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"Gentlemen, the fate of mankind rests in our hands. The U.N.S. Unity has received no transmissions from Earth for the past thirty-seven years. We are alone, unprepared for the great task before us, but we cannot step back. We have but two choices: success or extinction. We have gone where no man has gone before and we still face impossible odds but if mankind stands together in unity, we may yet triumph."
- Captain John Garland
Awakening Address
Time for our next game, with a full seven human controlled factions: ;zak; (MercantileInterest), ;ulrik;, ;lal;, ;morgan; (Interplanetary Planner), ;yang; (Pierce Ji-Yang), ;roze; (Nevill), ;aki; (Now an AI). We will use this thread to post propaganda, data charts, host planetary councils, etc. Spectators, feel free to chime in.
The rules are as follows:
A player may not:
1. Reload the game multiple times or load the game into the scenario editor
2. Conduct diplomacy prior to having met in-game
3. Use colony pods to increase a base beyond its maximum population limit
4. Use build queue manipulation or other exploits to hurry production at reduced costs, or build something that could not directly be built
5. Take advantage of the stockpile energy bug by adding it after units in build queues
6. Upgrade crawlers to more expensive designs before adding them to secret projects
7. Connect multiple artifacts to the same network node (supposedly possible if you rename the city)
8. Set the home of a unit to the base of a pacted AI faction
9. Start a terraforming task in one square, cancel it, move to a different square and then finish it there (in case of combat terraforming)
10. Perform an act of aggression against a player and complete pending negotiations in the same turn
11. Reverse engineer custom units to gain undiscovered abilities, weapons, armor, etc.
Reverse-engineering is allowed (i.e. capturing a unit and making new units from it in the workshop, even though you lack the tech).
As for probe teams, PBEM games are bugged in that the person using the team gets to decide how the faction should react upon discovery. For this reason, exposed probe team actions must always result in the harshest reply (dissolve pact/treaty).
Finally, Planetary Council information must be fully shared with all players upon request (the game doesn't properly show how the factions voted to all players, only the result).
I also propose we ban the Interceptor ability from choppers.
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University of Planet
+++Central Datalinks+++
Societal Review Flash Update
Edition 4.1//M.Y. 2+1705//
Alpha Minus or higher authorization REQUIRED for Access
(If you have Beta Plus or lower authorization and you can see this login page, report to the nearest Psych Talent immediately.)
Engels van Horstmaan(1), P.A. Stotts(2), Rachel Liebowitz(1), Genn Stern(3), Leon Smerdykov(1)
(1) Department of Population and Personnel Registry, University Hall, Building 4, 5th Level.
(2) Department of Expansion and Exploration, University Hall, Buildings 14, 17 and 18.
(3) Office of Cryonic Restoration, University Hall, Building 4, Closet 17A.
Abstract
Since mission commencement, 84% of cryogenically preserved mission members (MM) have survived reactivation. Clear mental degradation occurred in 9% and possible degradation in 4% while a total of 16% lapsed into permanent non-functioning status. Despite lack of appropriate recycling facilities, the Office of Cryonic Restoration successfully allotted 18% of biomass for reuse. When possible, mentally degraded specimens were reassigned as laborers. The U.N. Mission Charter forbids euthanasia, so severe cases of degradation were reassigned to test compatibility of human respiratory organs with Chiron's atmosphere. 100% of cryogenic stasis pods have now been emptied and 30% have been cleared for reuse. The University of Planet's population now numbers 16,003. The Department of Expansion and Exploration requires an increase of ~20,000 within the next 18 mission years. To preserve genetic strength, the authors suggest unsealing the gene banks and introducing genetic material from non-MMs into ~50% of pregnancies.
Click HERE to Expand Full Report
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Begin Information Burst:
Continually updated and revised with all the latest research, University Daily Journal delivers only the peer reviewed facts to your data tablet. Don't settle for anemic unverified personal blogs. If you want to make tenure, you need to know what's happening in academia. Subscribe today!
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Gentlemen, I think I broke a rule. It's this one:
11. Reverse engineer custom units to gain undiscovered abilities, weapons, armor, etc.
I didn't realize building a terraforming weapon requires a tech, so I built two (normal ones, cost 20 minerals, no special abilities). It is only now that I noticed I reverse-engineered something I can't normally build.
