Alpha Centauri 2

Community => Recreation Commons => Topic started by: Buster's Uncle on May 14, 2016, 05:55:00 PM

Title: Civ 6
Post by: Buster's Uncle on May 14, 2016, 05:55:00 PM
Just because most people don't read everything - Civ VI was announced the other day for 21 October release.  I wasn't sure I was going to do anything but a news item and spreading that around on Facebook on a day I didn't feel like it - half because the site's Facebook page was freshly due a new news item to keep the traffic checking by.

But Uno -who I was going to love forever anyway, but now I've committed myself with a promise- volunteered to take point, so I did throw up a new dedicated subforum.

Hey - please go comment and post there as much as you can bear to.  We're not giving this thing the full-court BERT got with the logo and top of the root, not least because 6 is a lot further off-mission for AC2, but frankly, I think not even the Civcentration Camp is rupturing itself even with active official support and their large membership, and WPC and Poly aren't even trying as hard as we are.  Seems like near 100% of everyone is feeling twice-burned, forever shy.

But you never know, and any Civ game, even a bad new iteration, draws Our Kind Of People.  Worth a better-than-just-cursory effort even if it turns out to suck - and it might not suck...

So, you know - we can talk about related community and community-building issues in this thread, but talking about the game, hopes and doubts for same, reacting to news about, what have you - the folder ain't hard to find and do me a solid talking there, not here, thanks.

Now to go post the same thread in one or two other folders for the same reason...
Title: Re: Civ 6
Post by: Rusty Edge on May 14, 2016, 07:29:41 PM
I quite agree about it drawing out our kind of people.

I also agree that it probably won't suck...after a couple of patches.

I like what I'm reading about diplomacy, in that the A.I. leaders have a rational/historical  basis for
liking or disliking you. Namely rivalry. If you are competing with them for most popular among the city states, most wonders, etc. They will dislike you.

That makes way more sense than "I hate you because you're human" for all of them, and it being a matter of degree.
Title: Re: Civ 6
Post by: ColdWizard on May 14, 2016, 10:07:20 PM
I'm marginally more interested in the new Star Trek tv series (that I have no interest in) than I am in Civ6. Civ4 Complete was the best Civ and I still barely played it.
Title: Re: Civ 6
Post by: Buster's Uncle on May 15, 2016, 12:04:04 AM
I'm intensely interested in drawing Our Kind Of People.  Full stop.

I haven't even played SMACX in I don't remember how long, literally.  I play the forum game -pretty doggon high difficulty level setting at that, an old game that was a commercial flop at the time, for all that it's good- and I always remember What 5 Did To Us All.  I never believed in BE, never not for a second.  I don't believe in 6.  -But we got some profit off the BE excitement, make no mistake, mostly in oldtimers remembering SMACX and dusting it off.  We'll end up with a few extra members off 6 - and it might not suck and we might get a little 6 community going out of it.  We were actually in danger of having steady BE people until it released and mostly disappointed.  Sucking killed that, but there was people profit anyway.
Title: Re: Civ 6
Post by: Buster's Uncle on May 20, 2016, 02:03:17 AM
Somebody elsewhere was good enough to make an observation in the middle of the night that our Civ 6 folder is three guys spamming - which is bull in both parts.  Which three of the commenters in there?  What spam?  -I am pretty sure that no one participating thus far is a woman, so the guys part isn't a lie...

-But, I would like more people in the most active Civ6 in of a forum in our circles that doesn't start with a "C" - and has threads that aren't Instantly Long, so you can actually have a conversation...
Title: Re: Civ 6
Post by: Oerdin on May 23, 2016, 10:41:42 AM
It is more of there isn't a whole lot of new info available so other than posting links to different articles with the same information there is not a lot to do.   I suppose,  if I wanted,  I could go to poly and make threads like "which civilizations do you want to see in Civ 6?"  But that seems a bit like masterbating to me.   Besides,  I have started enough threads and would like to see other posters step up a bit so it isn't a solid wall of threads by Dinner.
Title: Re: Civ 6
Post by: Dale on May 23, 2016, 12:41:43 PM
To be honest with you, I'm just not that excited for the game.

Which leads to I'm not that interested in investing that much time into generating traffic. After civ 5 and BE I'm just not into it.
Title: Re: Civ 6
Post by: Buster's Uncle on May 23, 2016, 01:15:21 PM
I'm actually spending more time on benign forum politics than 6 here.  -We already had the BE plan here, and are following it - not everything to do while the news is a little sparse and there's so little to work with for avatars.

O, what you need is a partner - being me, I've come up against that same thing where I worried about having too many of the last posts showing.  One guy dedicated is infinitely better than nothing, but TWO guys can have a conversation; if another member would jump on the bus the way you have at ACS, you have ballgame going.

