Maybe as in regular multiplayer - no contact before meeting in-game.
I forgot: these are the lines you need in your ini file:
Faction 1=GAIANSSF1
Faction 2=MORGAN
Faction 3=UNIVSF1
Faction 4=HIVE
Faction 5=SPARTANSSF1
Faction 6=ANGELS
Faction 7=CYBORG
and below find the files you need to put in your game folder (these are the same Mart uploaded earlier).
Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files. (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)
Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files. (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)
I meant the graphic bug, of course.
Very Very sorry for the inconvenience! Bad form I know. yesterday my wife gave me a new daughter and am finally out of the hospitals and craziness. I should no longer be kept from a daily turn ;b;
Angels go
Very Very sorry for the inconvenience! Bad form I know. yesterday my wife gave me a new daughter and am finally out of the hospitals and craziness. I should no longer be kept from a daily turn ;b;Is your first name William by any chance? ;)
Hi guys!
Let's get it moving.
For some reason my speeder formers only had 1 move at the start of the turn.
Could it be that I messed up with patches?
I did GoG version + GoG update (says 2.0.0 -> 2.0.2.3), then applied Yitzi's 3.3 from patches section.
Also, I didn't HAVE to change the factions.txt to include the modified AIs, right? Because they are in SAV already.
garlandlegacy_angels_2102.SAVI think the file isn't the right one.
Angels start the Virtual World.
How am I the only one to notice while being last in turn order? ::)
...
If an AI declares Vendetta on me, am I supposed to not fight back?
Additional rules:
- Human-player factions do not attack each other and cannot enter vendetta state to the best of their efforts, including refusing AI proposals to enter vendetta against another human player, or rising/lowering terrain changing other factions borders, (see also the next rule).
- If vendetta occur (by game engine actions or other human triggered), the players have to sign truce as soon as possible.
- Other than vendetta diplomatic states are possible: from truce to pact
- All human-players would have an additional council: here on the forum. This is where differences and conflicts would be resolved in a way that is not vendetta. Any additional special rules could be agreed upon here and their violation would cause in-game sanctions.
- Probe team actions are allowed with exception of:
-- Mindprobing other human-player bases for their control.
- In case of vendetta occurring as a result of such probe team action, truce is to be established as soon as possible.
Anything else worth including here? Have I missed something?
AI is beelinining?? :o ;lol
For some reason AI tech choices have always seemed random within confines of priority (Discover/Explore/Build/Conquer).
E.g. Centauri Ecology is one of the least researched techs. Even AIs that have Explore as one of priorities often skip it.
Wasn't it said that only terraforming part was ported to SMAX?
Because I've still encountered AIs without Centauri Ecology a few times.
Can't tell exactly which patch was that, but either 3.3 or 3.4.
Or was it because the bug you mentioned introduced?
Using my godlike powers, I'm pushing the turn to Yitzi. Bodi, where art thou?I'm sure God likes you right back -everybody does- but I didn't know liking Him took powers - or what you becoming religious has to do with pushing Bod's turn...
Also, this game is in Yitzi patch 3.3, not the recent one. The version are different alphax.txt, as I recall, so this would be best having separate game folders.
Looks like it's really not a good idea to play with a later version of Yitzi's patch! It changed more than I realised, including SE settings, so the game looked quite different this time round ...
Trust me, it did :) Not on the original load, but the SE settings changed spontaneously when I was forced to re-load.
Yitzi, there is your turn several posts before.
Have you seen it?
Hi Yitzi and apologies - re-reading my post it sounds as if I'm complaining about your patch, but I'm not at all and sorry if it came across that way. The problem seems to have been that I was using 3.4 instead of 3.3b, but that's hardly the fault of your patch? I'm used to stuff working that way - it was my fault for not picking up the patch version info, which was there early in the thread.
I will see if I can replicate it though.