I made two of them. I guess I could disband them at a loss of 10 minerals each? Or should we restart? Sorry, that one is completely my fault, the rules were clear on that.
Also, what's up with the tech tree? Centauri Seafaring requires Centauri Agriculture, yet I have learned it without learning the pre-requisite. See the screenshot. No, I researched it myself, no pods were involved.
(https://s14.postimg.cc/5dfr77q69/2016_09_17_103453.jpg)
Anyway, the first Datajack update will go up today once we solve the rules issue. Things are getting rather complicated between the Data Angels and the Cyborgs, and I wish we could talk this out, but I am not sure how. This thread? PMs?
(http://s20.postimg.cc/poy0dsj25/1st_Conquest.png)
I am re-posting the message here, because it's hardly top secret.
"Hello. I realize I am not making the best first impression, but I do not believe I have a choice. I am trapped on an island of 3x8 tiles, and your continent is right next to it. I could either stagnate, or I could migrate to your side, which I did. However, it does not have to be like this. If you let my units take your HQ without resistance, you will be moved to another starting location, and I can even share some of my technologies so that you weren't at a disadvantage compared to other players who got an uninterrupted start. Losing a few years of progress is less detrimental than losing several decades, and if you get extra techs out of it, you might still be better off than other players who are isolated. Please condsider the offer - it will only get harder to restart the more this war drags on. Also, did you know that you can scroll the messages up? Because until recently I didn't. So I am just mentioning it because this text is getting long. We can continue this discussion on a forum if you so wish, it's pretty hard to do in-game."
It looks like the game does not let you post more than 3 messages, that's why I didn't know you can scroll up. Once I wrote this, I couldn't access the first lines because the game ate them. Oh well.
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Terraforming equipment doesn't require a tech, although you need Centauri Agriculture to lay down forests or kelp.
Right before we started the game, I sent out an updated version of the alphax.txt file which fixes some minor problems with the data links. Perhaps you missed it? It's included in this post. Seafaring only requires the Hydrogen reactor.
You seem to be doing nicely. Who's landing pod did you commandeer? I don't remember putting you in charge of one when the Unity was breaking up in orbit. (Zakharov held a high position in the chain of command.)
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FFFFFFFFFFUUUUU---! I have already disbanded one former because I thought it wasn't allowed. :D
It's because I am playing on different machines depending on where I end up after work. The one I started the game on used the correct file, which is how the correct research topic got picked. On the machine I used to make the last turn I just downloaded the latest mod version and unpacked it, figuring that you guys must have fixed whatever problems there were. I'll make sure to update alphax.txt on the second machine as well.
Eh, must've been another bureaucratic mistake. Check the files, it's all there. (Neener-neener, a two-year old could hack that!)
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The Cyborgs say their simulations predict your inevitable defeat. Let's see if they do any better than poor Domai last game.
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Editor's Note: Access to the rock formation associated with the 'alien monolith' hoax is currently restricted due to the dangerously high percentage of perchlorates in the soil. Your safety is our first concern.
Incidentally, that 1523km between the bases represents the actual distance, not just some number I invented. Using Planet's radius, counting the amount of tiles on the north south axis and calculating the exact hypotenuse of a right triangle allowed me to reach the right number.
Clearly, we're not playing fast enough.
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University of Planet
+++Central Datalinks+++
Societal Review Flash Update
Edition 9.0//M.Y. 012.3.59.6:45//
Beta Medium or higher authorization REQUIRED for Access
(If you have Beta Minus or lower authorization and you can see this login page, report to the nearest Psych Talent immediately.)
Tatiana Rodgers(1), Genn Stern(2), Lisa Wong(1), Gretchen Vanderbeek(1), Ronald Bosley(1)
(1) Department of Psychology and Common Welfare, University Hall, Buildings 36 and 37.
(2) Department of Population and Personnel Registry, University Hall, Building 31.
(http://www.tamuk.edu/artsci/psycsoci/images/Picture1.jpg)
Abstract
The unique stresses and challenges of the mission, together with complete isolation from the home-world, has allowed the Department of Psychology and Common Welfare important insights in optimizing social interaction. Building psych profiles with these new techniques, now allows successful(1) prediction of human behavior in 83(+/-6)% of cases. Using these efficient tools, managers may now place compatible workers together and easily detect early indicators of deviant behaviors (plagiarism, academic fraud, energy misallocation, etc.). Furthermore, this opens the possibility of restorative counseling centers for malcontents, allowing the collegial environment to continue without disruption.
