Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Kirov on April 21, 2015, 04:14:53 PM

Title: Garland's Legacy - TTT
Post by: Kirov on April 21, 2015, 04:14:53 PM
Hello, mateys, this is the turn tracking thread for the game set up here:

http://alphacentauri2.info/index.php?topic=16342.15 (http://alphacentauri2.info/index.php?topic=16342.15)

starring;

Mart as Morgan  ;morgan;
Chilldude as Yang  ;yang;
Bodissey as Roze  ;roze;
and Yitzi as Zeta-5  ;aki;

Special stars are:
Skye  ;deidre;
Santiago  ;santi;
and Zakharov  ;zak;

To remind you of the special rules: you must love each other no matter what, even if thoroughly and brutally probe raped by your fellow player. Any game-triggered Vendetta must be made into a Truce the next turn. Basically, you can only transcend (AI can win by conquest, too). All probe actions sans mind control (both bases and units) are allowed (these include gene warfare, pardon me for reminding).

You have not discussed any changes on ingame rules (bans on Secret Projects, nerfed choppers, etc.), so nothing has been modified.

One additional rule made at my discretion: RAISING/LOWERING TERRAIN IS PROHIBITED! Remember this applies to the Weather Paradigm, too. You will soon know why I did it and you will all hate me for that.

To facilitate the start, you all have: 1 regular colony pod, 3 speeder colony pods, 4 speeder formers, 3 scout patrols. The AI have all a bit more and they have been... tweaked.

If I'm ever abducted by aliens, the passwords are held by BU.

Remember, this is my first multiplayer game (I did one before, but it never really got off), so I'm sure it's not as balanced as I would like it to be. At least you can all blame me if you lose. Let me know in case of any issues. I'm positive at least the difficulty is properly set.

Gentlemen, take it away!

EDIT: Yitzi's patch 3.3 (terranx as of 26.10.2014) has been used. There. Also, enjoy the game!
Title: Re: Garland's Legacy - TTT
Post by: Kirov on April 21, 2015, 04:36:40 PM
I forgot: these are the lines you need in your ini file:

Faction 1=GAIANSSF1
Faction 2=MORGAN
Faction 3=UNIVSF1
Faction 4=HIVE
Faction 5=SPARTANSSF1
Faction 6=ANGELS
Faction 7=CYBORG

and below find the files you need to put in your game folder (these are the same Mart uploaded earlier).
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 21, 2015, 07:52:48 PM
Kirov,
Thank you for setting up this game!
 :)

And 2101 to Hive
Title: Re: Garland's Legacy - TTT
Post by: Kirov on April 21, 2015, 10:31:00 PM
One more thing, the setup thread doesn't say - can you talk about stuff like your coordinates before you meet in-game? This issue may actually change a lot.
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 22, 2015, 12:25:19 AM
Maybe as in regular multiplayer - no contact before meeting in-game.
Title: Re: Garland's Legacy - TTT
Post by: Kirov on April 24, 2015, 09:22:20 AM
Maybe as in regular multiplayer - no contact before meeting in-game.

Let's just say for now that we'll see how it pans out. If you guys have any trouble in-game or come to believe that the CMN is an a-hole, then maybe we'll allow you to get in touch earlier.

Also, Chilldude has been emailed about his turn.
Title: Re: Garland's Legacy - TTT
Post by: Chilldude on April 28, 2015, 03:45:10 AM
Sorry it took so darn long!  ;roze; its all you!
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on April 28, 2015, 05:18:06 PM
Let the best peacemonger win.
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on April 29, 2015, 10:32:38 PM
And the first turn has been completed.  Back to you, Mart.
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on April 29, 2015, 10:41:12 PM
I forgot: these are the lines you need in your ini file:

Faction 1=GAIANSSF1
Faction 2=MORGAN
Faction 3=UNIVSF1
Faction 4=HIVE
Faction 5=SPARTANSSF1
Faction 6=ANGELS
Faction 7=CYBORG

and below find the files you need to put in your game folder (these are the same Mart uploaded earlier).

Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files.  (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)
Title: Re: Garland's Legacy - TTT
Post by: Kirov on April 29, 2015, 10:51:57 PM
Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files.  (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)

I meant the graphic bug, of course.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on April 29, 2015, 11:16:48 PM
Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files.  (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)

I meant the graphic bug, of course.

Oh, you mean so that it doesn't give the wrong graphics.  Although for that you could just use the non-SF1 versions and not have to download any files...
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 29, 2015, 11:27:47 PM
 ;yang;

The first planet landing anniversary was celebrated. There are still alive Morganites!
 :bot: ;morganercise :danc:

===
Yes, graphics was not changed, so we can use regular faction declarations.
Though players can view and actually have the AI faction files - to see their parameters. Even possibly test these AI in other games.
Having distinct SF1 files is less hassle during game creation.

 
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 04, 2015, 04:58:55 PM
Chilldude?  It would be really nice if we could move this game along at multiple turns per week, and you seem to be the main bottleneck.

Perhaps if you describe what's going on in your life, we could help you figure out how to make a few minutes (which should be all a turn takes this early in the game) more often...
Title: Re: Garland's Legacy - TTT
Post by: Chilldude on May 05, 2015, 04:23:42 PM
Very Very sorry for the inconvenience! Bad form I know. yesterday my wife gave me a new daughter and am finally out of the hospitals and craziness. I should no longer be kept from a daily turn ;b;


Angels go
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 05, 2015, 07:08:59 PM
Very Very sorry for the inconvenience! Bad form I know. yesterday my wife gave me a new daughter and am finally out of the hospitals and craziness. I should no longer be kept from a daily turn ;b;


Angels go

Congratulations.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on May 05, 2015, 11:02:25 PM
Very Very sorry for the inconvenience! Bad form I know. yesterday my wife gave me a new daughter and am finally out of the hospitals and craziness. I should no longer be kept from a daily turn ;b;
Is your first name William by any chance? ;)

Good for you anyway. Hope your wife isn't too tired.



Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 06, 2015, 02:23:13 AM
By the way, apparently I accidentally set some rules to variant (if arguably superior) values in one of my patches, so unless we're playing with the variant rules, please make sure that your version of alphax.txt has 0 for drone rules and 2 for bonus chopper movement by reactor.  Sorry about that, but neither should have had an effect this early in the game.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 06, 2015, 02:32:33 AM
And back to Mart.
Title: Re: Garland's Legacy - TTT
Post by: Mart on May 06, 2015, 02:57:21 AM
 ;yang;

Congratulations! :)
Title: Re: Garland's Legacy - TTT
Post by: Chilldude on May 08, 2015, 06:26:10 AM
Thank you! 9lbs4oz (over 4 kilos for you blokes across the pond!)

Wife came home today and life is about back to normal.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on May 08, 2015, 11:22:33 AM
Nice one.

 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 10, 2015, 05:53:49 PM
And back to  ;morgan;.
Title: Re: Garland's Legacy - TTT
Post by: Mart on May 10, 2015, 07:21:56 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 15, 2015, 12:39:54 PM
Chilldude?
Title: Re: Garland's Legacy - TTT
Post by: Kirov on May 15, 2015, 12:54:05 PM
Chilldude, many congrats for you and it's fully understandable that your mind is not on Chiron these days. On the other hand, the first turns usually can take literally a minute and the entire operation can cost you less than 20 mouse clicks. Do you think you could manage to squeeze in more of them?
Title: Re: Garland's Legacy - TTT
Post by: Kirov on May 30, 2015, 03:21:09 PM
I'm sorry, but I think it's time to look for replacement. We're happy for you, Chilldude, but it seems you're needed elsewhere. I will contact bin travkin after the weekend. If we don't find someone quickly, we can restart the game for 3 players.
Title: Re: Garland's Legacy - TTT
Post by: Mart on May 30, 2015, 03:28:55 PM
Yes, my vote too. If binTravkin is not interested, then next week we can look for someone else.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on May 30, 2015, 10:25:29 PM
Good for me too.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on May 31, 2015, 03:54:16 AM
Me too.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 07, 2015, 08:45:53 AM
Hi guys!

Let's get it moving.

For some reason my speeder formers only had 1 move at the start of the turn.

Could it be that I messed up with patches?
I did GoG version + GoG update (says 2.0.0 -> 2.0.2.3), then applied Yitzi's 3.3 from patches section.

If I did it right, save for angels is attached.
If not, please let me know what should I do differently and I will do a replay.

EDIT: I also had wrong graphics for hive (but SE was correct), but this is normal unless I load a single player game with Hive in the same spot first, right?
Also, I didn't HAVE to change the factions.txt to include the modified AIs, right? Because they are in SAV already.
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 07, 2015, 11:15:51 AM
Yes, the additional factional parameters are already in the sav file.

And without new txt files, the ini faction names would be in order, this is based from the post by Kirov (CMN):
Faction 1=GAIANS
Faction 2=MORGAN
Faction 3=UNIV
Faction 4=HIVE
Faction 5=SPARTANS
Faction 6=ANGELS
Faction 7=CYBORG

I do not have GoG version, but they probably have all files in correct state as for SMAC 5.0 and SMAX 2.0
And Yitzi patch is a replacement exe.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 07, 2015, 12:31:07 PM
Hi guys!

Let's get it moving.

For some reason my speeder formers only had 1 move at the start of the turn.

Could it be that I messed up with patches?
I did GoG version + GoG update (says 2.0.0 -> 2.0.2.3), then applied Yitzi's 3.3 from patches section.

I don't think that should have that effect.  Were the formers damaged?

Quote
Also, I didn't HAVE to change the factions.txt to include the modified AIs, right? Because they are in SAV already.

Correct.  The faction files affect only new games (including quick start).
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 07, 2015, 12:35:48 PM
All is ok, I loaded up again and the former which had 1 movement was the one I cancelled orders for. We can move on. :)
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 07, 2015, 01:17:33 PM
garlandlegacy_angels_2102.SAV
I think the file isn't the right one.
My guess is that we have already played 2102 and 2103.
And when I try to play the save the prompt asks for the Hive password.

Cannot compute, please abort, retry, fail...
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 07, 2015, 01:39:30 PM
Okay, maybe something IS wrong with my setup.

I loaded the game again and was not in Transcend difficulty (growth and industry bars were at 7, base being 8 plus Hive bonuses) and when I saved it told me "CEO Morgan turn 2013".
Could the Morgan bit be caused by me not setting factions in alphax.txt?
Does the difficulty problem fix itself when moving unto next player or turn?

In any case, I attached the save. Take a look. Probably has 2 reloads.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 07, 2015, 01:58:07 PM
Sorry, I think I got it right.
Turns out, I had to reboot.
Hadn't rebooted in ages.

Now the difficulty was ok and it says Angels 2202 upon saving.

Hopefully all is ok now for angels.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 07, 2015, 02:02:04 PM
The game warns me I already played this save.

And we definitely should be in 2104 not 2102.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 07, 2015, 02:04:47 PM
Did you play the file from this post http://alphacentauri2.info/index.php?topic=16397.msg72010#msg72010 (http://alphacentauri2.info/index.php?topic=16397.msg72010#msg72010)
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 07, 2015, 02:37:11 PM
No. But now I did.
Sorry for the mess.

Angels 2014 attached.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 07, 2015, 06:08:41 PM
NP
To   ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on June 07, 2015, 06:40:47 PM
Sorry, I sent a wrong turn to bivTravkin.

Anyway, welcome aboard and have fun. I hope this game will finally get rolling, boys!  ;b;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 08, 2015, 07:56:21 PM
And back to  ;morgan;.