And protip: Aeson's stopped using Poly's Facebook page, so I've been abusing it frightfully when I was promoting stuff on Facebook.  If someone was to get him to allow them access, a powerful promotional tool is going to waste, crying out for some news threads to be linked...  I need to point out same to Nik; WPC's page has been dead almost seven years now, except my promotional spam...
Title: Re: Civ 6
Post by: Oerdin on May 24, 2016, 05:21:56 PM
To be honest with you, I'm just not that excited for the game.

Which leads to I'm not that interested in investing that much time into generating traffic. After civ 5 and BE I'm just not into it.

BE and Civ 5 were pretty much stinkers compared to the Master Piece which is Civ 4.   Sadly,  Firaxis seems determined to change everything good and keep the disfunctional bad parts.
. Wrt the poly facebook site I believe it is here and it hasn't been updated since 2014.

https://m.facebook.com/apolyton/
Title: Re: Civ 6
Post by: Buster's Uncle on May 24, 2016, 05:36:44 PM
https://www.facebook.com/apolyton/ (https://www.facebook.com/apolyton/)  -I get 19 January 2015.  Aeson ain't the most trusting guy in the universe, but you've definitely earned a shot at all the FB promotion you care to do, so just ask him for access to post as the page on the page for as long as you care to push 6.
Title: Re: Civ 6
Post by: Oerdin on May 26, 2016, 12:33:00 AM
Well,  poly crashed today and so far it seems they lost every thread and post going back to February including the entire Civ 6 forum.   :lol:
Title: Re: Civ 6
Post by: Buster's Uncle on May 26, 2016, 12:33:47 AM
Oerdin?  Know anything about the Facebook link-post on the Poly page about four hours ago?
Title: Re: Civ 6
Post by: Oerdin on May 26, 2016, 02:40:11 AM
I haven't looked.

Edit: Now that I looked it seems Aeson posted that on facebook.   Sadly,  it happened on the same day they had a failure of the database deleting both the Civ6 and Civ 5 subforums.   They also lost fpur months of OTF threads and posts.   

I hope they can recover.
Title: Re: Civ 6
Post by: Buster's Uncle on May 26, 2016, 02:46:30 AM
Yep.  -My Spider Ghost Snake Man theme song post is dead dead dead.

-Also, seriously - you had a heck of a lot of hard work for the community disappear, and that just sucks SO hard. :(
Title: Re: Civ 6
Post by: Buster's Uncle on May 26, 2016, 04:11:08 PM
O, what you did for Poly 6 wasn't wasted, you know - you started something that turned it into a real subforum worth looking at -You.  You did that- and the momentum created didn't disappear, it was only dampened.  Get back to work :whip: Seriously.  It was still worth it. ;nod

Respect to you, sir.
Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 02:54:52 AM
We've reached a point already in the pre-release cycle that was death to efforts last time to get something going with BE - no dang news coming out.  I mean, after flooding for a few weeks after the announcement, this is the eighth day in a row with nothing.  Not good marketing strategy, if you ask me, and just murder on building something in little places like this.

I really wish they wouldn't do that.

I'm doing what I can with pacing out the posting of avatars -and the new banner logo is a spinoff of fooling around with the Atlas image; that's the top of Earth fungused-up- but my little related art projects aren't going to draw a community.

What we need is more conversation.  If you're not Rusty, go have a glance at the news already up and try to think of something to say in reaction.  -And there's always the perennial Your Civ VI Wish List. (http://alphacentauri2.info/index.php?topic=17904.0) thread.

-And there's this, as far as another bit of bells-and-whistles:
(http://alphacentauri2.info/BU Junk/AC2LogoSpaceCiv6.png)
I'm thinking about what a Civilization VI forum theme/logo ought to look like.  Atlas as the background is a gimme, but I'd like more ideas and suggestions about the color scheme and icons.  A look at the 14 themes we have will give you some idea of what sort of thing is doable, at least with my skillset...  When I have something decent, I'll set the 6 subforum to default to it so it'll look cool to the lurkers.

-So please; see what you can do to make a little conversation that isn't just me posting art...
Title: Re: Civ 6
Post by: Lorizael on June 11, 2016, 05:14:11 AM
Well, E3 is coming up, so I'm sure there'll be new stuff then.
Title: Re: Civ 6
Post by: Rusty Edge on June 11, 2016, 06:23:55 AM
Well, E3 is coming up, so I'm sure there'll be new stuff then.

What it amounted to last time ( V) civilains just got a chance to play the same  scenario as the game fanzine guys. They observe a little more, and there's more activity / discussion without more substance.
Title: Re: Civ 6
Post by: Valka on June 11, 2016, 10:04:53 AM
I can't resist posting in the thread at CFC about whether or not Canada should be a civilization. There are a surprising number of Canadians there, and it does feel a bit lonely at times in OT, with warpus as the only other Canadian who posts regularly (a few others show up from time to time, but not reliably). And it reminds me of the first thread I ever got involved in over there that ended up closed due to all the arguing (the moderator assured me it wasn't my fault).