Click HERE to Expand Full Report
Notes on timekeeping: Worked out the new University timekeeping system, as Metric as Zakharov could possibly make it.
M.Y. 012+3.59.6:45
The first three digits indicate Mission Year, with 000 corresponding to AD 2100. The next digit indicates the month. With 532 days on Planet, we observe five months of a hundred days and one special month of thirty-two days. The next value indicates the day. The final area (M.Y. 012.3.59.6:45) keeps track of hours and minutes. We have ten hours of one hundred minutes and a shorter eleventh hour of thirty-two minutes.
And, yes, I now have all the prerequisites for Secrets of the Human Brain. Standby for the excitement of the discovery to generate new research!
EDIT: Planetary years are much longer than Earth years so the Mission Year will be less than the Gregorian year. For example, AD 2120 corresponds to M.Y. 018+5.07.5:75 Unfortunately, this entry, and those prior, count Mission Years as if they were the same length as Earth years.
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! No longer available (http://www.youtube.com/watch?v=Z3g91zo1tQg#)
This is a public service announcement. Please log into University Daily Journal, as soon as it is safe to do so, to receive a critical message from the Provost. We repeat: this is a public service announcement. Please log into University Daily Journal after ensuring functionality of vital systems and double checking personal safety rigs.
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This was supposed to go up a month ago. Better late than never, I guess.
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As we approach the 25th anniversary of planet fall, the Hive people look back on the accomplishments of the last quarter century. The Hive people have gone from near extinction to quadrupling their population. The unknown face of planet is being explored by brave People's Party members at an astonishing rate. Industrious Terra-formers transform the hostile environment into a people's paradise. The Glorious Leader himself has used his great knowledge to build great machines with unmatched technology that brings scientists to tears when they gaze on them.
However, the People's Perfect Paradise does not halt its progress on this glorious day. It marches ever onward to even greater perfection. Plans to expand the Paradise with new bases are being put into effect as multiple potential sites have been identified. Efficient base facilities are under construction by tireless workers. Even a grand canal system connecting two great oceans is in progress. New technologies are being developed by the Glorious Leader at a rate that astonishes even himself.
All these accomplishments and more are done while maintaining the most Perfect Society ever developed. The Glorious Leader has done what humankind has striven towards for all time. All that remains is for the scattered remains of humanity on Planet to join the People's Perfect Society and then progress will march on towards the stars!
<applause, cheer, or cry tears of joy at Glorious Leader's announcement at this time>
- Glorious Leader signing off.
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! No longer available (http://www.youtube.com/watch?v=XSv9IP9qo90#)
University of Planet
+++Central Datalinks+++
Xenoecological Review
Edition 25.2//M.Y. 023.1.24.7:35//
To access related articles, please click HERE
Deidre Skye(1), Klaus Childers(1), P.Q. Taggart(2), Stan Marai(1), Sonia "Grushenka" Holakhov(3)
(1) Department of Ecology, University Hall, Quadrant 3, Pasteur Complex.
(2) Department of Agriculture, University Hall, Quadrant 3, Ishino Compound.
(3) Office of Continental Xenobiology, Outremer Field Research, Building 19.
Abstract
Formica Kornhoer is the dominant species of Terra Cognita. Having explored the entirety of our homeland, the Department of Ecology can now definitively state all seven hundred-thirty four discovered formicae species (often referred to as ants) either directly or indirectly serve Formica Kornhoer. The unprecedented orderliness of formicae society was immediately evident upon planetfall, when thousands of Formicae Paulo, Formicae Benjamin and Formicae Gault executed a multi-stage attack on the landing group, inflicting eight casualties before security forces drove them back with sheet flamers. (SEE reports of the incident.) Our research shows that every single formica species in Terra Cognita participates in a conjoined web of survival we have designated the "nest", often displaying astonishing degrees of specialization. The "nest" has cultivated our entire homeland but does not appear to extend to Outremer.
Click HERE to Expand Full Report
OOC commentary:
My formicae are inspired by the ants in Adrian Tchaikovsky's 'Children of Time'. In any case, I researched Seafaring instead of Secrets of the Human Brain. Well, I suppose reliable transport between Terra Cognita and Outremer is more important than a few psychological insights. Also, the "nest" has been enriching biofuels on top of Faraday Mons. We'll have to build a base over there to harvest those new energy resources.
