxnx0br.png)

(click to show/hide)
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on September 12, 2017, 12:35:12 AM
+++ Alien Crossfire +++

For decades, a war has burned across the hills and seas of Planet. The sundered Progenitor race slays itself with rifle and mortar, with worm and flamer, on the waves or the plains, in the twisting fungal mats or the squamous streets of their cities. Warbling alien screams mingle with the hum of rad-fire, the shriek of missiles and immense detonations. On the Great Sea (called the World Pond by the Planet Cult) fleet upon fleet has battered itself to pieces upon the foe. The Usurpers raised a great floating base but their enemies tore it down. In the wastelands, Guardian H'minee's Caretakers drove the mindworm tide upon their hated cousins. Mile by mile, the Usurpers ground through the bombardment and psychic assault in a bloodbath of trench warfare. Now, the two xenos races have pushed their bases almost within sight of each other, ignoring, in their lust for carnage, the human colonists.

The opening campaign of the great war has drawn to a close. Powerful new weapons and innovative technologies are pushed to the front. Now, the great battle begins and none can say who will triumph.
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 12, 2017, 12:05:16 PM
Old archive data: state of the war on M.Y. 2165.
(https://s20.postimg.cc/3neryqqd7/2017-09-12_075130_edit.png)
One year before the establishment of Eta Sector.

+++ Interlude +++

"My dearest brood-brother,

I hope this holodisk finds its way in your hands before it is too late. I have encrypted it to the best of my abilities, for it will not be long before the Holy Inquisition suspects me. I fear no death, but few could withstand the unimaginable tortures that await me should my mission be revealed before its time.

Conqueror Judaa Nevill is relentless in his pursuit of heretics. Not a day passes without the tugboats dragging another broken husk of a ship towards the docks, its gloomy and battered crew looking from the decks with grim fatalism. Those are the lucky ones. Untold thousands have found their final resting place in the treacherous Sea of Sargasso, their bloated corpses feeding the beasts of the deep. The naval battle with our lost brethren has lasted for decades, and there is no end in sight. Dozens upon dozens of ships collide with each other in a macabre dance for the amusement of our rulers blinded by their fanaticism. The waters run green with the blood of Progenitors while the ravenous vultures, the bloodthirsty hyuu-mans jeer from the sidelines, trading arms and technology to both sides so that they could inflict even more grievous wounds upon each other.

I have made a proposal to the High Overseer, a decisive move to win the war. Tomorrow, I sail away with a contingent of elite troopers to establish a secret base on one of the many islands in the Sargasso. From there, we will be able to strike right in the heart of the enemy mainland, bypassing their fleets... or so I made him believe. But my true goal will be different.

Our people can not go on like this. I have had contacts with those on the other side, and while the religious schism clouds the judgment of their overlords, many commoners hold similar beliefs. I will seek out those who have the will to stop the mindless slaughter, and I will convince them to stop turning the gears of war that has nearly destroyed our peoples.

But I can not do it alone. Many will fear that while they no longer want the fighting to continue, the alternative would be their total extinction at the hands of Conqueror Nevill. This is where you come in.

You have to help us stop this madness. The time to act is now. Talk to our brothers and sisters, incite the rebellions, sabotage the missile assembly plants and sink the destroyer transports. When they find we have no means to hurt them, even the most cautious among the Caretakers would surely abandon whatever lukewarm support there is for the war... and it will give both our peoples a brief respite, a chance to step back and look in silent horror at the devastation that was wrought by the centuries' old strife. And perhaps it will become a first step on the road to healing.

My prayers are with you. May reason prevail.
Probius Tiim."

***

Conqueror Nevill skimmed the holodisk contents as the Head Inquisitor dispatched yet another police squad to quell the rebellious scum.

"What shall we do, oh wise Conqueror? The riots are getting out of hand. The temples and recreation facilities are working overtime, and still they are not enough. This... this is high treason! Should we break out the Nerve Staplers?"

"No," came the answer. "Let them think they have won. Let them bask in their success and grow fat and complacent. Let them convince our enemies that we are no longer a threat. For soon they shall learn the depth of their mistake."