But otherwise, I have no plans to play Civ VI. I'm still playing Test of Time, and after I post this, I've got a couple of Goblin cities to take over...
Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 11:30:46 AM
Other Games. ;nod
Title: Re: Civ 6
Post by: Valka on June 11, 2016, 11:55:21 AM
I take you mean "Other Games" here, since Test of Time falls under the Civ II forum over at CFC. I still post there occasionally.

A Goblin Sorcerer just killed my Stygian Rider...  :mad:
Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 11:59:33 AM
I DO mean Other Games here.  You're talking to a II-head, y'know - and not the only one here.
Title: Re: Civ 6
Post by: Unorthodox on June 11, 2016, 03:21:09 PM
I don't like the idea of a special theme just for the 6 forum.  I run chilled for a reason, and I assume any non default users run theirs for a reason, too. 

Now, a 6 option for everyone, I don't know.  Don't like background pics in my forums, but a nice header would't be misplaced.  Otherwise I think you try to copy the UI style with borders, colors and maybe even icons.
Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 04:54:58 PM
If I understand how it works, you'll still be in The Chilling - it's a default thing that should only affect lurkers and members in the default theme...

Yeah - I was thinking about going over screenies again and saving all the UI elements I can pick out.  -Just the Atlas color scheme has not worked out all that well for CFC; on the other hand, I dunno about a landscape green everywhere.
Title: Re: Civ 6
Post by: Valka on June 11, 2016, 07:27:17 PM
I don't blame the people who are upset with the Civ VI theme. While I like cheerful colors, the simple fact is that peach and yellow clash, as they're not in the same color family and they're not contrasting. It's like stirring peaches and mustard together... it doesn't really work. And the red buttons don't work for me, either.

Title: Re: Civ 6
Post by: Unorthodox on June 11, 2016, 07:35:53 PM
I don't blame the people who are upset with the Civ VI theme. While I like cheerful colors, the simple fact is that peach and yellow clash, as they're not in the same color family and they're not contrasting. It's like stirring peaches and mustard together... it doesn't really work. And the red buttons don't work for me, either.



Yeah...I'm not good at this stuff.  Meeting with the designer yesterday proved how bad I am.  So, I'll take Valka's word it's bad. 
Title: Re: Civ 6
Post by: Rusty Edge on June 11, 2016, 07:49:17 PM
Funny. I look at CFC and think " That's harsh on my eyes, I think I'd like to drink some peach juice."

Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 07:52:30 PM
...They got - unfortunate - taste in logos, too... ;)
Title: Re: Civ 6
Post by: Valka on June 11, 2016, 08:00:12 PM
Funny. I look at CFC and think " That's harsh on my eyes, I think I'd like to drink some peach juice."
I had a similar reaction. I have some peaches in the cupboard, and my grocery store had a sale on pumpkin pie last week.

I opted for the blueberry pie, though. And no, it's got nothing to do with the fact that I've used the Dark Blue theme there for many years.
Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 09:49:52 PM
Well, if we're gonna be on about CFC's tepid 6 themes instead of talking about what a good one here would look like, riddle me this, batchums:

(http://alphacentauri2.info/BU Junk/CFCLogoCiv6.png)

-Not worth even acknowledging I went to the trouble?

(http://alphacentauri2.info/BU Junk/CFCLogoCiv6bare.png)
Title: Re: Civ 6
Post by: Valka on June 11, 2016, 09:58:04 PM
I thought you did a fine job.  ;b;
Title: Re: Civ 6
Post by: Buster's Uncle on June 11, 2016, 10:52:28 PM
Post there and say so?

I think so, too.  And imitating the light bit surrounding the letters in "Fanatics Center" to work on a transparency that can be thrown over any color background was no picnic, let me tell you - fortunately, I did most of the work last summer, making the AC2 logo for the Fake CFC theme...
Title: Re: Civ 6
Post by: Valka on June 12, 2016, 07:42:33 PM
Post there and say so?

I think so, too.  And imitating the light bit surrounding the letters in "Fanatics Center" to work on a transparency that can be thrown over any color background was no picnic, let me tell you - fortunately, I did most of the work last summer, making the AC2 logo for the Fake CFC theme...


Psst: http://forums.civfanatics.com/showpost.php?p=14309852&postcount=65 (http://forums.civfanatics.com/showpost.php?p=14309852&postcount=65)
Title: Re: Civ 6
Post by: Buster's Uncle on June 12, 2016, 08:04:28 PM
Congratulations - 14 logo images I've generated in the last five days, not counting various versions of the one at the top of the page here for various themes --- and you're only the third person to say anything nice anywhere.  Gotta love th' CFC, where they'll focus group-think an innovation clear to death, but nary a word out of thousands about attempting something basic and nice...