Title: Re: Garland's Legacy - TTT
Post by: Mart on June 08, 2015, 11:15:34 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 09, 2015, 07:07:35 AM
=>  ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 09, 2015, 12:54:13 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 09, 2015, 04:42:01 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 09, 2015, 07:51:13 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 09, 2015, 08:08:57 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 11, 2015, 10:45:53 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 11, 2015, 11:51:55 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 12, 2015, 12:00:58 AM
The save prompts for Cycon password.
Maybe you only saved the game, not by "end turn"?
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 12, 2015, 12:06:37 AM
Whoops.  Attached to this post.
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 12, 2015, 12:56:36 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 12, 2015, 04:02:41 AM
A reload and a word of warning - if you have 2 smac/x installations, be sure to restart after using the other one or your turn will be messed up.

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 12, 2015, 06:38:58 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 12, 2015, 09:52:27 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 13, 2015, 02:06:37 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 13, 2015, 07:23:54 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 13, 2015, 01:12:28 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 14, 2015, 04:06:35 PM
 ;morgan;

By the way, I'd just like to confirm that you haven't gotten any "should be known to everyone" messages like someone discovering Secrets of the Human Brain...
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 14, 2015, 04:08:21 PM
I think I haven't seen any such.
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 14, 2015, 04:38:12 PM
 ;yang;
No info here like that.
 
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 14, 2015, 04:45:43 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on June 14, 2015, 08:18:08 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 15, 2015, 04:44:15 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 15, 2015, 12:00:15 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on June 15, 2015, 01:28:07 PM
I think Mart/Morgan should be the one getting messages.
IIRC they appear for whomever is first in order.

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on June 23, 2015, 06:22:57 PM
Bodissey?
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 04, 2015, 10:11:38 AM
Guys I'm awfully sorry. Work has been hell lately. I intend to play very soon.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 04, 2015, 03:21:36 PM
To  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 05, 2015, 03:58:03 AM
It happens.

As for me, it's late now...I'll probably get to it sometime tomorrow, and if not then the next day.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 05, 2015, 08:53:25 PM
And back to  ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 06, 2015, 12:43:16 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 06, 2015, 09:27:52 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 06, 2015, 08:23:38 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 06, 2015, 11:39:45 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 07, 2015, 12:11:45 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 07, 2015, 06:54:48 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 07, 2015, 10:46:55 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 08, 2015, 12:48:35 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 08, 2015, 01:02:53 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 08, 2015, 06:27:15 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 08, 2015, 02:09:18 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 08, 2015, 03:00:34 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 08, 2015, 04:00:16 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 08, 2015, 04:30:46 PM
1 reload, loaded the turn in the wrong version of game.

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 09, 2015, 09:46:49 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on July 10, 2015, 03:52:16 PM
 :whip: Faster! Faster! :whip:

Maybe I'll get to enjoy this whole CMN gig after all.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on July 10, 2015, 04:45:50 PM
;lol
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 10, 2015, 06:44:16 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 11, 2015, 12:44:01 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 11, 2015, 08:00:30 AM
Angels start the Virtual World.
How am I the only one to notice while being last in turn order?  ::)
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 11, 2015, 07:15:54 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 12, 2015, 03:57:06 PM
Angels start the Virtual World.
How am I the only one to notice while being last in turn order?  ::)

1. You're not last in turn order, I am.
2. Same way I'm the only one to notice that the Cyborgs just got Secrets of the Human Brain, resulting in a burst of research.

Now back to  ;morgan;

Title: Re: Garland's Legacy - TTT
Post by: Mart on July 12, 2015, 04:28:13 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 12, 2015, 06:24:00 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 13, 2015, 10:04:12 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 13, 2015, 03:11:55 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 13, 2015, 04:14:18 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 13, 2015, 06:23:06 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 16, 2015, 07:07:11 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 16, 2015, 09:04:28 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 17, 2015, 12:20:06 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 17, 2015, 07:34:49 AM
 ;roze;

1 reload. I met somebody and realized I hadn't copied the special files.
If an AI declares Vendetta on me, am I supposed to not fight back?
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 17, 2015, 11:47:19 AM
...
If an AI declares Vendetta on me, am I supposed to not fight back?

No, the AI are there to give us some challenge. So we can attack them.
If we "gang up" on AI, they will probably be in a very bad situation, but we can defeat them as soon as we want.
And some strategy consideration:
However, since we all compete against each other, you can use AI in a way you want, if that is giving you advantage. That being from having Pact with AI to "all out" war. They can be used diplomatically to do things we cannot due to our special rules...

The "no vendetta" rules are given in the first post:
http://alphacentauri2.info/index.php?topic=16342.0 (http://alphacentauri2.info/index.php?topic=16342.0)
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 17, 2015, 12:03:14 PM
And the collected special rules from a few post further:
Additional rules:

- Human-player factions do not attack each other and cannot enter vendetta state to the best of their efforts, including refusing AI proposals to enter vendetta against another human player, or rising/lowering terrain changing other factions borders, (see also the next rule).
- If vendetta occur (by game engine actions or other human triggered), the players have to sign truce as soon as possible.
- Other than vendetta diplomatic states are possible: from truce to pact
- All human-players would have an additional council: here on the forum. This is where differences and conflicts would be resolved in a way that is not vendetta. Any additional special rules could be agreed upon here and their violation would cause in-game sanctions.
- Probe team actions are allowed with exception of:
-- Mindprobing other human-player bases for their control.
- In case of vendetta occurring as a result of such probe team action, truce is to be established as soon as possible.

Anything else worth including here? Have I missed something?
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 17, 2015, 12:05:11 PM
Thanks, Mart!  ;b;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on July 17, 2015, 06:22:49 PM
I see one non-notified reload and I'll make you all rue the day you registered here.

Faster!  :whip:
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 20, 2015, 07:19:13 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 20, 2015, 09:13:14 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 20, 2015, 09:42:17 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 21, 2015, 07:17:27 AM
Sorry, 3 reloads. It turned out my setup of special factions was still incorrect.

 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 24, 2015, 09:54:15 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 24, 2015, 11:34:29 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 25, 2015, 10:08:17 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 25, 2015, 10:23:09 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 30, 2015, 10:32:01 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 31, 2015, 12:19:34 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on July 31, 2015, 06:00:31 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 31, 2015, 10:07:22 AM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Bodissey on July 31, 2015, 07:58:07 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on July 31, 2015, 08:08:59 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on August 01, 2015, 07:42:11 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on August 01, 2015, 08:17:39 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Yitzi on August 02, 2015, 11:08:18 PM
By the way, I found a bug that I accidentally introduced to the upcoming patch version that would disable some AI tech beelining.  I've fixed it, but because I was the last player, the AI probably was affected by it for those first few turns.  Of course, at that point most of the techs are on the path to most of the important stuff anyway, so it probably didn't do much harm.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on August 03, 2015, 07:28:49 AM
AI is beelinining??  :o  ;lol
For some reason AI tech choices have always seemed random within confines of priority (Discover/Explore/Build/Conquer).
E.g. Centauri Ecology is one of the least researched techs. Even AIs that have Explore as one of priorities often skip it.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on August 03, 2015, 01:08:23 PM
AI is beelinining??  :o  ;lol
For some reason AI tech choices have always seemed random within confines of priority (Discover/Explore/Build/Conquer).
E.g. Centauri Ecology is one of the least researched techs. Even AIs that have Explore as one of priorities often skip it.

Post-Kyrub's patch is different, apparently.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on August 03, 2015, 01:38:38 PM
Wasn't it said that only terraforming part was ported to SMAX?
Because I've still encountered AIs without Centauri Ecology a few times.
Can't tell exactly which patch was that, but either 3.3 or 3.4.
Or was it because the bug you mentioned introduced?
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on August 03, 2015, 04:02:11 PM
Wasn't it said that only terraforming part was ported to SMAX?
Because I've still encountered AIs without Centauri Ecology a few times.
Can't tell exactly which patch was that, but either 3.3 or 3.4.
Or was it because the bug you mentioned introduced?

Can't have been because of that bug; the bug never made it into a release version, and didn't affect Centauri Ecology anyway.  I'm not sure what the details are of when it works...but there does seem to be some beelining there, and I've noticed a distinct preference for Centauri Ecology when going for undirected research (which I think works the same way as the AI's tech selection).
Title: Re: Garland's Legacy - TTT
Post by: Mart on August 17, 2015, 12:25:19 AM
Ping

Bodissey?
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on August 23, 2015, 12:14:27 PM
Just came back from vacation. Sorry for the delay.
Title: Re: Garland's Legacy - TTT
Post by: Bodissey on August 23, 2015, 01:47:21 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on August 23, 2015, 07:36:19 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on August 23, 2015, 08:01:54 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on August 25, 2015, 01:32:33 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on September 07, 2015, 02:02:38 PM
Bodi? It's been two weeks now, I'm pushing your turn soon if you don't come back. If there is any serious RL delay, please let us know.
Title: Re: Garland's Legacy - TTT
Post by: Kirov on September 11, 2015, 11:26:14 AM
Using my godlike powers, I'm pushing the turn to Yitzi. Bodi, where art thou?
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on September 11, 2015, 03:22:16 PM
Back to  ;morgan;.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on September 11, 2015, 03:28:38 PM
Using my godlike powers, I'm pushing the turn to Yitzi. Bodi, where art thou?
I'm sure God likes you right back -everybody does- but I didn't know liking Him took powers - or what you becoming religious has to do with pushing Bod's turn...
Title: Re: Garland's Legacy - TTT
Post by: Kirov on September 11, 2015, 04:11:59 PM
Come to think of it, I see no reason why I shouldn't push the turns of all of you, puny humans.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on September 11, 2015, 04:16:02 PM
Most of these guys are reasonably strong.  -Human, I'm less certain about.
Title: Re: Garland's Legacy - TTT
Post by: Mart on September 11, 2015, 06:52:55 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on September 15, 2015, 08:52:15 AM
Sorry about delay. Let's move!

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Mart on September 15, 2015, 10:50:34 PM
So? Do we post for temporary replacement for Bodissey?
My vote - yes.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on September 15, 2015, 11:30:20 PM
I don't qualify for getting a vote, but think it would be a good idea.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on September 16, 2015, 04:47:47 PM
I vote yes.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 17, 2015, 08:36:00 AM
Hi there, Kirov PMed me to ask if I'd be willing to take over either temporarily or permanently and I am willing, if you'll have me.

I like peaceful games  :) 
Title: Re: Garland's Legacy - TTT
Post by: Mart on October 17, 2015, 01:09:40 PM
Yes, I think we all here would like this game to move forward.
Welcome to the game :)
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 17, 2015, 10:28:10 PM
Thanks Mart

So if the CMN  could let me have the password, I will do my best with what I inherit  :)
Title: Re: Garland's Legacy - TTT
Post by: Kirov on October 17, 2015, 10:37:49 PM
Password sent, although the turn is now with Mart.  :whip:

Misotu, please take a look at the first page for the specific rules for this game. Some say they foster peace and harmony. Others would say they allow you to probe everyone like there's no tomorrow. But I'm sure everyone goes with the former, just look at their eyes.

Welcome onboard once again and take it away, ladies and gentlemen! :)
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 18, 2015, 11:16:31 AM
Yay! Thanks Kirov. I'm looking forward to opening my turn and seeing what delights await   :D

Naturally I don't favour probing my friends, perish the thought. Think of my units as friendly little ambassadors popping in to see how you are doing  .... 
Title: Re: Garland's Legacy - TTT
Post by: Mart on October 18, 2015, 01:27:02 PM
The turn is for Data Angels in fact, several posts before.
It looks like, no one downloaded it.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 19, 2015, 04:14:50 PM
Hello, I haven't played an MP game where I had to change the .ini file and so on before and I think I've done something weird  :(

I had a problem downloading the files and a few "faction not found" error messages, but started again from scratch and eventually got the turn to load. It all seemed fine and I moved a few units, nothing much going on, but then it froze. So I reloaded (sorry) but it was ok - it remembered the moves I'd already made but I couldn't move my units using the arrow keys, and I couldn't see which unit was live. I tried quitting, re-downloading the original save, re-booting, everything I could think of and then I found (don't know why I didn't try this before) that I could move things using the right click menus. So I've managed to limp through the turn and since there were no battles and no pods nothing in the result is affected (other than one really dumb move because of the awkwardness, which will cost me big time). But I really hope I haven't messed things up somehow for the next player.