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A message to the deeply respected CEO Howell from DataNevill, broadcast through open channels.
"Greetings, CEO. We would like to inform you that the vendetta between our two factions is merely a result of a misunderstanding. We have engaged in tech trade with your faction as per our treaty, but the process was rushed and did not go through the official channels. We want to stress that we stand in favor of fair trade, and that any and all accusations of industrial espionage are completely baseless.
To convince you of our good intentions, we offer you a gesture of trust and goodwill by presenting you with not one, but two technologies that you do not currently have. There is a high chance that you are already researching one of them, so accepting the offer would allow you to redirect the efforts of your scientists towards different goals. We would recommend to maintain focus on Exploration techs, since we would be interested in trading more of them with you later.
Do note that the offer is limited, since you are 1 turn away from a breakthrough. If you do not accept our proposal the moment it appears (that is, before the scientists submit their report), you will waste 8 years worth of research learning something we offer you for free."
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Howell News Flash!
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Immediate World-Wide Planetary Alert
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! No longer available (http://www.youtube.com/watch?v=3fLhuNuatPU#)
University of Planet
+++Central Datalinks+++
Common Access Core
Edition 14//M.Y. 025.0.00.0:01//
To access related information, please click HERE
Summary of Data on Known Survivors
Landing Group 1:
Semi-anarchic grouping. Governance attempted through unscientific principles of mass participation regardless of intelligence. This has quite naturally resulted in widespread superstitious embrace of such nonsense as "equality", "human rights" and "alien artifacts". Reports of high satisfaction and contentment likely due to mass distribution of depressants. Scientific progress low.
Landing Group 2:
The University of Planet. Please refer to University Central Datalinks for reference.
Landing Group 3:
Undiscovered. No verification of alleged "Howellites".
Landing Group 4:
Total anarchic grouping. These survivors have built no more than two bases continually tottering on the brink of starvation. Pseudo-scientific belief of having previously existed in a "cybernetic" community common. Scientific progress low.
Landing Group 5:
Total anarchic grouping. No detectable form of government. Lack of basic infrastructure has prevented researchers from mapping the survivors' bases. Scientific progress uncharacteristically sophisticated.
Landing Group 6:
Undiscovered.
Landing Group 7:
Completely authoritarian grouping. All factors of life managed by central authorities in order to ensure collective survival. Antagonism expressed towards rightful University leadership. Scientific progress low.
Landing Group 8:
Undiscovered. Reports have trickled in of an island based anarchic semi-confederation. Verification pending. Scientific progress unknown (likely low).
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A message to Provost Zakharov of the University, broadcast through open channels.
"Greetings and salutations to the vanguard of the scientific progress, Provost.
Please be assured that our conflict is a product of an honest mistake, the one that we do not intend to drag out. Let it be known that we come in peace, and... Ah, who am I kidding?
Vendetta upon you and your faction, Provost! Anarchy for all! LeT tHe ChAoS rEiGn!!" :mad:
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A message to Chairman Yang of the Hive, broadcast through open channels.
(https://s20.postimg.cc/t50ab2hh9/8861074.png)
(https://s20.postimg.cc/gg5zrebct/Total_War.png)
Well... That escalated quickly.
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By 2128, more student protests have erupted at Copernicus Canal (i.e. I bought it), and I got asked where did the 2nd probe team come from. And then I realized there wasn't a simple answer to that question. So I just wanted to share how this cluster**** came into being, because it was both planned and accidental in equal measure.
It started in the early 2120s, a few years after I first discovered CEO Howell's HQ. Naturally, infiltrating him was the first thing I did, and sending all available probes (by which I mean 'two') to loot the techs was 2nd. I could get the techs by trade (and ended up doing so anyway, by compensating for what was stolen), but probes were a contingency plan in case I were to be refused. One of them stole the tech - that is the incident I was referring to in this thread, - while the other lied in wait until he has researched something else. At this point I had no plans for war whatsoever.
The University, though, was always intended to be a target. Seriously, you do not place a faction with ++PROBE next door to a faction with --PROBE and expect anything different. Make that a very dangerous faction with great research capabilities, good weapons, access to Mount Planet and Seafaring, all the while eyeing my prospected land for potential base placements (we were competing for the same spots, which is why my third base on the continent was placed suboptimally - I didn't know how much time I have left to make a territory claim) - and the outcome was all but decided. So I was preparing for war with Uni the moment I met them, and I knew the war would be waged with probes.