(-The big version of the Atlas Centauri image [it embiggens]
(http://alphacentauri2.info/BU Junk/Atlas1560x800AC.png)
is another matter, on Facebook where I made it the AC2 page's new cover photo - and it's drawn a record number of eyeballs...)
Title: Re: Civ 6
Post by: Valka on June 12, 2016, 08:13:01 PM
As well it should. That's beautiful work.
Title: Re: Civ 6
Post by: Buster's Uncle on June 12, 2016, 08:25:26 PM
I peed away hours last night trying to wrap the logo around the globe in 3D - no luck, so far.


Incidentally, I've got seven big screenies with interface elements showing up in GIMP - I just got distracted making avatars, first.  Three to go, then I start studying in interface and cutting out elements I might use somehow somewhere in a Civ6 theme...
Title: Re: Civ 6
Post by: Dale on June 12, 2016, 08:43:31 PM
Sorry, but I don't see the point of sites having to change logos. Cadbury don't change purples just cuz they're releasing a new chocolate bar.
Title: Re: Civ 6
Post by: Buster's Uncle on June 12, 2016, 08:46:38 PM
Cadbury designs a whole new package for the new bar, you diplomatic/marketing genius.
Title: Re: Civ 6
Post by: Dale on June 12, 2016, 11:51:08 PM
Which is akin to a theme, or skin.
Title: Re: Civ 6
Post by: Buster's Uncle on June 12, 2016, 11:55:24 PM
[blinks]  If you weren't taking a whiz on hard work, I might be interested in schooling you.

Fun Fact: I'm totally not interested.
Title: Re: Civ 6
Post by: Dale on June 12, 2016, 11:58:52 PM
Ahhh I see how this works.

Opinions only count when they agree with you.  Quite CFC'ish of you.  It's the whole dumb [Sleezebag] alias thing again.
Title: Re: Civ 6
Post by: Spacy on June 13, 2016, 12:04:55 AM
I peed away hours...

You know, when I taught at the art school, it was never really a written down rule, but something that was just understood... urination on projects generally results in poor quality work!

:D

For that curving text, just change the font size and if Gimp (or whatever tool you are using) doesn't allow for curved text, you can always put each letter on a different elevation in a different text block to get the curve in.  Won't be perfect, but if you really were trying to get it to curve around the sphere, you wouldn't be able to read most of it anyways as you would be seeing the letters edge on anyways.  The curve should suffice for your needs I would think.

Although I don't see the need for new arts (I kinda like the existing for most of the sites) it is cool that it has given you a new inspiration and is allow you to experiment and have fun!
Title: Re: Civ 6
Post by: Buster's Uncle on June 13, 2016, 12:17:39 AM
I already tried that - believe me, over two hours of tweaking put me to bed too late last night.  If I go back to that, I need to put a box around the lettering, as a guide to getting the curves right; the top line beginning and ending with As threw me off.

I may move Atlas' hand, too, to make more room near the equator.


It's true about the experimenting - after all these years of computer art, I'm still learning technique.  I didn't start the space Atlas with any purpose in mind, but inspirations happen when you're being creative, and sometimes they pay off.  Presentation matters.
Title: Re: Civ 6
Post by: Buster's Uncle on June 13, 2016, 04:34:53 PM
As I've been cutting out 6 interface elements from screenies, I think the attached is something I can base a lot of the look of a theme around...
Title: Re: Civ 6
Post by: Unorthodox on June 13, 2016, 05:42:24 PM
That'd make for a slick theme, IMO.  I might even switch to such a one. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 13, 2016, 07:14:42 PM
I need to keep cutting things out - but dullish gold/brass borders and buttons, black background, seems to be the dominant interface color scheme.  We're a bit over-supplied with dark themes, but I think once I copy the default and start messing with it, seeing what I can work in where and how it fits - yeah; I can work out something pretty slick...

(Click on that second one to get it with the transparency showing...)
Title: Re: Civ 6
Post by: Dale on June 14, 2016, 01:15:58 AM
That's a really nice colour scheme.  Like Uno says, would probably switch to that.
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 02:20:36 AM
:D

I'm on it gentlemen.  -It'll probably take a week of fiddling, but I think I'll go ahead and install so inter5ested parties can follow and make suggestions...
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 04:08:05 AM
(http://alphacentauri2.info/MGalleryItem.php?id=1167)

(http://alphacentauri2.info/MGalleryItem.php?id=1168)

...I've got one more border to try...
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 04:59:00 AM
I think we have a winner.