I'm so sorry about this, I'm sure it's something I've done. I have pasted the faction information into the .ini file and extracted the special faction download into the game directory. Is there something else I need to do?

Title: Re: Garland's Legacy - TTT
Post by: Mart on October 19, 2015, 04:54:39 PM
Pasting these new factions into the main folder should be sufficient.
In real, the changes, that particularly were made here, are embedded into the save file. But for clarity, that some changes were made, we have these modified faction files.

SMACX can do weird things. If your arrows were not working on numpad, toggling it often solves the issue, I mean with the "Num Lock" button.

Pasting (replacing) the 7 lines with factions should be ok.

=====
Also, this game is in Yitzi patch 3.3, not the recent one. The version are different alphax.txt, as I recall, so this would be best having separate game folders.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 19, 2015, 05:01:09 PM
Yes, I tried the number lock a lot because I've done that in SP before. But it was more than that, the whole interface seemed frozen. It wasn't moving to centre on the active unit, nor was the unit flashing. With units in bases it was impossible to tell which one was active, so I had to open all the bases and cycle through them manually ...

I didn't realise it was an earlier version of Yitzi's patch, although I did make a separate copy of the game for this. I think maybe I need to start again with the right patch.

PS  I just checked out the downloads, so before I do this can I just check: version 3.3 but not 3.3b?
Title: Re: Garland's Legacy - TTT
Post by: Mart on October 19, 2015, 05:14:31 PM
Yes, there may be a patch, 3.3b.
And also, it looks like Cycon was skipped?
The turn should be for Yitzi (he plays Cycon).
===
Maybe when you replay with 3.3b, the save prompt will be for Cycon.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on October 19, 2015, 08:02:21 PM
Also, this game is in Yitzi patch 3.3, not the recent one. The version are different alphax.txt, as I recall, so this would be best having separate game folders.

3.3 and 3.3b should be the same alphax.txt.

And not sure what happened to my turn...I don't think I'd accidentally done "quit" on the previous turn (which would have caused it to become an AI player)...
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 20, 2015, 08:16:30 AM
OK, I was going to go with it but it looks like I will have to replay the turn. I would be grateful for that, anyway. It was really hard to play with the frozen interface, very distracting. I'll download the patches this morning and do it asap. I hope it fixes everything.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 20, 2015, 11:04:25 AM
Am now up and running with 3.3b and the turn played exactly correctly with no problems at all. It even remembers that it's your turn next Yitzi  :)

Looks like it's really not a good idea to play with a later version of Yitzi's patch! It changed more than I realised, including SE settings, so the game looked quite different this time round ...

Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 20, 2015, 11:18:59 AM
Can I just ask a couple of questions?

The first is that I can't remember whether changing settings like "always investigate monoliths" changes that setting for everyone? I haven't altered it, but I would *really* like it turned off if possible. It catches me out, I like to have the choice.

The second is are we playing standard rules on stockpile energy in the build queue?
Title: Re: Garland's Legacy - TTT
Post by: Mart on October 20, 2015, 12:51:40 PM
Yes, the monolith setting is for everyone, so in MP it is good to check it more often, if another player turned that on.
As for me, we can play with this "investigate" off, as sometimes I also do not want to loose moves, or worse exhaust the monolith in an unintended repair.

I guess stockpile energy bug is long gone in patches. It does not exist, we gain no energy doing that stuff.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 20, 2015, 01:46:33 PM
Thanks Mart, that's 2 votes then for turning auto-investigating monoliths off  :)

I didn't know that the patch fixed the stockpile energy bug but I'm glad to hear it. It stops me from accidentally repeat-building.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on October 21, 2015, 01:02:29 AM
Looks like it's really not a good idea to play with a later version of Yitzi's patch! It changed more than I realised, including SE settings, so the game looked quite different this time round ...

Not quite sure how that would happen, but ok...
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 21, 2015, 08:42:48 AM
Trust me, it did   :)   Not on the original load, but the SE settings changed spontaneously when I was forced to re-load.

Title: Re: Garland's Legacy - TTT
Post by: Yitzi on October 21, 2015, 08:47:28 PM
Trust me, it did   :)   Not on the original load, but the SE settings changed spontaneously when I was forced to re-load.

If you can replicate that, please keep a save and replication instructions so I can look at it once this game is finished.
Title: Re: Garland's Legacy - TTT
Post by: Mart on October 21, 2015, 11:12:18 PM
Yitzi, there is your turn several posts before.
Have you seen it?
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on October 22, 2015, 01:35:27 AM
Yitzi, there is your turn several posts before.
Have you seen it?

Yeah...I've been a bit distracted over the past few days, and tonight I finally got to doing enough alpha testing of what I've done so far on the patch that it won't probably crash in the middle of my turn and force a reload, so my turn should be up fairly soon.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 22, 2015, 08:51:33 AM
Hi Yitzi and apologies - re-reading my post it sounds as if I'm complaining about your patch, but I'm not at all and sorry if it came across that way. The problem seems to have been that I was using 3.4 instead of 3.3b, but that's hardly the fault of your patch? I'm used to stuff working that way - it was my fault for not picking up the patch version info, which was there early in the thread.

I will see if I can replicate it though.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on October 22, 2015, 02:21:25 PM
Hi Yitzi and apologies - re-reading my post it sounds as if I'm complaining about your patch, but I'm not at all and sorry if it came across that way. The problem seems to have been that I was using 3.4 instead of 3.3b, but that's hardly the fault of your patch? I'm used to stuff working that way - it was my fault for not picking up the patch version info, which was there early in the thread.

I will see if I can replicate it though.

Ok.  Using 3.4 shouldn't have had that effect either, though if you used some files from a 3.3 version and some from 3.4 that could cause unexpected effects (usually a crash, but others might happen too).

(As for sounding like you were complaining...I'm probably worse at avoiding that than you are, so no problem.)

Oh, and I finished my turn last night, but forgot to post it...here it is.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on October 22, 2015, 03:50:03 PM
@Yitzi   I suspect you're correct that it's a combination of factors - I'm not convinced that the original freeze was to do with the patch. The odd stuff came with the reload - and the oddest of all was that even downloading a fresh new copy of the turn loaded the exact position I was in before, even after a re-boot. I can't explain this. I thought perhaps this was some new anti-cheat feature but clearly not, since I had a fresh new unplayed turn when I installed the correct patch. There's no possibility that I kept reloading the old game by mistake - I had renamed it to avoid that.

Very odd.

Anyway, have just reloaded the same game using the wrong patch. Made a couple of moves, exited, went back in and bingo! SE settings have changed (one setting) and the display problem has reappeared, I can't tell which is the active unit. However, I can move the units with the arrow keys, which I couldn't before. So there is something there, but not all the symptoms are consistent.

That's using a pure 3.4 installation, which is what I did before. Definitely not a combination of patches because I downloaded 3.3 for the first time after the problem occurred. I have saved both files for you  :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on October 24, 2015, 08:15:24 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on October 25, 2015, 01:35:14 AM
@Yitzi   I suspect you're correct that it's a combination of factors - I'm not convinced that the original freeze was to do with the patch. The odd stuff came with the reload - and the oddest of all was that even downloading a fresh new copy of the turn loaded the exact position I was in before, even after a re-boot. I can't explain this. I thought perhaps this was some new anti-cheat feature but clearly not, since I had a fresh new unplayed turn when I installed the correct patch. There's no possibility that I kept reloading the old game by mistake - I had renamed it to avoid that.

Very odd.

Anyway, have just reloaded the same game using the wrong patch. Made a couple of moves, exited, went back in and bingo! SE settings have changed (one setting) and the display problem has reappeared, I can't tell which is the active unit. However, I can move the units with the arrow keys, which I couldn't before. So there is something there, but not all the symptoms are consistent.

That's using a pure 3.4 installation, which is what I did before. Definitely not a combination of patches because I downloaded 3.3 for the first time after the problem occurred. I have saved both files for you  :)

Ok, thanks.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 15, 2015, 09:47:14 AM
Sorry and let's move on.  ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Mart on November 15, 2015, 06:01:26 PM
It asks for hive password, wrong file?
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 15, 2015, 07:19:19 PM
Sorry. This one should be correct.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 16, 2015, 09:15:25 AM
Suddenly, a zillion mindworms appear. Bummer.  :(

Title: Re: Garland's Legacy - TTT
Post by: Yitzi on November 18, 2015, 12:31:46 AM
And back to  ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on November 19, 2015, 07:02:08 PM
 ;yang;

I think I may have been playing this turn with Yitzi 3.4, if there are any problems, I can replay the turn. Nothing particular happened.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 19, 2015, 07:10:30 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 19, 2015, 07:11:09 PM
I keep attaching wrong files..  ::)
Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 20, 2015, 01:05:27 PM
Hi, I seem to have the Hive turn again!
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 20, 2015, 01:12:53 PM
There are two posts by me. Last one should have correct file.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 22, 2015, 09:31:55 AM
I didn't notice there was another page, sorry   ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on November 22, 2015, 05:29:58 PM
And back to  ;morgan;...
Title: Re: Garland's Legacy - TTT
Post by: Mart on November 22, 2015, 06:47:44 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 23, 2015, 06:25:45 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 24, 2015, 08:39:55 AM
To  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on November 24, 2015, 03:23:51 PM
And back to  ;morgan;.

The Consciousness has begun construction of the Human Genome Project.
Title: Re: Garland's Legacy - TTT
Post by: Mart on November 24, 2015, 04:28:51 PM
 ;yang;

To recall, we have a secret pact among our 4 factions (human players).
We agreed yet back on UNS Unity before crash landing, that we would support each other, and this would be hidden from other factions.
Once we all have contact with each other, we can summon our own council here and vote our own policies and further agreements.

Though I think, it would need to be once all of our 4 factions have contact with all 3 remaining (for everyone).
Any thoughts on this? Players?
Kirov?
Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 24, 2015, 06:17:26 PM
Sounds like a plan  :)  I think it would need to be once the Council can be called by any faction, player or AI?
Title: Re: Garland's Legacy - TTT
Post by: Mart on November 24, 2015, 06:46:33 PM
In theory, I think, we would not need to have any contact with the remaining 3 AI factions in order to call our 4-faction council here. We would just not be able to have planet-wide in-game council until someone meets all other 6 factions.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on November 25, 2015, 12:51:22 AM
I agree as well.

By the way, I just realized that when I played this turn and the last one, I was using some alternate combat rules (different values for uphill attack, downhill attack, attack along road, defend vs. mobile in rough, and proj/energy) that I used for testing.  It should have no effect on psi combat, but because I'm the last one in the turn order before the AIs, it might affect the result if anyone was attacked this past turn.

So if anyone's had combat this past turn or the previous one that would be affected by one of those and I should replay the turn, just let me know.  Sorry about that...
Title: Re: Garland's Legacy - TTT
Post by: Mart on November 25, 2015, 01:15:19 AM
I was not attacked, Morganities are ok.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 25, 2015, 06:10:21 AM
I'm ok w council.
No recent combat, so can't say anything about combat rules.

EDIT: changeed attach

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 25, 2015, 06:33:56 AM
Sorry, wrong file again.  ::)

EDIT: can't delete this post, see previous page.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 26, 2015, 09:02:41 AM
Sorry about the delay   ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on November 26, 2015, 02:42:05 PM
Soon, the next step in my plan shall be ready...but for now, it's  ;morgan;'s turn.

Title: Re: Garland's Legacy - TTT
Post by: Mart on November 26, 2015, 03:42:44 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 26, 2015, 04:32:05 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on November 27, 2015, 09:55:08 AM
I'm hoping to come up with a plan very soon. So far, however, nothing very exciting has suggested itself.

There is *a lot* of fungus in this world ...  ->  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on November 29, 2015, 02:45:40 PM
Sorry I forgot to post  ;morgan;'s turn right after playing...