So I sent a scout to Howell's continent, way too far from his HQ to be a threat, to attack a Fungal Tower I spotted on the shore, because I needed money for the war with University. I only intended to collect a few pods in Howell's territory, and then die to a stray mind worm once the scout's luck runs out.
I was also planning to set up more bases closer to University, to allow my probes easier access inside their territory. However, a transport foil carrying a Colony Pod from my starting island encountered an Isle of the Deep, and had to be swiftly rerouted towards the nearest land, which happened to be Howell's continent.
By then, the plan became thus: set up a permanent foothold in Howell's territory to steal his techs and have probes remain on the same continent. Don't outright attack him, and if he tries to attack instead, mind control his units. The probe I hid near Howell Interstellar was meant to stay put until my outpost was built.
(https://s20.postimg.cc/qcg9iivwd/Howell_2125_start.png)
However, Howell began preparing for war - or at least for active defense - and rerouted his production to 2-1-2 Rovers. If he had a rover by the next turn, my probe could get deported, or my intended outpost base could get wiped out before it produced a probe to defend. I could not wait anymore, so I gave the order to delay the Rover production by whatever means necessary. Thus my Veteran probe got the Commando promotion by blowing up the Recycling Tanks, and got teleported to the Opticommons base... right next to the University territory.
(https://s20.postimg.cc/qnxpvaccd/Howell_2125_end.png)
My Elite probe team that stole Howell's tech earlier was already boarding a boat. You can see the Commando probe, fresh from Howell's continent, sitting in the base with its moves expended. That was year 2125.
By year 2127, the Elite has successfully disembarked from the transport, and was preparing for an assault on Outremer Field Research:
(https://s20.postimg.cc/v79ygsu7x/2016_11_12_203801.png)
The assault cost me 93 credits. Pretty cheap, all things considered! The attack was timed - the base was about to grow in size, and size acts as a cost multiplier. I was not keen on paying 186 credits, so I had to strike this year if I was going to achieve anything at all.
Through an earlier infiltration I knew the locations of the University bases, and knew the Copernicus Canal is located right next to the OFR. It was building a Colony Pod before the attack (and was 2/3 done), but I knew it'd be rerouted towards military units. If the Uni builds a 4-1-2 HI-laser rover there, I'll be toast since I have no military to reinforce the captured base. So I had to capture Copernicus Canal next turn. But how?
The Commando probe was ready to board the transport foil, but it only had 2 moves, and disembarking takes 1 of those. If only it had 3 moves, it could use the first to disembark, the 2nd to enter OFR, and the third one to move across the road right into Copernicus Canal. Therefore, I have expended 40 credits to change my government form to Fundamentalism... just to have a single unit move faster, because it was critical to the campaign.
Next turn (or should I say, this turn), Copernicus Canal has fallen. It cost me 172 credits to get it (which is a ridiculous amount - how come it costs TWICE as much as OFR even though it is farther from HQ!?), but at least I won't have to worry about Uni's counter-offensive for a few turns.
Meanwhile, on Howell's continent the scout that was never meant to be an attacking unit found an undefended base located in the Garland Crater. It was too good of a prize not to take.
(https://s20.postimg.cc/4xkak9iwt/2016_11_12_203541.png)
However, it served another purpose. I knew Howell has completed his 2-1-2 Rover prototype, and it was moving to intercept me. By looking at the unit's orientation on the support tab, I could guess its approximate position. So I moved my own Rover behind the scout so that it could ambush Howell's once Howell kills the scout. For the moment, the base is safe, but there are more military units built by Howell every turn. We'll see how long it'll last.
There they are, the chronicles of this war. A bunch of coincidences and plans overlapping into one fine mess. if not for the IotD, I would not be at war with Howell. If not for Howell's cautious response to build his rovers, I would not order my 2nd probe to strike prematurely, and probably wouldn't be wandering the Garland Crater trying to bait them out either. If I didn't strike prematurely, I would have kept the 2nd probe on Howell's continent, and not had it teleported right next to the Univerity, where it ended up changing the course of war. ::)
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To think I chose University over Free Drones with the hope of "probably not starting next to the Data Angels".