(http://alphacentauri2.info/MGalleryItem.php?id=1169)



Going to bed, now.
Title: Re: Civ 6
Post by: Valka on June 14, 2016, 05:37:17 AM
 ;b;
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 05:11:06 PM
(Embiggens a little)
(http://alphacentauri2.info/MGalleryItem.php?id=1185)

One more thing to try...  This is gonna take a while...
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 07:28:39 PM
(http://alphacentauri2.info/MGalleryItem.php?id=1186)

I think I'm done with the logo - but certainly interested in feedback...
Title: Re: Civ 6
Post by: Valka on June 14, 2016, 08:54:37 PM
Gold & silver vs. gold and copper...
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 09:18:44 PM
I dunno - the copper lettering almost works, but I'll probably change it back.  That last also has a lot more Atlas, as per GodKing's suggestion, which I figure I'll keep.

-It's all pretty steampunk-looking, ain't it?
Title: Re: Civ 6
Post by: Dale on June 14, 2016, 11:45:09 PM
(http://alphacentauri2.info/MGalleryItem.php?id=1186)

 ;b;
Title: Re: Civ 6
Post by: Buster's Uncle on June 14, 2016, 11:51:34 PM
;spock


I've commenced work on the theme:  http://alphacentauri2.info/index.php?action=theme;sa=pick;u=2210;th=68;d4ed5c85=3d7cbd6119969f727023f39ee2e74dbe (http://alphacentauri2.info/index.php?action=theme;sa=pick;u=2210;th=68;d4ed5c85=3d7cbd6119969f727023f39ee2e74dbe)

Just the last logo with the sliver letters put back is the difference thus far from the default.  I'll be a good week working on this...
Title: Re: Civ 6
Post by: Dale on June 15, 2016, 10:34:54 AM
Looks great so far.  Good job.

I won't offer suggestions as it's obvious where changes are needed.  Just let us know when you want real feedback.
Title: Re: Civ 6
Post by: Buster's Uncle on June 18, 2016, 02:36:43 PM
...I'm working on how to do something with the postbit and I think I'll be ready for input today, especially about colors of the indexes and post fields, something I've yet to decide.

Remember, if you're following the progress of the theme, refresh often to see the background art changes...
Title: Re: Civ 6
Post by: Buster's Uncle on June 20, 2016, 02:13:07 PM
ready for input today, especially about colors of the indexes and post fields, something I've yet to decide.
;nod
Title: Re: Civ 6
Post by: Buster's Uncle on June 21, 2016, 01:45:46 PM
Feedback/input!

I haven't made much progress on the postbit thing, but I can do that at any time.  Let's have some ideas about index and post field colors...
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 04:40:18 PM
Okay, what I'm going to try -if no one has any suggestions- is two tones of parchment color, to match the background of the info center at the bottom of the root and the reply box frames, for the index background colors, and two very almost-black tones of blue and cyan for the post backgrounds w/ white letters.

-Not real sure about that last, but not enough black(ish) to match the interface yet...
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 06:09:28 PM
Is the preview accurate, or do I have to switch to it to see what the hell you're talking about? 
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 06:45:11 PM
The preview should be accurate if you haven't checked the theme for days -and/or refreshed- but it only previews the themes page, doesn't it?

-Unless you're talking bout the thumbnail for the theme, which is terribly behind...
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 06:53:02 PM
Yeah, too bright for me, still. 

Not a fan of the green in the background, and I understand you're against ANOTHER dark, but I like the idea of the new hand drawn fog of war ish colors for the main body and background. 

If there was a screen of just the background map, (or even a fakeit off the videos), maybe that as the background. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 06:59:55 PM
Hmm.  Find me an image(s) of what you have in mind - it's sounds good, but the theme's going to be mighty brown like that, bar changing the ideas for some other stuff (the indexes and post colors I haven't changed yet, obviously)...
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 07:07:17 PM
Watching the trailer video...I'm thinking maybe even a real oldschool map instead of something straight out of the screenshots.  But, they've clearly focused on the whole map aesthetic for everything... 

https://www.youtube.com/watch?v=qvBf6WBatk0 (https://www.youtube.com/watch?v=qvBf6WBatk0)
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 07:09:09 PM
So, just running with the map idea....what about some oldshool maps.

Too busy, but along these lines. 
(http://upload.wikimedia.org/wikipedia/ang/c/c1/Ancient_map.jpg) 

Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 07:13:30 PM
(http://upload.wikimedia.org/wikipedia/commons/9/9e/1778_Bellin_Nautical_Chart_or_Map_of_the_World_-_Geographicus_-_World-bellin-1778.jpg)
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 07:15:56 PM
Whoah.

I've pasted those last two into GIMP, and will try them.  -It's going to show the margins more than the map, you know; no way around that.
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 07:17:52 PM
Here's actually a very good candidate: 

(https://acrossdaboard.files.wordpress.com/2012/04/vintage-map.jpg)

https://acrossdaboard.files.wordpress.com/2012/04/vintage-map.jpg
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 07:19:04 PM
Whoah.

I've pasted those last two into GIMP, and will try them.  -It's going to show the margins more than the map, you know; no way around that.

Yeah, it just gives the impression. 

That last one I posted would probably be the best source.  Big original, aged, and fits with the blues and browns well. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 07:21:10 PM
Pasted.