Title: Re: Garland's Legacy - TTT
Post by: Mart on November 29, 2015, 04:28:12 PM
 ;yang;
30 years on planet!
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on November 30, 2015, 03:18:45 PM
Indeed. :)

 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 01, 2015, 11:28:37 AM
To  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 01, 2015, 02:56:08 PM
And back to  ;morgan;.
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 01, 2015, 05:27:50 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 01, 2015, 06:55:33 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 02, 2015, 01:35:47 PM
to  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 02, 2015, 05:28:17 PM
And to  ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 02, 2015, 06:26:33 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 03, 2015, 07:28:03 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 11, 2015, 03:10:01 PM
Misotu?
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 11, 2015, 03:31:17 PM
Sorry ... I missed the message somehow saying there was a new post. Don't be shy, please do PM or post a chase on the thread if you don't hear from me within 48 hours, I do try to play within 24 and I don't want to frustrate people   :-[
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 11, 2015, 08:21:49 PM
Ok...I won't be able to play the turn until tomorrow night at the earliest (I have to first test the changes I've made to make sure there are no bugs, and probably won't even finish that until tomorrow night), but I'll post when I can.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 13, 2015, 03:32:52 AM
Ok, attached and ready for  ;morgan;.
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 13, 2015, 05:29:20 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 19, 2015, 02:54:06 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 20, 2015, 11:02:31 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 20, 2015, 06:54:55 PM
And back to  ;morgan;.
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 20, 2015, 08:17:10 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 21, 2015, 05:02:30 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 22, 2015, 02:20:50 PM
Mindworms. Everywhere. Teeming masses of death and destruction .... aaaaaaaaaaaaaaarfffflhhhhghhhh!  :fades off:
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 23, 2015, 05:03:09 PM
Back to  ;morgan;.
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 23, 2015, 06:13:14 PM
After constant complaints to his advisers by CEO Morgan: "Why cannot I trade my favorite stock! You are not doing something right!" finally Morgan Industries addresses the issue. Merchant Exchange started.
 ;yang;

Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 25, 2015, 08:58:34 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 28, 2015, 09:46:13 AM
Hi, really sorry for the delay. We had no internet for the past three days and it still isn't working properly - I haven't been able to download the file but it looks like it might be the Hive's turn rather than the Angels'? I'm hoping to get my connection back soon - the local internet provider's support team doesn't work weekends or holidays so progress is slow  ::)

Edited a few hours later to add:  Internet back up (finally!). Downloaded the file and it is the Hive's turn so hopefully BinTravkin will see this post and upload my turn  :)

Hope you all had a good christmas by the way, and all the best for 2016   ;llap
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 28, 2015, 04:49:04 PM
Sorry. This one should be right.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 29, 2015, 09:08:55 AM
No worries.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 29, 2015, 02:21:11 PM
And that concludes year 35 on Planet.
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 29, 2015, 03:10:46 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 29, 2015, 05:07:15 PM
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment.

-- Chairman Sheng-ji Yang, "Essays on Mind and Matter"


The Human Hive announces The Weather Paradigm is due to be completed next year (MY 2136).


 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 30, 2015, 09:52:26 AM
 Congratulations Chairman   :)

;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on December 31, 2015, 12:25:56 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on December 31, 2015, 09:40:55 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 31, 2015, 11:36:24 AM
This will take longer than usual.
I half-did the turn, then noticed something unusual and decided to save and reload.
Now I can't find the save..
And I don't want to redo it.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on December 31, 2015, 12:39:49 PM
Found it.

Happy New Year!  :)

 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on December 31, 2015, 02:47:31 PM
Happy New Year to all on Planet   :)
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on January 10, 2016, 08:40:43 PM
Sorry I forgot about this for a while.
Title: Re: Garland's Legacy - TTT
Post by: Mart on January 10, 2016, 10:00:58 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on January 15, 2016, 04:52:13 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on January 17, 2016, 11:15:18 AM
->  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on January 17, 2016, 09:31:34 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on January 17, 2016, 11:49:19 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on January 20, 2016, 09:01:44 PM
Sorry for being slow, changed job, but I will improve.

 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on January 24, 2016, 12:17:43 AM
I've tried a dozen times or more to upload the game but my internet connection just won't do it before time out. I'm so sorry about this. Will keep trying.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on January 24, 2016, 12:02:43 PM
Trying yet again
Title: Re: Garland's Legacy - TTT
Post by: Misotu on January 24, 2016, 12:05:29 PM
Finally!  I've tried this 30 or 40 times now, unbelievably tedious.

Very weird that the file is there twice. I hope it's ok. We are looking for a workaround for the internet problems while they wait for the engineer. So far, the only one we have involves sitting on a hill nearby   ;lol  but we're hoping to find something a little bit more convenient!

Title: Re: Garland's Legacy - TTT
Post by: Misotu on January 27, 2016, 08:08:59 PM
All quiet on Planet it seems   :(  Sorry about the delay guys, but we've got the workaround now and I'm raring to go   :D
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on January 28, 2016, 05:35:53 AM
It should be up tomorrow.
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on January 28, 2016, 10:13:19 PM
And back to  ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on January 29, 2016, 10:32:47 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on January 29, 2016, 05:23:26 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 01, 2016, 11:10:38 AM
Sorry about the delay, we were out at the weekend. Had trouble getting the game to download and then load properly - we are still waiting for the "engineers" to come and sort out the internet here  ::) You will get at least one re-load message but I didn't re-play the turn, it was obvious when I loaded it that the file had problems so nothing bad has happened.

I've had to walk up on a hill to get more than 22% of the file uploaded so I hope it arrives ok!
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on February 04, 2016, 02:14:10 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 04, 2016, 10:52:11 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 04, 2016, 06:43:28 PM
 ;roze;

40 years on planet  :danc:
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 04, 2016, 09:12:32 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on February 07, 2016, 11:21:51 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 08, 2016, 12:52:04 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 08, 2016, 04:19:00 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 08, 2016, 07:35:48 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Yitzi on February 10, 2016, 03:17:48 PM
And back to  ;morgan;.

However, I have decided to bow out; sorry about the need to find someone else to replace me, but I'm just not finding this particular game (Garland's Legacy, not SMAX in general) fun any more...
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 10, 2016, 07:29:26 PM
Sorry to hear that Yitzi. Did something happen in the game or is it something about the set up that you're not enjoying? I'm just interested!
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 10, 2016, 09:24:21 PM
 ;yang;

Gaians seem to just started Human Genome Project.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 11, 2016, 04:31:12 PM
Too bad you lost interest Yitzi.   :-\


On Gaians - must have happened this last turn.
I think I checked SP screen last time I was playing it and they were not there.


Onwards to Angels.
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 11, 2016, 04:55:52 PM
Unless something horrible happens, the Angels will complete the Virtual World next turn.

What do we do about finding a replacement player BTW?
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on February 11, 2016, 05:05:01 PM
I reached out to Eldramatico, and he's been by to look...

This is an opportunity to invite people, whether to bring someone in out of the cold, or one of the usual suspects.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 11, 2016, 08:20:07 PM
Oh let's give an opportunity to someone new   :)  This is a gentle game and a good place to learn.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on February 11, 2016, 08:27:27 PM
Absolutely.  As long as the game goes on and everyone enjoys, it's all good.

MP is Mart and Kirov's domain, and I'm not comfortable telling MPlayers what to do - merely suggesting that it's not too soon to invite replacement prospects to look in, and maybe get back underway while the game's still warm.  Anyone could do the reaching out, the players involved, most of all.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 11, 2016, 08:44:16 PM
Totally agree and since you have mentioned Eldramatico I've been a bit forward and messaged him inviting him to look in and post if he's interested.  As a relative newbie myself, I'm all for encouraging the young ones  :)
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on February 11, 2016, 09:06:12 PM
I wish Earthmichael was a good prospect - he'd like to get back in the saddle, but I gather the stroke did too much long-term damage for that to be feasible.  Pity; he was the best, I'm told.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 11, 2016, 09:31:16 PM
That is sad. As I age, I think about what I'm prepared to lose. In the end, my ability to game is seriously high on the list of "please don't let that happen".
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 11, 2016, 09:55:58 PM
If Eldramatico wishes to join, he is welcomed. I would not post for replacement then.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 11, 2016, 10:10:56 PM
Hopefully he'll reply yay or nay quickly. While the game is still moving ...
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 12, 2016, 02:56:03 AM
I can replace if you want  :-*
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 12, 2016, 12:32:02 PM
Yes, the password has Yitzi, Kirov (CMN) or BUncle, I think.
Also, read about our special rule: agreement of cooperation. It is builder/diplomacy/cold war kinda thing. Probing is allowed :)
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 12, 2016, 12:44:39 PM
Great, welcome to the game Eldramatico  :)  Would Kirov have the password as the CMN? Of course Yitzi would know it too ...
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 12, 2016, 12:56:37 PM
Yes, I added Kirov to the list. Yitzi is not MIA, so he could send it to Eldramatico too :)
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on February 12, 2016, 01:17:23 PM
Password sent.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 13, 2016, 12:31:21 AM
Thanks everyone for letting me in the game.

''In a distant centauri, we discovered a small micro-organism. It was called life.''

Turn to Morganites :D
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 13, 2016, 01:08:54 AM
 ;yang;

Morgan Industries prepares to celebrate completion of Merchant Exchange.

This game was setup with Yitzi patch 3.3, which is one version below most recent one.
May be important to avoid some strange game behavior in the future.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 13, 2016, 09:44:43 AM
Welcome aboard! :)

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 13, 2016, 11:05:30 AM
To  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 13, 2016, 04:56:48 PM
2144 to Morgan
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 13, 2016, 05:57:10 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 13, 2016, 07:58:42 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 13, 2016, 08:26:30 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 13, 2016, 09:06:37 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 13, 2016, 09:42:57 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 14, 2016, 08:15:27 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 14, 2016, 10:20:08 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 14, 2016, 04:44:23 PM
This is 2145 :P
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 14, 2016, 04:58:07 PM
And a file?
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 14, 2016, 05:01:15 PM
I meant this turn was already played wrong file
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 14, 2016, 06:07:15 PM
maybe it prompts for 2146? just the name is wrong?
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 14, 2016, 07:56:21 PM
No, it loads the turn I've already played... :danc: :danc: :danc:
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 14, 2016, 11:22:38 PM
Apologies ... somehow I managed to save it under a bizarre name. Not sure how I did that. Hopefully this is right now.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 15, 2016, 12:23:57 AM
No problem.
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 15, 2016, 01:42:54 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 15, 2016, 03:57:04 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 15, 2016, 05:15:22 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 15, 2016, 06:52:40 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 15, 2016, 07:37:25 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 15, 2016, 09:25:44 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 15, 2016, 10:56:01 PM
To  ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 15, 2016, 11:10:38 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 16, 2016, 12:23:33 AM
 ;yang;

Morgan Industries announces, that from today, all dirt roads within Morganic factional territory are called:
Planetary Transit System
Everyone who from today calls dirt roads dirt roads is fined 5 EC to CEO Morgan.
CEO Morgan thus pays a fine to himself 15 EC.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 16, 2016, 07:24:12 AM
The University of Planet has launched a sudden offensive into Hive territory capturing and razing to the ground the base named in honor of our Great Leader!
Workers and Peasants Hive Army has been mobilized and volunteers eager to revenge the deaths of fellow comrades are streaming into recruitment centers.
Forward, to the victory over evil imperialist empire that calls itself "The University"!

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 16, 2016, 03:08:46 PM
Someone clearly forgot to explain the rules of this peaceful game to the Uni  :(  We wish you a speedy victory Chairman!

