I would say no, only actual roads (which could be two fungal tiles also). I feel like this is an oversight in two ways
1) Xenoempathy Dome turns fungal squares "into" roads when this isn't how it's worded. It's just supposed to give you faster movement speed in fungus. For example normally native life takes a full movement point to move in and out of fungus onto a tile with a road (assuming the fungus tile doesn't have an adjoining road itself). With Xenoempathy it's as if there is a road joining the fungus and the road.
2) 'Movement speed along roads' variable when modified will also modify the movement speed of native life through fungus.
So more or less they have one variable that functions for both and they took the lazy way of making fungus tiles essentially 'roads' for the purposes of native life.
I think the solution would be to make native life movement speed and movement along roads as separate variables. Xeno shouldn't function as adjoining to roads, only as roads 'within' the fungus itself. You should have to build roads in/out of the fungus to get that boost otherwise.
Only semi related, but I always found it a bit illogical that native life got a bonus for attacking into fungus but never from defending in fungus. Both combat scenarios would take place in the fungus
Denominator common to both would be fine I think. I can't think of a case where you'd really need the movement denominators to be different from one another. You can express anything as a fraction. For that matter I think you could eliminate the need for the third variable and just hide it (the denominator would just be calculated as the least common multiple of the two numerators)
I have to agree with Nexii in his first post: easier along a road, easier within fungus with the XD, but not between fungus and a road.
Okay, I thought this poll is about some kind of combat-Bonus when someone attacks from one road tile to another road tile... not something about movement. I'm a bit confused now.
I voted no.
On another note, does this mean that if a modder changes the amount of tiles a unit can 'drive' on a road, native life also has the same changed movement cost in fungus? And at length normal units in fungus as well with the Xenoempathy Dome?
Yeah, "from fungus to a road" is a bug. (From a road to fungus isn't; native life gets to move at 1/3 cost from any square into fungus).I also do not think it's a bug. The unit spends full MP cost for moving from a non-road tile into a road, but that doesn't apply to fungus. I always thought the XD was meant to give your units the exact same movement benefits on fungus that the wildlife gets, and nothing else.
Voted no. The mechanics for moving alongside roads and fungus are different, and should stay that way.QuoteYeah, "from fungus to a road" is a bug. (From a road to fungus isn't; native life gets to move at 1/3 cost from any square into fungus).I also do not think it's a bug. The unit spends full MP cost for moving from a non-road tile into a road, but that doesn't apply to fungus. I always thought the XD was meant to give your units the exact same movement benefits on fungus that the wildlife gets, and nothing else.
I'm with the not-a bug group, keeping it simple, as in: moving through fungus (from one fungus space to another) is speeded to the road rate defined in alphax.txt., but moving from road to fungus or from fungus to road costs a full MP or more depending on the terrain rules.
I still don't get why people vote no because of movement-issues.
The movement won't be affected in the case of this poll. Its just a (in vanilla unused) Bonus for attacking along roads, and the question if a player may use this attack-bonus in Fungus as well if he has the XD.
I think the bonus "attack along road" is applied because the attacker can move fast and surprise the defender before they get into a defensive position. With this logic in mind I think the same should apply if you can move fast through fungus since you get the same "suprise situation". Think of it like a drive-by shooting.
;)
To clarify my opinion:
Attack: within fungus, with the XD, an attack bonus similar to the along road one. My reasons being the same as Eadee's:I still don't get why people vote no because of movement-issues.
The movement won't be affected in the case of this poll. Its just a (in vanilla unused) Bonus for attacking along roads, and the question if a player may use this attack-bonus in Fungus as well if he has the XD.
I think the bonus "attack along road" is applied because the attacker can move fast and surprise the defender before they get into a defensive position. With this logic in mind I think the same should apply if you can move fast through fungus since you get the same "suprise situation". Think of it like a drive-by shooting.
;)
As is already true with the "along road" bonus, this should be a choice in alphax. Either included in the road one or split as a separate line/parameter choice. If they were separate, each player could make their own decisions on each (value 0 to disable, or some non-zero to enable) and the results of the poll wouldn't matter. If included in the same parameter, well, the poll does matter.