-I've got some work cut out for me...
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 09:32:19 PM
Okay; try it on again and refresh.
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 09:50:40 PM
Still has the green background.   

The reply box/footer area in general looks good (damn good), I assume that will make it's way up into the rest of the body?  (though it looks like you missed the gold borders around the post/preview buttons in the quick reply)

Not a terrible fan of the non-functioning next turn button at the bottom right. 
Title: Re: Civ 6
Post by: Unorthodox on June 22, 2016, 09:52:22 PM
Functionally, it's running better than the Chilling. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 22, 2016, 09:54:53 PM
[ctrl]F5, then.

What browser?  I dunno if I can lick a phone problem.
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 01:54:11 AM
Work problem. Phone looks fine.
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 01:55:02 AM
Other that a minor crop/repeat issue in the header.
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 01:58:46 AM
Chrome looks good (other than the too bright main body)
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 02:08:16 AM
Other that a minor crop/repeat issue in the header.
Is this the discontinuity in the right margin?  Haven't the foggiest what's causing that or how to address.  The map image is the exact width of the page at 100%, and that shouldn't be happening.  -Some repeats on a long page -unavoidable- but not that.
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 02:30:41 AM
The blue navigation hyperlinks are occasionally problematic with the map. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 03:19:58 AM
Yah - my machine started the day feeling great, but got super-sluggish around suppertime, so not much work was goona get done while I waited for pages to load; the legibility issue was one of the first things I noticed when I made your background change, but haven't gotten to it yet...
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 03:36:10 AM
No rush.  I like where it's heading
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 03:37:07 AM
The buttons should be fixed presently...
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 04:04:20 AM
Okay - the buttons are white text on a much darker background now (w/gold borders) - but the only way the do that is to have white lettering in the pulldown buttons and the reply fields.  Cool?
Title: Re: Civ 6
Post by: Spacy on June 23, 2016, 12:28:16 PM
I like.

Is there a way to make the text at the bottom that says where you are in the forums (that I use to exit a page) darker?  With the background as dark as it is, the text for it is fading.  I don't think turning it white will do any good.  It really needs to be darker.  As it is a link it should probably stay blue... although burgundy would probably fit the theme better.

For example, this one is "Alpha Centauri 2 >> Forum >> Community >> Recreation Commons >> Civ 6"
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 01:29:45 PM
Yeah; that's next.
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 01:30:54 PM
Reply box is looking much better. 

Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 04:14:50 PM
...I was wrong, and the background map image is much wider than displays at 100%.  There's a kludge I can do that'll look a little strange at higher rezes, but not terrible, and tone down the problem at regular size, which is what matters most for now.  I'm going to make that background fainter while I'm in there kludging..
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 06:24:11 PM
Okay, check again; I believe I've ameliorated the background discontinuity sufficiently, and the breadcrumbs may be legible enough now...
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 06:30:56 PM
Nicely done.  Now, we just need to get rid of all the accursed white/light grey. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 06:35:28 PM
Oh, we totally will.  And, like, today.
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 09:31:04 PM
Okydoke folks, it's time to put on the 6 theme and tell me if I'm almost done, like I think I am...
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 10:07:01 PM
Hm.  The dark blue doesn't play nice with some of the icons. 

Doesn't bother me, per se, and I'm personally partial to the dark. 

I could see a more tan color akin to the quick reply area (without the graphic) working as well, if someone wanted a light version.   
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 10:10:52 PM
Bumping around more, it's just the "discussion" icon that don't like it.  I don't remember that problem on other dark themes. 
Title: Re: Civ 6
Post by: Unorthodox on June 23, 2016, 10:12:43 PM
Ah.  "The Chilling" doesn't run the "Discussion" icon at all, it reverts to a default icon.  That's why I hadn't noticed. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 10:21:57 PM
There's a transparent background on that default icon, or something; I b'lieve I won't have any trouble fixing...
Title: Re: Civ 6
Post by: Spacy on June 23, 2016, 10:23:44 PM
I like. 

I do like Uno's idea of a tan color for the quick reply box. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 23, 2016, 10:26:04 PM
Okydoke; I can do that.  Next on my list after the icon.
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 02:39:07 AM
Icon's fixed.
Title: Re: Civ 6
Post by: Dale on June 24, 2016, 08:48:43 AM
Reply button looks out of place being a totally different blue to anything else.
Title: Re: Civ 6
Post by: Dale on June 24, 2016, 08:51:14 AM
AC wiki box should be same background colour as the other right side boxes.
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 03:17:51 PM
Reply button is that way because of how it's set up counterintuitively/differently/probably wrong in Curve, which is what I started with.  Surely fixable, but I'm not sure worth the trouble, and tracking down the difference would indeed be troublesome.