In other news, the Angels have suffered a series of punishing native life attacks ...
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 16, 2016, 07:00:38 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 16, 2016, 08:15:51 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 16, 2016, 10:05:41 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 17, 2016, 11:22:38 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 17, 2016, 07:41:39 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 17, 2016, 11:28:42 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 18, 2016, 07:15:08 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 18, 2016, 12:30:33 PM
Just to say that the links are down site-wide after a storm last night here so we're without internet temporarily ... am sending this from a coffee bar downtown. Apologies for any delay - they usually get problems sorted reasonably quickly.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 20, 2016, 07:53:44 AM
Having real trouble up-loading, but fingers crossed ... ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 20, 2016, 05:28:10 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 20, 2016, 09:13:35 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 21, 2016, 11:44:01 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 21, 2016, 06:06:39 PM
 ;aki;

I'm having to post zipped files because my internet connection keeps timing out. Let me know if that's a problem for you ...
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 21, 2016, 08:25:41 PM
No problem!

to  ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 21, 2016, 09:00:34 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 22, 2016, 07:45:39 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 22, 2016, 11:42:57 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 22, 2016, 07:42:52 PM
to  ;morgan; :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 22, 2016, 09:12:17 PM
 ;yang;
= = = = =
University Netflash
Provost Zakharov authorised The Command Nexus secret project.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 22, 2016, 09:34:14 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 24, 2016, 10:08:33 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 24, 2016, 07:45:48 PM
to  ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 24, 2016, 08:32:22 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 24, 2016, 09:30:59 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 25, 2016, 02:50:03 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 25, 2016, 11:15:45 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 26, 2016, 02:51:52 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 26, 2016, 07:02:41 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 26, 2016, 12:00:15 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 26, 2016, 07:33:09 PM
Allright I tried to do my turn in a hurry and I rushed to bring down the plates downstairs for my family and my tonic for the face fell and water was on my keyboard while I was advanced on the turn. I removed fast before my keyboard would loose some keys but didn't realized in the stress that it was the enter key and the number ones completely at the right corner. And guess what happened, it ended my turn while I had other important things to do (hurry, etc.)

So I'm asking for the permission to load the game as a loading warning will appear. Note that I had a mind worm appeared in the fungus (at my disadvantage) and it will still be there next turn, I am not loading before this. Here is the file where I was when I was close to the end. The exact same moves will be done and I had no unit moving with a 2/3 or 1/3 chance to move in another case, nor any unit that could trigger a mind worm, so no need to reload many times to get the same results.

Might be able to finish my turn around 17h30 but I can't be sure that's why I rushed this noon but now I will wait your answer.

Thank you

p.s. my keyboard didn't had the time to break :o)
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 26, 2016, 08:39:07 PM
You worry too much. Just take your time when you can. :)
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 26, 2016, 09:31:07 PM
Yes, absolutely. Don't worry about it. Everybody has to reload from time to time - it's how it goes  :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 26, 2016, 09:56:18 PM
Yes, reloads happen. No problems with that.

I can play in 5 hours or later, My Saturday is going to be a busy one...
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 26, 2016, 10:32:45 PM
Thanks!

So here's the turn

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 27, 2016, 05:09:20 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 27, 2016, 08:45:20 AM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 27, 2016, 10:54:27 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 27, 2016, 03:40:50 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 27, 2016, 05:13:08 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 27, 2016, 06:34:16 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 27, 2016, 06:58:59 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 27, 2016, 08:53:13 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 28, 2016, 02:35:38 AM
 ;yang;

Strange reports are coming from many places in all known factions. People seem to have telepathic contact with others, even those, who were not seen since planetfall.
What is this Empathic occurence?
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 28, 2016, 03:57:22 AM
I have met the morganites by foil, otherwise I have contacted no one.
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 28, 2016, 04:09:30 AM
It is about an SP, I write it this way for story development. :)
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 28, 2016, 06:07:29 AM
oh, right :)
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 28, 2016, 07:06:06 AM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 29, 2016, 10:06:05 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 29, 2016, 01:38:50 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 29, 2016, 02:41:00 PM
 ;yang;

Morgan Industries completes Empath Guild.

All council members (our 4 factions) are in contact now. CEO Morgan authorizes release of all remaining commlink frequencies to other council members.

We would need some easy to use name for our council. So we could propose one and then vote.
Council Motion (CM01):
Propose name for our council, after this we vote.

Council Discussion
: How we vote? Do we have more than one way of voting, as in the game? 1) by number of votes, 2) everyone gets 1 vote (though we are 4 of us)
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on February 29, 2016, 05:03:15 PM
Let's just stick to the "normal" rules regarding voting.
Announce when you start vote, so that others have time to prepare.

 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on February 29, 2016, 05:39:45 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on February 29, 2016, 09:00:05 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on February 29, 2016, 11:28:00 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 01, 2016, 12:18:29 AM
We could distinguish between our council (let's call it for the time being 4C) and regular game council. Ours is kinda secret, AI is not included.

I run Green economy, and when contacting Deirdre, I counted on pleasant conversation since Green Party is ruling in Morgan Industries Government presently. Meanwhile, she was aggressive and declared vendetta right away...

Council discussion:
- I was thinking about granting additional "power" to Planetary Governor. An additional vote in our council 4C. This would solve problem, at least in some cases, of even number of votes.
At present, as I checked, Morgan and Hive would be nominated. Having Empath Guild, I think, I would not be preferred choice (I realize that), so most likely I would not be governor.
But this would make our diplomacy more interesting and make Planetary Governor more meaningful.
Any thoughts?
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 01, 2016, 06:54:00 AM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 01, 2016, 10:22:37 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 01, 2016, 11:31:26 AM
About council - but how do we enforce the extra vote?
AIs will vote as they want anyway.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 01, 2016, 11:39:26 AM
Our council, 4C, is only for us, human players.
We can propose our motions, resolutions, etc. Any idea, that we think would work. It may be, that someone proposes common politics towards some AI, or maybe dismantling some AI, or even helping in a way of "staging" freeing captured leader of AI, giving bases, like everyone gives some base, or certain number of units to AI. etc.
Other ideas would be voting on issues pertaining to our factions, maybe we agree on granting one of our faction some special right to do something, so others would restrain from it. etc.

Since it would be our council, no AI, there would be no problem with additional vote.

If someone played board game of Twilight Imperium, maybe 3rd edition, can find their approach helping. They have tens of council proposals there, if not over 100 with expansions.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 01, 2016, 11:41:40 AM
Ok, do you have any ideas on council proposals that would be outside the ones game has and would still be useful?
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 01, 2016, 11:50:41 AM
For example, common policy towards AI:
- we all declare vendetta against some AI
- we all help some AI (giving formers? police units? crawlers???)

other:
- we agree, that one of our factions builds some SP.

These proposals would be helping maybe all of us, or maybe 1 or 2 factions? But then counter-proposals could be introduced. Maybe we would not team up 3 against 1... And that one being the weakest at the moment. :)
I guess some proposals can be effect of compromise, that we realize we can make to avoid one of our factions to gain too much distance from others in power.
Since we play here diplomacy, not only pure power and domination, such proposals would be a way to compete.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 01, 2016, 12:20:58 PM
And maybe some ideas pertaining to a specific case. I got Empath Guild, so these ideas would be like against Morgan Industries, but I do not mind, this is what 4C would be for:
- Empath Guild owner is obliged to show screenshots of F7 screens of all AI. Can be for specific turn, or maybe one turn, and then 20 turns later, etc.
- Empath Guild owner is obliged to not to give any infiltration info on 4C members to other 4C members. In short, I would not be allowed to trade, give, etc. any such info, in case someone does not have infiltration yet. Even helping in a way: revealing which base has no probe team, so it can be infiltrated, etc.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 01, 2016, 06:52:08 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 01, 2016, 07:50:47 PM
 ;yang;

Yet another idea is to discuss these in-game votings. E.g. we agree on some issue, that we all vote the same or not.
So this would be option for our 4C.
If our 4C voting fails, we vote in game as we want. If voting wins in 4C, everyone would be obliged to vote as agreed.
This kind of ideas.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 01, 2016, 09:36:04 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 02, 2016, 10:45:26 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 02, 2016, 11:17:09 AM
The Council thing sounds interesting but I've never done anything of the kind before so it's hard for me to imagine how it would work. I don't mind giving it a try though  :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 02, 2016, 03:02:56 PM
It is tried for the first time, so we are experimenting here.
Our imagination is here the limit, since we do not have any pre-prepared list of proposals.
However, if you check Twilight Imperium board game, they have voting council with many proposals. Interesting to check for ideas.
There are so-called political cards with agendas:
https://gameknight.com/?page_id=645
the site has some of them.
We can propose and discuss here our agendas as we want.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 03, 2016, 12:51:49 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 03, 2016, 03:01:51 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 03, 2016, 03:02:38 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 04, 2016, 07:59:38 PM
 ;aki;

Sorry for the delay, we have been without internet for around 24 hours here  ::)
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 05, 2016, 06:36:49 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 05, 2016, 11:25:45 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 05, 2016, 02:14:12 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 06, 2016, 11:05:05 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 06, 2016, 08:20:24 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 06, 2016, 09:38:45 PM
 ;yang;

Zakharov is about to complete Command Nexus SP.

Zakharov calls for Planetary Governor elections.
Nominated are Yang and Morgan.
I voted Morgan, but we can agree also for a winner in 4C, if needed. Voting by DA and CC will be decision making.
MI can agree for Hive governorship and will not make requests to DA and CC.

Votes:
G   37 Abstain
M   57 Morgan
U   15 Yang
H   59
S   34 Abstain
DA 33
CC 30
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 07, 2016, 05:29:30 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 08, 2016, 11:10:02 AM
The Angels voted for our very close neighbour, Chairman Yang.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 08, 2016, 08:16:31 PM
 ;morgan;

A formers unit was destroyed by a mind worm out of the fungus
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 08, 2016, 09:51:51 PM
Planetary Governor elections concluded.
Chairman Yang is elected.

University Base builds Command Nexus.

Provost Zakharov authorises The Maritime Control Center construction.

CEO Morgan flees into hiding after angry mob of bankers assaults his residency. They complain about failure of CEO to secure Planetary Energy Grid for Central Bank of Morgan Industries.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 09, 2016, 06:04:24 PM
Chairman Yang would like to express gratitude to all his supporters and is looking forward to increasingly fruitful cooperation between human factions on the Planet.
The researchers and analysts of The Human Hive predict it to be possible to double the inter-faction commerce within the next decade, provided all sides are interested in increased trade.

-- press release, MY 2166


 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 09, 2016, 06:42:16 PM
Congratulations Chairman. We look forward to a prosperous future.

The University has initiated an unprovoked attack on one of our native scouts. We expected better from a bunch of "peaceful researchers".

Ha!
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 10, 2016, 03:49:09 AM
 ;morgan;

The university has never liked scouts I say. They put too much their nose in their research.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 10, 2016, 11:47:23 AM
 ;yang;

Provost Zakharov contacts MIndust and asks for a technology of Centauri Empathy, but refuses to return Intellectual Integrity as a payment and decides to declare vendetta on MI.

Two Spartan Federation units approached border MI base. Morganic intelligence was also successful recently in taking over one of the Spartan sensor arrays, after new base was established. It was discovered, that large number of high-trained Spartan units were approaching. Colonel Santaigo was asked to withdraw, but without giving any decent explanation declared vendetta on MI.

-----
...
The researchers and analysts of The Human Hive predict it to be possible to double the inter-faction commerce within the next decade, provided all sides are interested in increased trade.

-- press release, MY 2166


This could be voted in our 4C, if our factions would like to make a decision without influence of Zak, Deirdre or Santiago.
With 4 votes, we would outvote AI.
However, our 4C voting would need to be winning, e.g. without abstained votes 4:0 or 3:1 is ok, but 2:2 will not help. This is providing, in case 3:1, that 1 faction would vote in in-game council, as decided in 4C voting.