***

Breaking News! Usurpers and Caretakers declare a (very) unofficial ceasefire! How long will it last?
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 14, 2017, 09:07:39 AM
Old archive data: state of the world on M.Y. 2170.
(https://s20.postimg.cc/6szdoy8zf/2017-09-12_080411.png)

+++ Interlude +++

Conqueror Judaa Nevill was irritated. For some reason the hyuu-man delegation kept nagging him every 10 years by inviting him to their gatherings, and it bothered him greatly that he could discern no meaningfulness behind them. Whatever the primitives wanted to show him, it was hardly worth his time to pay attention to their antics.

"Council session: commencing. Agenda: Planetary Governor elections. Candidates: Foreman Domai, Prophet Cha Dawn."

The Conqueror winced. This was the worst of it. The intelligence level of these inferior lifeforms was so low that their language comprehension was that of a Progenitor larvae. They could barely string more than a few words together, and the less was said of the grammar, the better. Absolutely disgusting!

 Or so his Automatic Language Interpreter told him, as their feeble vocal cords could not handle the strain of talking in the proper tongue.

"I have to admit, I do not quite grasp your concept of 'voting'. I tried to push the buttons for both and neither, and nothing really changed. Is this some kind of philosophical statement on the futility of choice?"

"Active participation: restricted for U.N. Mission members. Invitation reasoning: desire for mutual understanding. Adherence to U.N. Mission principles: imperative. Voting: integral part of the <DEMOCTATIC> process."

There was that word again. The Conqueror frowned as ALI began whispering quietly in his mind.

<Warning: no direct translation exists for the concept
Searching dictionary entry: 'demo'
"A demonstration of a product or technique to showcase its capabilities"
Searching dictionary entry: '-cracy'
"Denoting a particular form of government, rule, or influence"
Approximating meaning...... done
Suggested translation: governing by demonstrating one's superiority>

"Ah, I see. We know of this <DEMOCRACY>. We too rule our subjects because it is unanimously believed that Conqueror Nevill is the most worthy Progenitor, and those who do not affirm so are destroyed swiftly." He looked at the session with renewed interest. Perhaps these primitives were not so barbaric after all. "I take it that this... Prophet is the Conqueror of hyuu-manity, yes? And this session is a public act of deference, as it is no coincidence that the only ones not voting for him and those eliminated. Makes sense, makes sense."

He will have to keep an eye on the Planet Cult. It made things much more convenient to deal with a single entity instead of the ragtag rabble, but he should not hesitate to remind these people to seek their conquests elsewhere.
Title: Re: Conniving Multiplayer - Game 5
Post by: MercantileInterest on September 14, 2017, 03:34:42 PM
Didn't realize the aliens had infiltrated our little gatherings. We hold them mainly to show off population growth. Ten years after the screenshot below,  ;domai; 83,  ;cha; 80,  ;yang; 65,  ;miriam; 66. If each citizen represents 10,000 men, (as suggested by the destroy city atrocity), then the human population of planet has reached 2.95 million.

Spooky thing is that the one faction which hasn't been pop booming has the greatest number of citizens.  ;marr;
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 15, 2017, 10:37:28 AM
How do you know that? From the who-leads-at-what infotable? Actually, this is the one thing that annoys me - I can never do the exact headcount at a glance. Guess the votes have some purpose after all.

Requesting permission for a single reload for the next turn, for update purposes.
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 19, 2017, 09:58:54 AM
+++Interlude+++

"...furthermore, a propensity for fungal contamination of the Planet combined with heightened empathy for wild lifeforms  leads us to believe that the goal of the Planet Cult is none other than a massive Flowering on an unprecedented scale. As the effects of such would be undoubtedly lethal to hyuu-mans themselves, the Cultural Advisor for Basic Alien Lifeforms is left with but a single conclusion: Prophet Cha Down is an insider agent; possibly a plant by our nemeses to sabotage our Ascension plans."