I'd noticed that white background on the Wiki box and feel the same way - probably an art issue, but I'll see if I can track it down.  It might be best to knock out a version of the art that fills the box...
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 05:30:12 PM
I like. 

I do like Uno's idea of a tan color for the quick reply box.
He was talking about the color of the index boxes, which are currently dark blue and dark cyan - and a bunch of things are intertwined, so I can't do one color one place and another another place sometimes, like, those colors are also the post backgrounds.
Okay - the buttons are white text on a much darker background now (w/gold borders) - but the only way the do that is to have white lettering in the pulldown buttons and the reply fields.  Cool?
-Also, the reply field is a thing unto itself, but do we WANT a shade of tan for it inside a frame of tan parchment?

-Now, I'm open to swapping the regular index colors with the stickied thread colors -and you can look at the top inside this or any other subforum in the 6 theme to see how that looks- but that's the colors you'll also get with the post backgrounds, and I'm only willing to carry one 6 theme, so we have to choose which, and be content with it that way...
Title: Re: Civ 6
Post by: Unorthodox on June 24, 2016, 08:58:31 PM
Might be an Unocolorblindness thing, but the AC2 background was added to the avatar box sometime in the night, and I can no longer see user names.  Only the titles. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 09:18:00 PM
I'll look into it - nothing was changed except a background added and I fiddled with the text margins a little to fit better; no doubt, it IS a color problem, the parchment background being a sort of dark pale orange.

-It's not incredibly legible for me because of the art design --- I'm going to try changing the text color first.
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 09:24:27 PM
Incidentally, I made a new Wiki logo to fit the box, but that's a strange interface, and it resized - another thing to try IRT that...
Title: Re: Civ 6
Post by: BU Admin on June 24, 2016, 09:26:55 PM
-Okay, the display names was easy enough...
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 09:48:01 PM
I got the Wiki logo to fill all of the box it's allowed to - it's an SMF thing outside theme stuff, and how to do something about the frame is over my head - but at least the white's reduced...
Title: Re: Civ 6
Post by: Spacy on June 24, 2016, 11:19:46 PM
I kinda liked it with the white background on the posts better.  Not sure, but it feels too dark now.  Just call me fickle. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 24, 2016, 11:23:50 PM
...We can certainly go with parchment.  Anyone else?
Title: Re: Civ 6
Post by: Spacy on June 25, 2016, 01:55:42 AM
Background turned grey instead of the yellow parchment color.  Feels cold now. 
Title: Re: Civ 6
Post by: Buster's Uncle on June 25, 2016, 02:53:14 AM
More legible now.  -Kinda central to the idea is understated colors, as the kept the golds muted in in the screenies.  You and Uno are pushing for parchment(ish) colors for the indexes and post backgrounds, and I expect we'll need the contrast - it's gonna be a lot of dull brown if we go that way...


Dale, I managed to make the Reply button less different.  Good?
Title: Re: Civ 6
Post by: Dale on June 25, 2016, 03:10:33 AM
You cant make the colour the same blue as the right column headings?
Title: Re: Civ 6
Post by: Buster's Uncle on June 25, 2016, 03:25:21 AM
I went to some extra trouble to not make them exactly alike - it doesn't have the same hover effect, and the reply button should stand out as the most needed/used/should be easiest to spot, by design.  It's like that in the default theme and most of them..
Title: Re: Civ 6
Post by: Buster's Uncle on June 27, 2016, 01:12:52 AM
Okay, not a lot of feedback like I wanted, but two sorta votes for tan/parchment post backgrounds and indexes.  I'll switch those and the stickied thread colors after I get back in from cat time, as I recall it's not a major job.

-I'm concerned that this'll amount to too much light-medium brown, but we'll see...
Title: Re: Civ 6
Post by: Buster's Uncle on June 27, 2016, 04:01:35 AM
Weellll - I don't hate it like that, that's for sure.

I just need some folks to volunteer opinions 'bout how close I am to being finished...
Title: Re: Civ 6
Post by: Unorthodox on June 27, 2016, 01:08:38 PM
A light theme that doesn't inspire headaches!
Title: Re: Civ 6
Post by: Buster's Uncle on June 27, 2016, 01:20:55 PM
...I'm making a new thumbnail; save the bottom of the postbit background, which I don't know how to do -yet- I'm satisfied...
Title: Re: Civ 6
Post by: Spacy on June 27, 2016, 02:24:15 PM
I like it
Title: Re: Civ 6
Post by: Buster's Uncle on June 27, 2016, 02:38:36 PM
:D

The thumbnail's updated - but refreshing to get that in a timely fashion seems to require going to the faction select page from your profile.
Title: Re: Civ 6
Post by: Dale on June 27, 2016, 11:35:20 PM
Looks good, but the header text and news text is really hard to read.  Or is that just me?
Title: Re: Civ 6
Post by: Buster's Uncle on June 27, 2016, 11:41:49 PM
It's just you.