For case of 2:2 tie, we could make a position of "Council 4C Chair". It would have one additional vote, making it 5 votes total in 4C. If we all agree on it.
It would promote smaller factions. My proposal is:
- 4C Chair is for 10 votings (excluding voting for the chair, note this is not 10 turns).
- Recent 4C Chair cannot vote and be elected.
- In case of a tie (e.g. all factions vote for themselves) wins the faction with the smallest population, then smallest number of bases (in case of equal pop). MI does not vote in first votings, as a proponent of the idea.
- Votes are automatic for faction itself, what means, if a faction does not vote for another it casts vote for itself. Then automatically the smllest faction is elected, as it would be a tie, 1:1:1 voting.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 10, 2016, 07:24:00 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 11, 2016, 11:01:26 AM
It sounds like an interesting idea. Certainly if we were looking at commerce agreements it would make sense to discuss in our Council before putting it to the full Council.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 12, 2016, 01:06:13 AM
 ;morgan;

sorry for the delay
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 12, 2016, 09:59:22 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 12, 2016, 12:02:27 PM
(forgot to mention this in last message)
A unit of the Planetary Scout Corps of Human Hive stumbled upon a Gaian military unit recently.
Immediately our representatives were contacted by Lady Deirdre Skye with demand for transfer of key technology.
After our diplomats politely declined, Gaian units opened fire and we have not heard from our scout team since.

Hive Breaking News - MY 2167


 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 12, 2016, 12:39:20 PM
It appears that a number of factions on Planet do not share our desire for World Peace and Happiness ...
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 12, 2016, 05:18:01 PM
It appears that a number of factions on Planet do not share our desire for World Peace and Happiness ...
This was intended, so when we have our "secret pact" and cooperate between human players without vendettas, they were intended to give us military challenge in return. Though you cannot always make AI super difficult. AI often makes not the best decisions.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 12, 2016, 06:06:59 PM
Let's GET them    :D :D

Although ... if I'm honest ... I'm not well-positioned for a military stampede   ::)
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 12, 2016, 09:54:12 PM
to  ;morgan;

I'm a little sick, but managed to do my turn still :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 13, 2016, 12:10:04 AM
 ;yang;
Star flares event! Triple energy next turn.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 13, 2016, 07:43:08 AM
Flares are excellent news.
Will allow us to sign Planetary Trade Pact provided we have enough votes.
Since everyone is having plentiful commerce, I expect there to be little opposition. :)

 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 13, 2016, 12:38:15 PM
The Data Angels are embarrassed to report a catastrophic technology failure this year.

On loading the turn, the display looked odd, the comms buttons did not work and we were forced to hit Esc to continue.

Then, on looking at our position, we found our SE settings dramatically different from where they should be. 6 mins per line on production, rather than 8. 3 food per line, rather than 5. Our research rate halved (we compared, it was 6 turns per tech rather than 3 turns). For one moment, we thought we had morphed into the Drones ...

Other functionality was compromised - we could not change research goal for example. We did not try moving any units.

This is extremely embarrassing because the advent of solar flares made this turn very complex - and very critical. So we saved the data and re-loaded. We should probably have downloaded the file again but in our confusion this did not occur to us. However, on the second attempt, the file loaded correctly so we cannot explain the difficulty. But we have kept the evidence!

We offer our humble apologies, but there seems no point in continuing to play the original turn so we regretfully submit the reload.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 14, 2016, 12:32:06 AM
I'm pretty sick so it's possible that I play slower... sorry for that

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 14, 2016, 02:48:41 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 14, 2016, 11:05:13 AM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 14, 2016, 11:31:00 AM
Greetings Fellow Leaders!

I have loaded my turn but I've saved and exited without doing anything, so I can carry on with no problems if all is well but do solar flares only last for a year? I so rarely play with random events ... but I thought they lasted for a few years? My energy has returned to normal.

If that's ok then I'll carry on ... but I've just hit an industrial bust in one of my bases and it indicated that would carry on for 10 (?) years I think ...

Please let me know.

Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 14, 2016, 11:33:38 AM
Yes, it's correct. Flares only last for a year.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 14, 2016, 12:00:10 PM
Thanks for that binTravkin. I've loaded the turn fine, no reloading messages ... but the SE settings are all wrong again. I feel very bad about this but it really isn't anything I'm doing!

In addition to the enhanced growth and production but decreased research I can't change doctors or workers into librarians. Only doctors are available as specialists.

I've tried reloading about five times now but it just won't work. I have a special Garland installation which I *always* use, so it's not that but I wonder if everyone is doing the same? Is it possible that someone is playing with the later Yitzi mod or something like that? Not that I'm trying to shift the blame or anything  ;lol but this is really embarrassing.

I will keep the turn in case anyone has a different view, but I think I'm going to have to download yet again and try from scratch as I'm not sure what will happen if I play on like this. I might get stuck as the Drones!

Apologies again.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 14, 2016, 12:23:19 PM
OK, you'll get a zillion reload messages but a fresh start worked fine. Except that one very beneficial random event that occurred at the beginning of my original turn was not repeated. Which was sad   :(

Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 14, 2016, 01:05:53 PM
What was the combination to see the version I am having?
I have 2 versions of the game, one is latest and the other is not and I am using Garland on the one that is not.
IIRC it was 3.3, but it was some time ago I created it so better to check.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 14, 2016, 01:53:51 PM
Yes, we use Yitzi 3.3
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 15, 2016, 01:52:51 AM
I realized I used the wrong Yitzi patch, I reinstalled it all I hope this will solve the problem. Sorry for the inconvenience in the case it was the cause.

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 15, 2016, 09:08:27 AM
 ;yang;

-----
4C voting

Proposal: All human factions vote "YEA" on Planetary Global Trade Pact proposal in-game.

MI: yes
H:  -
DA: -
CC: -

-----
since we do not have the fifth vote yet determined, we will have only 4 votes total.

We do not have to wait for the turn, everyone can cast a vote without having the turn.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 15, 2016, 10:22:09 AM
I realized I used the wrong Yitzi patch, I reinstalled it all I hope this will solve the problem. Sorry for the inconvenience in the case it was the cause.

No problem Eldramatico, it might not be related but thanks for sorting it out. Crossing my fingers :)

-----
4C voting

Proposal: All human factions vote "YEA" on Planetary Global Trade Pact proposal in-game.

MI: yes
H:  -
DA: yes
CC: -

-----
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 15, 2016, 10:38:27 AM
Hive is a Yes on this one.

Guys, how do I check my version?
I found that I should be holding down Ctrl+F4 to see it, but opening the game in main menu or starting a new game and then trying it yields nothing.

I also compared terranx.exe files and both the "modified" date and file size is equal to patch 3.3 (not "b") from this download list:
http://alphacentauri2.info/index.php?action=downloads;cat=2 (http://alphacentauri2.info/index.php?action=downloads;cat=2)
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 15, 2016, 10:51:20 AM
Patch "b" does not change the data (rules variables, alphax.txt structure) and it was made to eliminate some introduced error in basic 3.3. So I think we should play 3.3b.

The version 3.3 is meant cause it differs from 3.4 as for the data structure. 3.4 has something new and alphax.txt is different compared to 3.3.
So playing latest 3.3 (3.3b in this case) is implicit, I think.
And it is possible, in 3.3 CTRL+F4 was not reporting version yet (I mean Yitzi patch version).
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 15, 2016, 11:18:53 AM
Ok, I will reapply 3.3b just in case. Might be that it is already present, but since both files are same size and b is not zipped, can't say (zipped files keep modify dates).


On the 70th anniversary of humans landing unto planet, the Planetary Governor proposes to improve commerce rates between human factions by signing a Planetary Trade Pact!
Current votes:
Nay: Spartans & Gaia's Stepdaughters
Yea: The University & The Human Hive
Other three human factions are expected to cast their votes within a year.

-- Newsflash, MY 2171


 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 15, 2016, 12:04:18 PM
The Angels vote Yea on the Planetary Trade Pact.

In other news - no technological problems to report. We suspect that turns involving diplomatic comms, random events and other unusual occurrences are the ones that cause the difficulties.

We thank everyone for checking their installations to assist us   ;b;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 15, 2016, 03:48:18 PM
Ok, I will reapply 3.3b just in case.

It's not a good idea, use 3.3 I use it now.

If I understand the council rule, I can't vote no for the double trade. Am I correct? :P
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on March 15, 2016, 03:52:36 PM
Paging Kirov - I think we need a CMN ruling on 3.3 v. 3.3b - everybody ought to be consistent, surely.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 15, 2016, 04:33:55 PM
Actually no, it wasn't with the 3.3b patch I played even if I had downloaded it, I realized my mistake was that my shortcuts linked on the already installed from the old times I played SMACX. I'm really sorry I'm not thinking at my best I'm pretty sick.
I recall it was with the windows XP patch and the alien crossfire 4.0 patch installed after.

Damn that one was bad from me. I'm really sorry.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 15, 2016, 08:18:42 PM
The description of 3.3b:
Code: [Select]
Description: This fixes a display issue in the base overview screen from 3.3, and also fixes a number of bugs associated with AI freeing of captured faction leaders.

As always, this requires the text files from version 3.3.
So this is UI issue, and something pertaining to freeing captured leaders.

In the future a player could attempt such probe team action.
I think we can all go to version 3.3b. There was nothing game influencing so far. Unless "display issue in the base overview screen" means, that someone made wrong decision based on wrong data. But it sounds cosmetic to me.

-----
Link to patch:
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285)

So at this point, for like several turns forward, it really does not matter if we play 3.3 or 3.3b. There is no captured leader to free.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 16, 2016, 01:30:28 AM
I've installed yitizy 3.3b over 3.3.

I hope nobody's angry at me. I tend to feel somehow bad about my mistakes, in real life like in alpha centauri for different reasons.

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 16, 2016, 04:03:08 AM
 ;yang;

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRno2cW4xcjZ5aTg)
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 16, 2016, 06:15:58 AM
The Planetary Governor sends out his congratulations and best wishes to other factions.
The increased commerce is helping to bring forth great advances of humanity.
Let us prosper together in peace!

-- Address of Planetary Governor, MY 2172


 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 16, 2016, 10:02:38 AM
Hoorah for more Prosperity!  :D

I hope nobody's angry at me. I tend to feel somehow bad about my mistakes, in real life like in alpha centauri for different reasons.

I know how that feels  :)  Don't worry about it Eldramatico - it's complicated having several installations and mistakes are bound to happen. I only started raising the issue because I felt so bad about the reloads - so we should both probably stop feeling bad now  :D

 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 16, 2016, 01:18:57 PM
Hi gang, how are you doing? Do you want me to check the game for any problems? I don't even have Y3.3 now, but I checked the faulty turns under 3.4 and oddly enough, everything seemed to work fine.

Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on March 16, 2016, 01:30:04 PM
The question is Yitzi 3.3 v. 3.3b - everyone ought to be using the same version, right?
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 16, 2016, 02:05:41 PM
According to Mart, 3.3b is only a bug fix and shouldn't create any problems. Mart, can you confirm? The game itself was set up in 3.3, but I believe it's safe to transit. In fact, I'm rarely on time with upgrading to latest Yitzi and I've never run into any compatibility problems between various versions.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 16, 2016, 02:42:35 PM
Yes, according to what Yitzi wrote, 3.3b fixes some UI problem (user interface) and also "free captured leader" probe team action. So having 3.3b is potentially better in the future, in case some faction attempts to free another leader.
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 16, 2016, 03:30:17 PM
By the powers vested in me by the Ancient Ones, I hereby decree Yitzi 3.3b to be the only recognized and legitimate patch from now on. All 3.3 copies must be accounted for and burned, their users cast out from our community. Release the hounds!
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on March 16, 2016, 03:42:53 PM
Power-mad CMN. ;b; :D

-Actually, would you like THAT as your custom title in place of the Polished pun?
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 17, 2016, 01:53:27 AM
Thanks a lot.