Conqueror Judaa Nevill tapped all three of his chins thoughtfully. This was a serious accusation, and the one that would require decisive action if proven. But it made sense, did it not? He thought back to all the times when his braves were picked off by Caretaker raiders with an uncanny precision, knowing just where to strike. To the island base in Fungus Bay that was denied to him just before he could stake his claim on the territory, ultimately costing him the entire offensive in the fifties. To the shifty trades made behind his back as if he didn't see the invaluable tech trickling into the databases of his sworn enemy. CABAL was the most advanced piece of analytical and predictive tech they had on hand, but was it enough? Could this not be one giant mistake born out of a misunderstanding?

"Is that all there is? Understand that not even I can risk an all-out war on a mere conjecture, no matter how plausible."

"No, Your Voraciousness. There is one last piece of evidence." The spy-priest uttered and then quieted, the hesitation palpable in his voice.

"Well? Out with it!"

"They..." The voice dropped to a whisper, but it carried across the room nonetheless. "They have occupied the Manifold Nexus." 

"Leave." The Conqueror exhaled. The priest has paled and hurried out, thankful for the small mercies. "And tell them to get CABAL on the comms! Now!"

This was no mere accident. This was a challenge, a personal insult from the hyuu-man Conqueror intruding upon the very foundations of the Progenitor faith. For what would be the meaning of the Manifold Usurpers' existence without a Manifold for them to usurp? For years the remains of the Control Tower were a symbol of the experiment that their ancestors paid for with so many lives to build - and now, a lowly alien sat at the heart of their most sacred place. Was the Prophet a Caretaker puppet trying to goad him with this act of sacrilege? Or was he an ignorant pretender aping his betters and playing with things beyond his ken? The answer mattered no longer.

The Planet was too small for two Conquerors, and one of them had to go.

+++Interlude End+++

State of the world on M.Y. 2180. Present day.
(https://s20.postimg.cc/x7hd2ccmz/Council_meeting.png)

+++Interlude+++

The opportunity presented itself soon after. On the decennial hyuu-man Council meeting Conqueror Nevill was expecting to see the usual show of loyal knee-bending that he was already accustomed to. But his expectations were dashed when a faction declared their dissent and proposed a different candidate. Such a brazen display of insubordination in a Progenitor society would be punishable by death according to the principles of <DEMOCRACY>... and yet, no retribution came to the rebels and the session concluded with no bloodshed.

No true Conqueror would have let such an insolence slide! The implications were clear. The hyuu-man's were divided, and the Prophet was too weak to maintain a grip on their authority like a proper leader should. The time to strike was now, for there will be no better chance.

Juuda Nevill was almost giddy as he brought his most trusted advisor online. "CABAL, situation!"

"Our scans indicate the presence of a large telepathic connection network originating from Sporerunner Sanctum that does not correlate with the number of mindworms in the area. We suspect that the Cult is using telepathic transmissions to shape fungal growth to allow for high-speed passage through the fields. Should we disrupt and recalibrate the emphatic links, trapping the Prophet's troops in uncontrollable fungal environment, the probability of a favorable outcome increases to 99.98%."

"Define 'favorable outcome', CABAL."

"They all die."

"That'll do." Muttered Conqueror Nevill. Then he raised his voice as he addressed the gathering of High Inquisitors hanging on his every word.

"Let the Operation: Holy Cleansing commence!"

+++Interlude End+++

(https://s20.postimg.cc/yaww0k7wd/Combat_report.png)
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 19, 2017, 11:16:11 AM
Alright, time for some OOC posting, because the turn was made on Sunday and it took me long enough to write the update already.

The turn wasn't sent because... well, because there isn't much of a game left to play. But more on it later.

The sequence of events went like this. I was preparing this for the last 3-4 turns, since I achieved what I could with the short switch to the Planned Economy. Further staying there would only bring diminishing returns. So I finished my brief detour into getting my own house in order and started pumping out units. Units that I knew would become Elite the moment I switch to Power.

I counted the tiles that it would take them to reach port cities and mobilized transports when they didn't. I took care not to leave them sitting at bases so that their location couldn't be pinpointed. Then on the day of the attack I would use land transports to move them to the ports, and load them on naval transports which will carry them across the sea.

