Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: Yitzi on August 30, 2015, 08:09:19 PM

Title: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Yitzi on August 30, 2015, 08:09:19 PM
Normally, soporific gas pods work when attacking, but not when defending.  However, in a duel (i.e. both sides use their weapon), the attacker gets to use soporific gas pods only when attacking a base.  So is this a bug?
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Eadee on August 30, 2015, 09:27:10 PM
When does such a "duel"-situation trigger? Only between two bombarding units?
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Yitzi on August 30, 2015, 10:51:39 PM
When does such a "duel"-situation trigger? Only between two bombarding units?

Either between two bombarding units, or when an air unit attacks an interceptor (either intentionally or because the interceptor scrambled).
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Eadee on August 31, 2015, 02:19:28 PM
In this case I don't see why such a duel should follow different rules than a normal attack.

I'd consider it being a bug.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Geo on August 31, 2015, 03:25:01 PM
I think of this situation as the offensive defending unit has less space to roam (execute a 'perfect' defense in accordance to terrain) in the confined quarters of a base so can't really evade the soporific attack. I'd keep it as it is.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: gwillybj on August 31, 2015, 06:01:08 PM
I'd say not a bug, reasoning similar to Geo.
The defender in a base has been caught on the runway without time to get airborne.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Nevill on August 31, 2015, 07:11:51 PM
I'd rather not rationalize this if there are already similar rules in place.

If it's in the description, that's how it (ideally) should work.

Is that an attack? Yes. Is the special ability supposed to be used when attacking? Yes. Is there anything in the base or ability description suggesting that the base tile should behave otherwise? No.

Ergo, it's a bug.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Yitzi on August 31, 2015, 08:20:39 PM
I'd rather not rationalize this if there are already similar rules in place.

Especially since it's really obvious in the code how it could happen as a bug (basically, a misplaced }.)
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Geo on August 31, 2015, 08:54:22 PM
Why not telling us at once it is all caused by a misplaced character? :P
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Eadee on August 31, 2015, 09:18:22 PM
Why not telling us at once it is all caused by a misplaced character? :P

Because thats the way new features are born ;)
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Nevill on August 31, 2015, 09:37:20 PM
Especially since it's really obvious in the code how it could happen as a bug (basically, a misplaced }.)
These things would be really useful to know beforehand. :)
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Yitzi on August 31, 2015, 09:58:58 PM
The reason I didn't mention it is that the fact that it could have been a misplaced character doesn't mean that is the actual reason.  But I'll make it possible to change your vote in the poll.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Geo on September 01, 2015, 12:04:44 PM
I stick with my feature vote, tyvm.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: gwillybj on September 01, 2015, 12:37:13 PM
I'd say not a bug.
The defender in a base has been caught on the runway without time to get airborne.
The unit defending with its weapon outside a base would be airborne and effectively "safe" from a gas attack.
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Nexii on September 01, 2015, 03:18:24 PM
Lean more towards that the gas pods should work in all situations.  A lot of the other artillery rules are different for vs base though aren't they?  I think that base defense/perimeter defense doesn't apply for the defender in artillery duels?
Title: Re: Is this a bug: Soporific Gas Pods and artillery/interceptor duels
Post by: Yitzi on September 01, 2015, 09:36:13 PM
Lean more towards that the gas pods should work in all situations.  A lot of the other artillery rules are different for vs base though aren't they?

I think only the limit on maximum damage taken.

Quote
I think that base defense/perimeter defense doesn't apply for the defender in artillery duels?

This is true.
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