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 17, 2016, 10:07:08 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 17, 2016, 03:22:52 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 17, 2016, 08:02:40 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 17, 2016, 11:52:57 PM
Power-mad CMN. ;b; :D

-Actually, would you like THAT as your custom title in place of the Polished pun?

I’m more concerned about that "powerhouse" thing. With all the cyberbullying I’m on the receiving end of already around, this only reinforces the idea that that gentle, unassuming Polish guy could be anything else but a dewy-eyed pacifist. And nothing could be further from the truth.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on March 18, 2016, 12:01:49 AM
Say the word if you want a change and know what.  I was just going for a lame pun and alliteration.

(We should do something about the other MPlayers misjudging you and being so mean, though... ;nod  -And make them pay.  [I didn't say that.  You can't prove a thing.  I was never there.])
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 18, 2016, 11:29:26 AM
I was going to suggest Polished PlanetBuster  .... cough cough cough   ;hippy
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 19, 2016, 08:22:41 PM
I was going to suggest Polished PlanetBuster  .... cough cough cough   ;hippy

That's exactly what I meant. This is hate speech, Misotu. And it's prosecuted in the EU. It's tapping into the wide-spread stereotype that Eastern Europeans do nothing but wave WMDs around. Polish nuclear programme? Please. They still can't figure out pins on hand grenades. But go ahead, I'm used to being a whipping boy around here. Poor brave Kirov, just taking it all. Because what other choice he has, anyway.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on March 19, 2016, 08:32:15 PM
Can I persecute it here, Kirov?  Can I? Can I?  Huh? Huh? Huh?  Can I, Kirov?



Eldramatico, everything okay at your end?
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 19, 2016, 09:24:39 PM
Sorry for the delay. I'm pretty sick I think I have a pneumonia.

Something happened with the save, they somehow gave me a free turn while I saved it and reloaded it later, it's not that a free turn wouldn't be appreciable but I wouldn't think it would be very fair, so I reloaded an earlier version without the free turn and it took a few tries I think because I wasn't sure which one it was. I think the bug happened because I had many instances of SMACX open at the same time.

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 19, 2016, 09:27:05 PM
Here's the save of the free turn, for fun

WRONGTURNDONOTDOWNLOADLOADTHEOTHERONEUPHERE
WRONGTURNDONOTDOWNLOADLOADTHEOTHERONEUPHERE
WRONGTURNDONOTDOWNLOADLOADTHEOTHERONEUPHERE
WRONGTURNDONOTDOWNLOADLOADTHEOTHERONEUPHERE
WRONGTURNDONOTDOWNLOADLOADTHEOTHERONEUPHERE
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 19, 2016, 09:38:04 PM
Quote
I think the bug happened because I had many instances of SMACX open at the same time.
After using different version of SMAC/X you should reboot.
They seem to be using some addresses that can overlap.
I found this out early in this TTT, when a couple of times, after loading the turn, everything looked very strange.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on March 19, 2016, 09:46:32 PM
Quote
I think the bug happened because I had many instances of SMACX open at the same time.
After using different version of SMAC/X you should reboot.
They seem to be using some addresses that can overlap.
I found this out early in this TTT, when a couple of times, after loading the turn, everything looked very strange.
^This^

I would strongly encourage MPlayers to do anything they can to avoid accidental reloads happening; our CMNs are very kindly people, and so have the players generally been about mistakes.  -But it's better to not have any doubt at all, if possible.  Just sayin'...
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 19, 2016, 11:35:43 PM
After using different version of SMAC/X you should reboot.

I will try this. I don't reboot very often as I put my computer on hibernate most of the time.

I would strongly encourage MPlayers to do anything they can to avoid accidental reloads happening; our CMNs are very kindly people, and so have the players generally been about mistakes.  -But it's better to not have any doubt at all, if possible.  Just sayin'...

At least we have the proof of that bug. Anyhow I don't think at this point it's impossible a faction other than the hive wins, he did very well. But I won't cheat even so, it wastes all the point of playing.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 20, 2016, 12:14:05 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 20, 2016, 12:25:34 AM
...Anyhow I don't think at this point it's impossible a faction other than the hive wins, he did very well. ...

Ok, but this game is thought of as being played to the end. Let Hive actually transcend, do economic victory or be elected diplomatic winner. We cannot have vendetta, so we do it in those ways.
We just entered mid-game, not that shortly after getting needlejets and copters we decide the game is over. Let us see the late game and the strategy of each faction.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 20, 2016, 12:33:54 AM
Ok, but this game is thought of as being played to the end. Let Hive actually transcend, do economic victory or be elected diplomatic winner. We cannot have vendetta, so we do it in those ways.
We just entered mid-game, not that shortly after getting needlejets and copters we decide the game is over. Let us see the late game and the strategy of each faction.

I didn't say this to end the game, just to say that nothing would be an excuse to cheat. Sorry if it was taken this way.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 20, 2016, 12:56:41 AM
According to rules of this game, we can though perform probe team actions. I guess in late game we will not care much about "factional image" and attempt to "probe out" Voice of Planet...? It depends... :)

We could though in 4C Council regulate some things, like sanctions towards a faction that was discovered probing another 4C member. etc.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 20, 2016, 10:16:45 AM
I was going to suggest Polished PlanetBuster  .... cough cough cough   ;hippy

That's exactly what I meant. This is hate speech, Misotu. And it's prosecuted in the EU. It's tapping into the wide-spread stereotype that Eastern Europeans do nothing but wave WMDs around. Polish nuclear programme? Please. They still can't figure out pins on hand grenades. But go ahead, I'm used to being a whipping boy around here. Poor brave Kirov, just taking it all. Because what other choice he has, anyway.

You are Poland's nuclear programme, Kirov. I can vouch for that    ;lol ;lol
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 20, 2016, 02:19:14 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 20, 2016, 07:46:21 PM
Can I persecute it here, Kirov?  Can I? Can I?  Huh? Huh? Huh?  Can I, Kirov?


Thanks that you're trying to help, but I need to bear my cross. They will find another victim anyway, so let it be me. Let it be me...
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 20, 2016, 07:51:29 PM
You are Poland's nuclear programme, Kirov. I can vouch for that    ;lol ;lol

Oh, that... You mean that one time with that one nuke? Oh, I remember now, yeah. I think we can safely say that we were both focused on energy.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 21, 2016, 01:02:57 PM
It was half a dozen nukes, oh Polished One   :P  ;nuke; ;nuke; ;nuke;

Adding: Off to the Consciousness
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 22, 2016, 03:17:27 AM
It was half a dozen nukes, oh Polished One   :P  ;nuke; ;nuke; ;nuke;

What I find endearing is that even when resorting to hate speech, you still remain charming. What's what I call class. :D

OK, I'm not spamming your thread anymore.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 22, 2016, 10:29:22 PM
sorry for the delay

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 22, 2016, 11:25:34 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 23, 2016, 01:45:19 AM
Allright so I made a deal with the hive that I would accept trading Neural Grafting for Intellectual Integrity if and only if he would accept not trading it for 10 turns. I check out to trade with the angels the technology a few turns later, and loading the previous saves and checking the turns I find out the hive broke made a false agreement and traded neural grafting with the angels the turn right after for polymorphic software .  I didn't wanted to trade without this agreement because the hive already had a big advance on anyone. My plan doesn't work anymore because I can't simply trade the technology with the angels as they already have it.

What are we supposed to do when a player does not respect the agreement made during trade? It's not a question of roleplay, it's a question of lying and not respecting the trades. If I lend you a technology, you can't lie to another player and don't send the other one next turn when you discover it. I really don't think this is correct.
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 23, 2016, 06:22:07 AM
Data Angels have this ability same as Planetary Datalinks. One has to account for it too.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 23, 2016, 07:35:29 AM
The Human Hive respects our agreements.
Our trading partners can vouch for us.
We also noticed Data Angels had obtained this technology and some others, which we did not trade, at least Adaptive Economics (I'd have to go through turns, but I think there could be more techs I did not trade, but Data Angels got) and upon inquiring to Data Angels as to their source, they denied trading for them, so we concluded this is due to illicit activities.

It was not our intention to interfere with plans of Consciousness or upset the inter-faction relationships.
We stand firmly for cooperation and mutual benefit.

Upon trade Human Hive also agreed to not build the Neural Amplifier project and we're upholding this promise.

The Human Hive hopes this misunderstanding can be solved so that all sides are satisfied.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 23, 2016, 10:55:07 AM
The Data Angels confirm that there was no tech trade with the Hive - we acquired the tech through our special ability but didn't even realise we had it at first because we get *no notifications* of these discoveries in-game!

This makes tech trading very difficult for us and it's terribly confusing - we simply don't realise we have a new tech and it makes actual trading decisions next to impossible. Why offer something when it looks likely that the tech will simply arrive in a turn or two ...

Having said that, our situation is pretty poor relative to other factions so we need the help   ::)
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 23, 2016, 04:09:36 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 23, 2016, 04:27:45 PM
... but didn't even realise we had it at first because we get *no notifications* of these discoveries in-game!
...
A quick check would be on F8 screen, as the score component for Technologies is their number. Only one has to remember how many techs there was last time.
I use F8 in similar cases for that. It's not perfect, but helps somewhat.
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 23, 2016, 04:59:16 PM
Allright so I made a deal with the hive that I would accept trading Neural Grafting for Intellectual Integrity if and only if he would accept not trading it for 10 turns. I check out to trade with the angels the technology a few turns later, and loading the previous saves and checking the turns I find out the hive broke made a false agreement and traded neural grafting with the angels the turn right after for polymorphic software .  I didn't wanted to trade without this agreement because the hive already had a big advance on anyone. My plan doesn't work anymore because I can't simply trade the technology with the angels as they already have it.

What are we supposed to do when a player does not respect the agreement made during trade? It's not a question of roleplay, it's a question of lying and not respecting the trades. If I lend you a technology, you can't lie to another player and don't send the other one next turn when you discover it. I really don't think this is correct.

Glad it solved by itself, but I wanted to ask - what kind of measures did you have in mind? I mean, there is no game rule about lying.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 23, 2016, 05:04:30 PM
Btw, I'm quite sure I got Polymorphic Software from University and it was a loong time ago. :)
How Angels got it - no idea. I'd suspect hack.. err special powers (because that tech is useless apart from being prereq).  ::)
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 23, 2016, 05:34:56 PM
Ok it is indeed because of the hacking abilities of the angels, and you are right Polymorphic Software was acquired the turn before the angels had neural grafting. Sorry for the trouble, at the moment I was very sure our agreements weren't respected. All this because I checked the techs too fast and forgot about the angels's ability.

If we could make a rule to respect our trade agreements, so if someone says something in the trade screen for future turn to respect his agreement. Otherwise it's been a while since the last time I've played and please accept my humble apologies.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 23, 2016, 05:39:20 PM
No problem.
I don't remember ever not keeping word on trades, except maybe I've cancelled some before they happened.
Also, I only remember somebody not keeping their word once, when I put pre-accepted EC with the idea of speeding up transfers - I lost my EC and didn't get tech, but then CMN intervened and at least I got my EC back. :)
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 23, 2016, 05:43:09 PM
No problem.
I don't remember ever not keeping word on trades, except maybe I've cancelled some before they happened.
Also, I only remember somebody not keeping their word once, when I put pre-accepted EC with the idea of speeding up transfers - I lost my EC and didn't get tech, but then CMN intervened and at least I got my EC back. :)

Oh, that's cool at least. :) Thank you.
Title: Re: Garland's Legacy - TTT
Post by: Kirov on March 23, 2016, 06:03:21 PM
No problem.
I don't remember ever not keeping word on trades, except maybe I've cancelled some before they happened.
Also, I only remember somebody not keeping their word once, when I put pre-accepted EC with the idea of speeding up transfers - I lost my EC and didn't get tech, but then CMN intervened and at least I got my EC back. :)

I was asking because I'd strongly oppose intervening, regardless if I'm the CMN or another player. Lying is a tool in your arsenal, guys. And the chance for being backstabbed makes for a much more interesting game. So carefully weigh your options as there is no Deus Ex Machina here. In fact, I'd probably have a long discussion with that CMN.