By the time of the invasion, I had 4 Destroyer transports fully loaded with sixteen elite 6-2-1 and 3r-2-2 troops within immediate reach of Planet Cult bases.

I renounced my pact with Cha Dawn, and though I probably could pester AI into attacking me by demanding it withdraw Cult units from my territory, it would be boring and tedious, so I didn't. The moment I attacked them, Drones (who weren't pacted with me) declared a Vendetta.

(https://s20.postimg.cc/4x15kz56l/Drones_vendetta.png)

But I didn't move against them, since my stance is that they are not my concern unless they make it so. No Drone units were killed or stolen during Holy Cleansing.

First things first, I scouted the territory with missiles so that I knew precisely where each unit was.
(click to show/hide)

I would try to save missiles by going after the IotDs with my Elite ships, but the results were... mixed. The chances were about even.

(https://s20.postimg.cc/sdxlxhg59/Combat_Ship_vs_Isle.png)

Those 2 lost battles? Those are the ships I lost consecutively against a single Isle. After that I said 'screw it', and would only clear the landing area with missiles.

I had enough of them to wipe out most base defences. By the time I had to unload a transport, all bases on the Cult island stood empty... which allowed me to quickly capture the Xenoempathy Dome.
(click to show/hide)

After that it was fairly trivial to take control over the rest of the island. The most difficult part was not allowing refugees impede our march, because there were a lot of the Colony Pods trying to escape.
(click to show/hide)

On another end of the island I had a transport ship at the ready filled with 3 more elite troopers. I took care to defend my new acquisitions with probe teams so that they couldn't be bought back, but whenever I couldn't do so - say, due to the proximity of Hive borders - I had to resort to the old and tried 'pillage and burn'.
(click to show/hide)
Serves them right, they took delight in terror anyway.

By the end of the turn, no traces of Cha Dawn remained on the island. There were a few bases left on the mainland, though.
(click to show/hide)


And you'd say: "Bring it on, alien scum!" But in truth, there is nothing to bring on. I have mentioned it in our first game - and very little has changed since then, - missiles are overpowered for a Tier 3 tech. They are too cheap, too fast and available too early. Oh, sure, they are individually not all that strong, and they can be circumvented by using even cheaper scouts for defence... but mass missiles can't be defended against. Every base in the opponent's empire could churn out missiles and have 20 of them sitting next door to you in a couple turns. How quickly can you produce and transport enough scouts to defend yourself? How many scouts would you need to defend all the bases the missiles could reach - and chances are, with 14 moves they can reach every last one of yours.

To add to that, they let you ignore Zones of Control, or deny mining from tiles they fly over, or bombard enemy terraforming into a stone age. They would be devastating even if they couldn't be used directly.

But they can, and you guys have no counter to it whatsoever, since AAA is not even in the plans yet. Sure, some of it may be due to the Usurpers' +25% bonus. Sure, some of it may be the Cyborg Factory giving them another +25% that they would not be able to get otherwise (since Aerospace Complexes are not yet available). But whatever the reason, they currently pack a whooping 3str+50%+25%=5.62str and there is simply no armor or defence to contest that. Even cruisers with a quantum reactor sink in a single hit! I am not even talking about native units - without being able to engage in Psi combat those are melted away instantly (which was how I eventually whittled down Auriga's units in the jungle - he'd hold pretty easily otherwise).

So my ability to conquer the planet is currently limited by only two factors: the amount of missiles I can produce, and the top speed of the units that can capture bases vacated by a missile barrage. Well, the speed of a rover is about 9 tiles if there is a road, and the Xenoempathy Dome lets me treat fungal tiles as if they were roads. As for production capabilities, most of my bases look like this:

(https://s20.postimg.cc/k710s60ot/Production.png)

I would give it about a decade before the Complete Global Saturation.

But I think that it would be a waste to let the game end because of a single unit. So I have a proposal/vote for you guys.

Where do we go from here?
a) Resume the game as is, and wrap it up. (turn is attached to the post)
b) Ban missiles, compensate me somehow for the minerals spent, let me redo the turn and continue playing from there. (exact conditions can be discussed)
c) Something else?