COLLAPSE that %$#@ at the top - it's ugly and utterly, 100%, superfluous and no way to do anything with it.
Title: Re: Civ 6
Post by: Dale on June 28, 2016, 12:13:28 AM
Open index.php in the editor and search for:

Code: [Select]
< div id="upper_section" class="middletext" >
Change this line to:

Code: [Select]
< div id="upper_section" class="middletext" style="display: none;" >
That will enable collapse on default.  Spaces added to braces so as not to spac out the post.

Title: Re: Civ 6
Post by: Unorthodox on June 28, 2016, 01:33:13 AM
Mine's collapsed by default....
Title: Re: Civ 6
Post by: Buster's Uncle on June 28, 2016, 01:41:30 AM
...That's because you're signed in, and cookies.  You collapsed it on SOME theme SOMEtime.  That's why I forget so easily the stupid thing's there...

Dale, I'll look into it.
Title: Re: Civ 6
Post by: Buster's Uncle on June 28, 2016, 02:21:26 AM
Okay, I made the index.php code change, and it at least didn't see to break anything...
Title: Re: Civ 6
Post by: Dale on June 28, 2016, 03:06:47 PM
It's worked.  Mine's collapsed now, and as you saw I had mine expanded.
Title: Re: Civ 6
Post by: Buster's Uncle on June 28, 2016, 04:02:28 PM
Thanks a lot for working that out.

I find that since the Great Satan Firefox won't let me log in, it's handy for checking what lurkers see, at least in the Great Satan Firefox - and it confirms that when lurkers switch to the 6 theme, the extra crap is collapsed.

-I may bother to add that bit of code to all the non-default themes...
Title: Re: Civ 6
Post by: Buster's Uncle on July 01, 2016, 01:49:01 PM
We sure could use more comments/conversation in the 6 forum, friends...
Title: Re: Civ 6
Post by: Dale on July 02, 2016, 12:00:11 AM
Not till the game is released.

I REFUSE to get involved in the hype machine, and I DENY pre-release.

They have a LOT to answer for, for CivBE.
Title: Re: Civ 6
Post by: Buster's Uncle on July 02, 2016, 12:19:13 AM
Oh, BE isn't teh Devil - that's Civ5...

Listen, if you're dumb enough to grouse about another Firaxis game in public -and maybe that's not dumb, since I hear the damage is done- have at it, just, on-topic...
Title: Re: Civ 6
Post by: Dale on July 02, 2016, 12:21:20 AM
Note:

Grouse in Melbourne means awesome, amazing.  IE: That was grouse mate!

I take it you mean something different?
Title: Re: Civ 6
Post by: Buster's Uncle on July 02, 2016, 12:28:33 AM
[girldog; complain, vituperate - what we might call "giving down the road" in these parts]

Interesting thing about regional slang, there - I love getting to live in the future and learn from an upside-down rugby player on the other side of the world...
Title: Re: Civ 6
Post by: Dale on July 02, 2016, 12:33:23 AM
Ah.... gotcha.

Like I said, I refuse to give the game wind till after release.

So looks like I just won't be saying anything.......

....... just like I've been doing for the last few months.  :)
Title: Re: Civ 6
Post by: Buster's Uncle on July 02, 2016, 12:36:28 AM
You know, hate to waste this here instead of there, but if you pay careful attention to what's out, like the reporters they did live play demos for, not let actually play, --- the beta's probably way behind where it should be, and it's not going to be ready in time.  Sounds like a superior design to 5, so it'll be patched to good, relatively speaking, by maybe a year from now, but the October release is going to be a little broke...
Title: Re: Civ 6
Post by: Buster's Uncle on August 03, 2016, 02:51:32 AM
Our Civ 6 is usually punking all other sites in our circle w/o about a thousand posts a day in getting up news and content first -Nik beat me to the Brazil vid today, but it was the first time in a while, I've been the one propping up 'Poly's 6 for the AC2 linkbacks at the top- but everybody's embarrassing us for comments.

Mars needs conversation...
Title: Re: Civ 6
Post by: Buster's Uncle on August 04, 2016, 02:49:26 AM
There's about 90 million new reviews and Let's Plays up in our 6.  I may never catch up - one item is normally 20 minutes work afterward on promotional stuff for me, minimum...
Title: Re: Civ 6
Post by: Dale on August 04, 2016, 04:24:30 AM
And still not interested in boarding the 2K hype-train.
Title: Re: Civ 6
Post by: Buster's Uncle on August 04, 2016, 04:29:23 AM
...It's looking like it's less pathetically unready now...
Title: Re: Civ 6
Post by: E_T on August 16, 2016, 03:06:38 PM
I am wishing that I will be able to get a machine that can play it before new years...little alone the game itself...

Title: Re: Civ 6
Post by: Buster's Uncle on August 16, 2016, 03:20:20 PM
Crossing fingers for you...
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