You can hate it, you can love it, but you're on your own in any game I play or set up. Sorry...
Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 24, 2016, 02:00:48 PM
I agree with Kirov that a CMN absolutely should not step in on this sort of thing. The way I see it, the AI lies and betrays all the time, it's part of the game, but it's obviously rather more serious when a human player does it. A human player needs to think about diplomacy carefully, because another human player will never forget a betrayal and that carries over into future games. Which means that it's sort of self-regulating really - you can abandon an ally and win a game but you may pay for it dearly later on  :)

I always keep my word, even if it means losing the game. But I don't  necessarily expect other people to do the same. I'm disappointed if let down, obviously, and I tend to take a view as to whether to trust them. Ever. :)


 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 25, 2016, 08:00:03 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 25, 2016, 09:14:47 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 26, 2016, 08:15:15 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on March 28, 2016, 12:21:33 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on March 30, 2016, 01:28:28 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on March 30, 2016, 10:40:17 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on March 31, 2016, 05:43:05 PM
Apologies for 1 reload. I accidentally loaded the game with wrong version of SMACX.
Did not do anything, closed immediately and reloaded with the right version.

---
Time and again human history has proved that our greatest strength lie in cooperation, not conquest.
We welcome the Spartan people to the global community of trade and prosperity.
We expect that with the end of their isolation from the other human factions, rapid advances will be made in Spartan standard of living.
As our duties as Planetary Governor demand, we have also made special care to reduce conflict between Spartans and other factions as much as possible at this point from our side.

-- Announcement of Planetary Governor after conclusion of Ironholm peace talks, MY 2177

---

In game messages:
Colonel Santiago has signed treaty with University.
Colonel Santiago has pledged blood truce with CEO Mart. (I think you receive a message upon opening the turn about this).


 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 01, 2016, 12:07:52 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on April 03, 2016, 06:58:05 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 03, 2016, 08:48:06 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on April 04, 2016, 04:19:52 PM
 ;roze;
Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 06, 2016, 11:43:54 AM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on April 07, 2016, 04:39:08 AM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 08, 2016, 03:37:43 AM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on April 08, 2016, 03:53:15 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 11, 2016, 01:09:46 PM
Sorry about the delay ...   ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on April 14, 2016, 07:09:07 PM
 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 14, 2016, 10:36:34 PM
 ;yang;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on April 15, 2016, 04:12:59 PM
 ;roze;

Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 16, 2016, 02:40:49 PM
 ;aki;
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on April 16, 2016, 07:51:26 PM
Hi,

I will leave my place to someone else. I'm sorry I have to go I'm pretty sick and I have lots of health problems.
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 17, 2016, 11:43:03 AM
Hi,

I will leave my place to someone else. I'm sorry I have to go I'm pretty sick and I have lots of health problems.
If it's some stuff typical for winter-spring time, onion is good, even more, I think, than garlic. But needs to be eaten fresh, not cooked. And in moderation, since liver hardly tolerate it. But for fighting viruses it's excellent.
And curcumin. But with pepper, as some say, only with some component of pepper, curcumin is absorbed by human body. Curcumin diminishes internal inflamations. Good stuff, some say, it is so anti-cancer, that this is main reason people in India do net get it so often.

We have nature/health thread here now :)
Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 17, 2016, 11:45:37 AM
Sorry to hear that Eldram   :( 

What's the procedure for advertising for a replacement player?
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on April 18, 2016, 10:49:29 AM
I'd propose to vote if we want to continue.
My vote is no.
It's not a strict no, but I must admit I had my doubts about concept of "peaceful" game and I think people leaving is probably related to those.
If you both are not a strict "yes", we might as well call it done, have a friendly pat on each other's shoulder and probably meet in another game. :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 18, 2016, 11:07:32 AM
Yes, maybe let us call this game completed. It changes players often and then the idea of "politics" cannot be played. I guess new players expect rather standard game and not what was originally intended.
I think there would be some other way to have a mid-game and late-game in multiplayer. Maybe a mod.

Title: Re: Garland's Legacy - TTT
Post by: Mart on April 18, 2016, 02:04:05 PM
So to have a game "role-play" oriented a new one could be started. This one is too advanced to have new players taking over.
But still if someone wishes, that's possible to continue, also changing rules and resigning from previous setup.

I try to make a rebalnce mod, in which rules would cause "all" (if that's possible) strategies to be able to conclude a game around late-game.
So final vendettas would be with hovertanks, gravships, singularity reactors, etc.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on April 18, 2016, 03:22:49 PM
To my experience it usually comes down to nukes. :)
I remember one game where I was far enough to build flechette defenses, but was still nuked to the ground.
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 18, 2016, 03:34:27 PM
That's some flaw in this game. Maybe this is due to "turn-based" reality. We kinda have no real capability to have a cold war. We cannot react to the first planet buster, since someone has a turn and is free to precisely use them all against the opponent before he/she can react.
Submarines come too late, for counter strikes. And even then, if someone wanting to use nukes as first makes an effort to find locations of all/as many as possible stuffed with nukes subs, can also destroy them with conventional ships in the turn of the attack.
So we mostly attack as soon as we can do it. No good solution to that.
Now, if only flechettes had higher chance of intercept than 50%, this would help a lot. And actually there is a way. Flechettes have up to 2 square radius, and they combine chances, so dense ICS is the way. Already 2 bases 2 tiles away give you 25% of nuke success. But then again, ICS would be the only way to have late game? Not the best game playability, I think.
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 19, 2016, 09:00:32 PM
I started strategy discussion here, maybe it is better to continue some thread in modding/strategy.

And anyway, I'm still interested in making a "role-play" game with such additional council, more voting options, etc. I wrote about it in some previous posts, but inspiration could be council voting in this board game "Twilight Imperium 3" It is a superior game, a board one though with game mechanics very difficult to achieve in forum/online play. I have tried it.
Also, as for SMACX game, playing with late-game, so some sort of agreement of not nuking/chop'n'dropping at first opportunity would be needed. However, such game takes more effort and time. This is also a factor we get tired of it earlier.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on April 19, 2016, 11:43:00 PM
Hi

I saw first that it wouldn't be easy as I thought to replace me. My health is getting slowly better now and I might be able to continue at least for a while, maybe if you don't mind if I slow the turn rate.

I have several suggestions for the issues you pointed above. There could be a game where the planet busters would be allowed only in a restricted zone, like in the middle of the map from a line to another, which may be small or not. This would advantage players who are less advanced in the game because probably it's the one with the most territory that could be nuked only. Also this makes that secret projects are harder to remove from the enemy because there is a zone where planet buster can't be sent.

Also I don't think it's the peaceful game that is the problem. I have never seen a multiplayer game come over a certain point without players dropping. The solution I thought about it was to replace the player dropped by an AI. Also in my past experience games usually don't get too pasted the Chaos attack before a faction becomes too powerful and kills all the other. This is why I think a partially peaceful game is a good idea to get pasted the annihilation point.

I would still like to play and also I don't want to let you down, I have a lot of regards for the alpha centauri community, I thought it would be impossible with what I have, but I think it's gonna be ok to allow me at least for a while to continue. So if you don't have lost interest I will post the turn later on and we can continue the game. Also please forgive me for thinking I wouldn't be able.
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 19, 2016, 11:57:51 PM
Well, we kinda have "concluded" mind set at the moment. Unless Misotu wants to play further.
We could use this experience to refine such special rules of limited vendettas.

Limiting attacks must be made in a certain way. It's not easy. Limited "by tile" is also difficult one. Huge maps offer something similar, easier to make zones, where opponent cannot reach them so easily. But micromanagemnt is just too large. In singleplayer on huge maps it becomes unbearable around 50-60 bases.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 20, 2016, 12:47:55 PM
No, that's ok. I was quite enjoying this game although the amount of fungus made "cold war" stuff very difficult to do, unfortunately.

On the subject of trying to have a more strategic game, I'm playing a game with Eadee at the moment where the number of bases we can have is limited to 5 (doesn't apply to the AI of course!)  It's interesting and makes for a very different game since you can't just spam bases all over the shop  :D
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 20, 2016, 08:59:48 PM
This is similar to "one city challenge" Interesting, good for small maps.
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on April 20, 2016, 09:01:52 PM
Why not try a new game with the same suspects?
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 20, 2016, 09:38:38 PM
You mean 5-city limited one or this here, "secret" pact of cooperation?
Title: Re: Garland's Legacy - TTT
Post by: Buster's Uncle on April 20, 2016, 10:33:20 PM
Whatever it is you want to test out is what I was thinking of...
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 21, 2016, 12:42:18 AM
"secret" pact of cooperation seems a bit difficult and too much time consuming at the moment.
It requires a bit of role-play. And these are the same time-takers as democracy games, more or less.
I have to see, there is this game of governors and I want to keep ISPG going.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on April 21, 2016, 03:00:20 AM
Well here's the turn it would be fun if you would sill want to play.

 ;morgan;
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on April 21, 2016, 07:46:16 AM
Yes, we can go on if all agree.

On topic of "limited number of bases" games:
The logical limit would be the b-drone threshold for the chosen map size at minimum efficiency for a faction of human player.
E.g. minimum attainable efficiency for PKs is -3 (can't Police State), for Hive - 0 (immunity), for Pirates: -5.

Not sure how much bases that is, but it might not be 5, but a higher number, depending on map and depending on what factions did the human players choose.


The root of the problem with nukes is, as Mart outlined - turn based play.
During turn based play Mutual Assured Destruction is broken if one of the sides has not/can not put their nukes in safety.
IRL this is solved by nuke-resistant silos, (near-)permanently flying bombers and nuclear subs.
In game this may not be possible due to subs coming too late in game, bombers not carrying nukes (and missiles not being possible to lift without grounding the same turn) and there being no nuke-resistant silos (I think you can base a PB on separate airfield, but it's not nuke-resistant).

The simplest solution would be to mod the abilities for subs and air carrier capability so that they would be available around the time nukes come online.
Then you can have MAD and a real "Cold War" in SMACX.

EDIT:
Regarding technological limitations related to those abilities:
Carrier ability should be possible with Doctrine: Initiative, since it includes IA for the industry and IB for the material (Synthmetal).
Submarine ability should be possible starting with High Energy Chemistry or Silksteel Alloys. On Earth subs are made from steel. I'm not sure if "plasma" steel is better than "normal" steel, but it certainly sounds so. And silksteel should most definitely be.
Silksteel Alloys seems to be a better candidate because it also includes IA, for the industry required to build large complex stuff like subs.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on April 21, 2016, 10:16:43 AM
I'm up for playing on - just didn't want to be the only one if everyone else was minded to stop. I'm quite enjoying the game   :)
Title: Re: Garland's Legacy - TTT
Post by: Mart on April 29, 2016, 06:25:29 PM
I should post the turn around this weekend.  RL is catching up on me.
Title: Re: Garland's Legacy - TTT
Post by: Misotu on May 09, 2016, 10:44:27 AM
Just to say we're off to visit friends in Italy  tomorrow so I won't be around for about a week.
Title: Re: Garland's Legacy - TTT
Post by: Eldramatico on June 15, 2016, 11:17:19 PM
I'm starting 2 months of vacations next week and my health is going much better so if you're still interest in playing, I'd have more time.

Cheers!
Title: Re: Garland's Legacy - TTT
Post by: Mart on June 16, 2016, 02:13:18 PM
I have recently a lot to do in RL, so if you wish, ask for replacement for Morganites.
Still looking for a job and it is pretty busy for me in recruitments, which I have several at a time. And I have to write code for other obligations I took.
Title: Re: Garland's Legacy - TTT
Post by: binTravkin on July 02, 2016, 06:46:26 PM
I think let's call it done and then we can exchange our thoughts what worked, what didn't, why and so on.
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