Should we choose to continue, I will have a separate proposal for Cha Dawn, but it'll take another long post.
Title: Re: Conniving Multiplayer - Game 5
Post by: Pierce Ji-Yang on September 21, 2017, 02:55:14 AM
I had completely forgotten that there was a game post on this website and had not received any notifications, so pardon my absence. While not involved in the whirlwind of destruction that Neville unleashed I have to agree with him about missiles being very powerful. When planning defense of my faction I saw there was no way I could stop them. 2/3 of my bases and their improvements were in range of Neville's southern bases so he could rocket me at will and there was nothing I could do to stop him. I could place defenders on important resources (boreholes and condensers) but even with the new level 3 guys on rocky boreholes only got 3 (armor) + 1.5 (terrain) + .75 (sensor) = 5.25 which was weaker then one missile. Even if missiles had shorter range they could still completely isolate and destroy 1st and 2nd line bases at current technology levels.

I think missile technology should be pushed back in the tech tree, their ability to scout and mass attacks cannot be countered until much later (and is still really good). Their ability to tear through PSI defense is a significant flaw as well. I am not as familiar with rules/effects but I recall rules at one point where missiles were PSI attack weapons. Would that be more balanced?

Well done Neville. I have no way to counter your elite and +2 movement ships, your missiles, and your ability to use fungus as roads (with elite rovers). I see no purpose in continuing to play game as is, waiting to get rocketed to death. It also does not make sense trying to fix rules in game after you already used them to win. The time to discuss and fix missile rules were before they were mass produced and used. It is trying to put the broken plate back together after dropping it. I say congratulate Neville on his victory and call it a game.

I enjoyed playing with most of the rule changes. The lack of early supply crawlers improved the game and I thought the governments were well done. I do think that fungus, condensers, and boreholes are overpowered to the point that it is not really worth it Terra-forming much else, except forests with appropriate base improvements. Hybrid forests are overpriced, they are more expensive then basic Secret Projects. Yes, they are great, but is one hybrid forest better than free command centers in all your bases? Curious on your thoughts with them? Also, can base improvements be made that improve fungus or condensers or boreholes? Basic forests are nice but you need to build improvements to make them good. I feel kind of wrong building bases and not building basic farms, mines, and solar collectors because basic fungus is better. I think condensers are the most fair because you still need to build farms but boreholes and fungus are great! Can there be fungus improvements similar to tree farms and hybrid forests? Thoughts?

Also, the image is a message from Cha Dawn.
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 21, 2017, 07:01:24 AM
Well done Neville. I have no way to counter your elite and +2 movement ships, your missiles, and your ability to use fungus as roads (with elite rovers). I see no purpose in continuing to play game as is, waiting to get rocketed to death. It also does not make sense trying to fix rules in game after you already used them to win. The time to discuss and fix missile rules were before they were mass produced and used. It is trying to put the broken plate back together after dropping it. I say congratulate Neville on his victory and call it a game.
Pierce, you missed the part where the 2nd option is banning the missiles and me redoing the turn *without* the missiles.

I am well aware that it is useless to ban them after they were produced and used. I do not consider them a fair unit, and I don't want to win on the back of one overpowered tech. I wouldn't want to be thought of as someone who presents options without options.

The missiles weren't used before that (well, ten or so were used against Auriga, but that was a decade ago and the rest were disbanded as a part of a temporary truce), so if we ban them now they won't affect the game at all.

Without missiles, I can't conquer Cha Dawn in one turn (though it is likely I can still get him eventually), and there won't be Xenoempathy Dome. Without missiles native life is actually an effective counter to regular military. So I think that the future of the game is not decided yet.

For what it is worth, I project that in the case of attack I would be able to wipe out the Cult, the Drones and the Believers, but will probably stall against you and Auriga. This is why I am thinking about some agreements with Cha Dawn that won't necessarily have me attacking. I have mentioned that much in my previous post.