(http://laurelandhardycentral.com/features/sons01.jpg)
Here's another fine mess you've gotten us into.
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What. The. Hell.
There is a 2-1-5 foil sitting right at Citadel of Antiquity.
(https://s20.postimg.cc/f3xy0d9ml/Bug_1.png)
But the unit tab shows 0 (zero) active units, and only 1 in production (at the Uni HQ).
(https://s20.postimg.cc/o08q4b08t/Bug_2.png)
I thought Uni didn't have ships! ???
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Hmmm... now whatever happened to that Comm Cabler I'd ordered in University Hall? Not sure how I'm supposed to fight teleporting probe teams.
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Attention All! Attention All! The Glorious Leader Speaks!
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The production quality of these images is fantastic. I'm really getting a kick out of the humour of this, its absolutely delicious.
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Kind of you to say. We've more people posting than last time. Am also enjoying what they have to say.
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! No longer available (http://www.youtube.com/watch?v=UcsbYR7SMMw#)
University Central Datalinks are currently unavailable. Please try to login later.
(https://media.giphy.com/media/3oriNWl57icQ1loFkk/source.gif)
We hope you have not been inconvenienced!
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Breaking DataJack Atrocity News
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+++ Initiating Broadband Transmission +++
All Landing Groups Checking In
(http://alphacentauri2.info/official/SARATOVCOLOR.jpg) Excellent. We now have live comm uplinks with all surviving landing groups. Hold it there, we've a bit of static. I can filter it out by adjusting the file size...
(https://upload.wikimedia.org/wikipedia/en/0/0e/Thurston_Howell,_III.jpg) Never mind that. Let's get down to business.
(http://alphacentauri2.info/official/LALCOLOR.jpg) Exactly. We need to deal with the international criminal organization calling itself the "Data Angels". I propose re-designating them as an international terrorist organization and imposing sanctions.
(http://alphacentauri2.info/official/INFOGIRLCOLOR.jpg) My team is working on exposing them even now. Send more energy credits to fund our efforts!
(http://alphacentauri2.info/official/SARATOVCOLOR.jpg) ...tinker with the frequency...
(http://alphacentauri2.info/official/infogirlr.gif) What are you doing? Stop! No! ...Rosebud...
(http://alphacentauri2.info/official/SARATOVCOLOR.jpg) Better already.
(http://alphacentauri2.info/official/LALCOLOR.jpg) We're going to have to do something about her. Something permanent.
(http://alphacentauri2.info/official/YANGCOLOR.jpg) Captain Garland considered her the most dangerous individual on the Unity.
(https://upload.wikimedia.org/wikipedia/en/0/0e/Thurston_Howell,_III.jpg) We must act immediately to root out all agents of this corrupt cartel. They must not be allowed to imperil legitimate business interests any longer. We must ensure they cannot return to attack us again.
(http://alphacentauri2.info/official/saratovr.jpg) Thurston, you're taking up too much bandwith.
(http://alphacentauri2.info/official/PIRATECOLOR.jpg) Worthless landlubbers. Fine, I'll handle this.
(http://alphacentauri2.info/official/LALCOLOR.jpg) We cannot afford to neglect the safety of the civilians in Landing Groups Four and Five. Besides, the U.N. charter forbids the death penalty.
(http://alphacentauri2.info/official/YANGCOLOR.jpg) Not to worry. My workers have already built a "special rehabilitation center". Data Angel agents will be afforded all due comforts while undergoing reeducation.
(http://alphacentauri2.info/official/LALCOLOR.jpg) I'm pleased to see you remembering humanitarian concerns. We have only one more matter to discuss:
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The world moved on since then, but historians might appreciate the archive of M.Y. 2135 DataAngels news podcast.
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Democracy in Action
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No picture due to all visual images being marked classified and burnt to prevent Data spy sabotage.
Original property investors heading to mount planet area were mislead by Data Spy into Fungal Patch and set on fire. The Human Hive however has hastily healed harm and headed back to Mount Planet. The Data Spy launched a full assault into the killing grounds separating the paradise of the Human Hive from the toxic misinformation of the Data Lands. The Data attack began successfully by destroying Hive rover teams that were conducting peaceful science experiments. Do not mourn for the fallen though. They were forcibly drafted knowing they were expendable and died as such. Their sacrifice left the Data forces open to counter attack which the Hive forces conducted and utterly defeated them on the field of battle. The Killing Ground is now littered with the dying corpses and smoking wrecks of the Data Forces.
