Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Lxndr on August 20, 2015, 11:28:52 PM

Title: Transports and Sea Bases?
Post by: Lxndr on August 20, 2015, 11:28:52 PM
I wonder if I'm the only one that does this: 

in any Sea Base that abuts a coast, I build a transport, and have it 'hold', so land-dependent units can move across the coast.

I can't find any discussion that seems to talk about this. Is this such obviously SOP that nobody feels the need to talk about it?
Title: Re: Transports and Sea Bases?
Post by: Nexii on August 21, 2015, 03:43:05 AM
It should count as loading/unloading though unless the units are amphibious, I think?  So a unit still can't bridge all the way across on a single turn?
Title: Re: Transports and Sea Bases?
Post by: benschwab on August 21, 2015, 05:58:37 PM
You should take my advice with a grain of salt: I'm not very good.  Building the transport for the one base takes time a base could be used for other production and after the transport is built it takes 1 support (1 mineral or one of the free units).  Since I don't feel a need to move land units in and out of sea bases (even coastal) that often, using a transport dedicated to an individual base is quite expensive in my opinion.  If I have a sea base that is worth more than one garrison unit to defend, I will likely have the ability to defend it using other methods (building another garrison or more, using naval or air units).  Even if I have to reinforce a sea base from another base, I can use a transport that can do other things as well.

It can make sense to have one transport serving a long coast.  This still costs minerals but Having one transport serving 5 land bases and 8 sea bases is much more cost effective with little loss in utility.
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