-----
On terraforming - yes, I think that people went a bit overboard with Fungus production, there are not enough -PLANET civics to present a meaningful drawback. Boreholes need to be nerfed, I'd think making them 0-4-4 would be better. I still build mines because there are a lot of rocky tiles in my territory, and high altitudes don't let me build boreholes everywhere. And forests still constitute half of my terraforming because of how cheap they are, and they provide 2 minerals per tile - which is the next best thing after a borehole or a mine.

I think a lot of buildings in the mod could be made cheaper, yes. Energy banks could be priced at 4 or so rows - have you seen anyone building those? Sea base facilities especially - aquafarms and the like, and definitely naval yards.

Hybrid forests are a mid-late game tech (2200s), I don't know why the mod made them available early. Midgame 40 minerals is pretty easy to achieve (with genejack factories), so 6 turns sound agreeable. On my part, I think mineral boositing facilities should be available earlier at a cost of some significant upkeep like 5-10 energy per building.

That said, the pacing of the game got a bit messed up - 5 players working somewhat in tandem made some tech appear way before their time, while the military tech was very underdeveloped. There are many reasons to dislike how the original handled it, but what I liked about it is that it wasn't as condensed. Applied Physics (Tier-1 military) led to Plasma Shields and Non-linear math with few pre-reqs - and the two military techs were available in the first 30 years if one so wanted.

Some of the most useful tech tree parts were easily accessible. Here's an example of Tier 4 tech having 7 pre-reqs

IndBase - IndEcon - IndAuto - Doc Init
InfNets - PlaNets -----/             /
Mobility - DocFlex --------------/

Mobility - DocLoy --- Integ --- Cyber
            /                /                /
Psych --- EthCalc --                 /
InfNets - PlaNets --------------/

Here the tree is very...uneven, with some tier n techs having full 2^n-1 prereqs, and some having simply n-1 prereqs. It makes it very difficult to control what you get - at least with Blind research on. I doubt you guys got tier 3 armor in the 70s on purpose.

Maybe I am seaching for excuses, but I found it really hard to direct research towards what I wanted for some reason.
Title: Re: Conniving Multiplayer - Game 5
Post by: Nevill on September 23, 2017, 09:57:14 PM
Alright, so here's my 2 cents on the game and its possible developments as envisioned by me.

I can't pop-boom, and most of you will eventually overtake me. With pop-booming you can grow any new bases you build in no time. I'll be blunt - I want Cloning Vats so that I could state competitive in mid- to late-game. Otherwise I just don't see the point to delay the confrontation for when I get weaker and you all get stronger. I am losing my advantages one by one - tech advantage, pop advantage, production advantage. But the disadvantages remain, and become more meaningful as the game progresses.

I think it's time for the separate proposal to Cha Dawn I talked about.

He has production comparable to mine while having like 1/6th of my number of formers. He researches techs twice as fast as I can, and grants the tech advantage to the rest of the human factions. I do not believe that letting him be would be wise, and I want on that tech train.

Well, the short of it is:
- Share all techs immediately (I'll probe them anyways, so it spares us both the bother of fighting over it). If he learns a tech, he sends it in.
- I'll share mine if he guarantees they won't find their way to Auriga. I see a tech Auriga didn't learn himself, I count this as breaking the terms of the agreement.
- He becomes a neutral faction. No military units whatsoever. I am not fond of native units and ESPECIALLY of Locusts. And Isles, since they are transports and can invade me.
- Absolutely NO Dream Twister or Neural Amplifier. Neither for him, nor for Auriga. Either the Drones/Believers build it, or I do.

Breaking any of those would result in a Vendetta and a subsequent invasion, and then we let the RNG sort them out.

I am thinking to put that in effect starting next turn.


Separate from that, I am considering entering a state of soft vendetta with the human factions, as in 'you keep it in your territory, or it is free game'. I don't like navies hanging around my bases, and I hate probe ships that aren't mine. So I want the right to sink anything that isn't nailed to a base without escalating to a full-blown war. This is already in place with Auriga - I don't send units in his territory, and he keeps out of mine.

Naturally, that will also be in effect when it comes to my ships.

P.S. I never realized the request to stop building military strength was acknowledged, since there were bases building Locusts despite my insistent protests.
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