The Glorious Leader is dedicated to the peaceful Hive rule of planet and will punish any such who oppose his benevolent rule!
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DataNews Podcast, M.Y. 2144
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A bit of OOC comments.
Me and Hive are actually closer to each other than me and University bases. There are 16 tiles separating my HQ and the closest Hive base, Chairman's Burrow, but 20+ tiles between DataHQ and Outremer Research. It's just we've been locked in combat over Copernicus Canal for so long - and the base itself is so vital to my operations - that most of our clashes occured on the far border and reinforcements had to be sent around the Planet the long way.
This operation was put in motion in 2138, when I finally finished building RecCommons on my tiny island, and used all of my Alien Artifacts to build units and transports. I have collected about 7 of them during the game, and most of them were used to build units and fuel conquests. The first wave of artifacts were transformed into 2-2t-2 rovers in the late 20s - to fight while their HPs last and then be disbanded into better units. By the time of this offensive I only had 3 artifacts remaining. So I turned them into 4-2-2 rovers and sailed, hoping that they will arrive unmolested.
The election of Shorty as a Planetary Governor made me a bit scared that the plan will get discovered, but either he didn't notice, or they didn't communicate.
Shorty himself has been busy as we are engaged in a back-and-forth war over the PeaceKeepers' HQ. I have built a base on an island that gives me perfect access to Shorty's continent, and have been harassing his production ever since. However, I have made the stupidest blunder in the game that has cost me the offensive. In 2142 I have made my boats move and bombard his infrastructure before I moved my probe foils. Imagine my dismay when I discovered there were two boats hiding a few tiles away. I have lost my probe foil, a transport, and a combat vessel due to this mishap, and had only 1 probe left to run disruption missions, which clearly has not been enough to prevent more defenders from being built. Eventually I was pushed off the continent, and there is now an uneasy ceasefire between us due to lack of units to attack with.
Pirates are... somewhere away, in a different hemisphere, and I have no clue what they are doing. They are the only faction I don't have a vendetta with, but seeing how they are pacted with everyone else, and I am at war with everyone else, chances are it does not last.
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It is over.
We've yielded to the hacker hordes, granting Nevill victory once again. Well done, sir.
We've all resigned and converted the save file to a scenario. Anyone who wishes to look at our map more closely can open the Cyborgs with the password "rofl_KAPL" and then switch on the scenario editor for a complete look. The bases are a little off but you'll get the general idea.
Enjoy!
Templates: 1:
Printpage (default).
Sub templates: 4:
init,
print_above,
main,
print_below.
Language files: 4:
index+Modifications.english (default),
TopicRating/.english (default),
PortaMx/PortaMx.english (default),
OharaYTEmbed.english (default).
Style sheets: 0:
.
Files included: 31 - 840KB. (
show./index.php, ./Settings.php, ./Sources/QueryString.php, ./Sources/Subs.php, ./Sources/Errors.php, ./Sources/Load.php, ./Sources/Security.php, ./Sources/Subs-Db-mysql.php, ./Sources/PortaMx/PortaMxLoader.php, ./Sources/PortaMx/PortaMx.php, ./Sources/PortaMx/PortaMxIntegrate.php, ./Sources/PortaMx/SubsCache.php, ./Sources/PortaMx/LoadData.php, ./Sources/PortaMx/SubsCompat.php, ./Sources/Subs-UsersOnlineToday.php, ./Sources/shop2/ShopHooks.php, ./Sources/Subs-BBCodeWithStyle.php, ./Sources/Subs-FancyPosts.php, ./Sources/Subs-TeamPage.php, ./Sources/Subs-TopicRating.php, ./Sources/OharaYTEmbed.php, ./Themes/default/languages/index.english.php, ./Themes/default/languages/Modifications.english.php, ./Themes/default/languages/TopicRating/.english.php, ./Themes/default/languages/PortaMx/PortaMx.english.php, ./Sources/PortaMx/Class/System/PortaMx_BlocksClass.php, ./SSI.php, ./Sources/Printpage.php, ./Themes/default/Printpage.template.php, ./Sources/Aeva-Embed.php, ./Themes/default/languages/OharaYTEmbed.english.php)
Queries used: 14.
[Show Queries]