@Yitzi I suspect you're correct that it's a combination of factors - I'm not convinced that the original freeze was to do with the patch. The odd stuff came with the reload - and the oddest of all was that even downloading a fresh new copy of the turn loaded the exact position I was in before, even after a re-boot. I can't explain this. I thought perhaps this was some new anti-cheat feature but clearly not, since I had a fresh new unplayed turn when I installed the correct patch. There's no possibility that I kept reloading the old game by mistake - I had renamed it to avoid that.
Very odd.
Anyway, have just reloaded the same game using the wrong patch. Made a couple of moves, exited, went back in and bingo! SE settings have changed (one setting) and the display problem has reappeared, I can't tell which is the active unit. However, I can move the units with the arrow keys, which I couldn't before. So there is something there, but not all the symptoms are consistent.
That's using a pure 3.4 installation, which is what I did before. Definitely not a combination of patches because I downloaded 3.3 for the first time after the problem occurred. I have saved both files for you :)
...
The researchers and analysts of The Human Hive predict it to be possible to double the inter-faction commerce within the next decade, provided all sides are interested in increased trade.
-- press release, MY 2166
It appears that a number of factions on Planet do not share our desire for World Peace and Happiness ...This was intended, so when we have our "secret pact" and cooperate between human players without vendettas, they were intended to give us military challenge in return. Though you cannot always make AI super difficult. AI often makes not the best decisions.
I realized I used the wrong Yitzi patch, I reinstalled it all I hope this will solve the problem. Sorry for the inconvenience in the case it was the cause.
Ok, I will reapply 3.3b just in case.
Description: This fixes a display issue in the base overview screen from 3.3, and also fixes a number of bugs associated with AI freeing of captured faction leaders.
As always, this requires the text files from version 3.3.
So this is UI issue, and something pertaining to freeing captured leaders.I hope nobody's angry at me. I tend to feel somehow bad about my mistakes, in real life like in alpha centauri for different reasons.
Power-mad CMN. ;b; :D
-Actually, would you like THAT as your custom title in place of the Polished pun?
I was going to suggest Polished PlanetBuster .... cough cough cough ;hippy
I think the bug happened because I had many instances of SMACX open at the same time.After using different version of SMAC/X you should reboot.
^This^QuoteI think the bug happened because I had many instances of SMACX open at the same time.After using different version of SMAC/X you should reboot.
They seem to be using some addresses that can overlap.
I found this out early in this TTT, when a couple of times, after loading the turn, everything looked very strange.
After using different version of SMAC/X you should reboot.
I would strongly encourage MPlayers to do anything they can to avoid accidental reloads happening; our CMNs are very kindly people, and so have the players generally been about mistakes. -But it's better to not have any doubt at all, if possible. Just sayin'...
...Anyhow I don't think at this point it's impossible a faction other than the hive wins, he did very well. ...
Ok, but this game is thought of as being played to the end. Let Hive actually transcend, do economic victory or be elected diplomatic winner. We cannot have vendetta, so we do it in those ways.
We just entered mid-game, not that shortly after getting needlejets and copters we decide the game is over. Let us see the late game and the strategy of each faction.
I was going to suggest Polished PlanetBuster .... cough cough cough ;hippy
That's exactly what I meant. This is hate speech, Misotu. And it's prosecuted in the EU. It's tapping into the wide-spread stereotype that Eastern Europeans do nothing but wave WMDs around. Polish nuclear programme? Please. They still can't figure out pins on hand grenades. But go ahead, I'm used to being a whipping boy around here. Poor brave Kirov, just taking it all. Because what other choice he has, anyway.
Can I persecute it here, Kirov? Can I? Can I? Huh? Huh? Huh? Can I, Kirov?
You are Poland's nuclear programme, Kirov. I can vouch for that ;lol ;lol
It was half a dozen nukes, oh Polished One :P ;nuke; ;nuke; ;nuke;
... but didn't even realise we had it at first because we get *no notifications* of these discoveries in-game!A quick check would be on F8 screen, as the score component for Technologies is their number. Only one has to remember how many techs there was last time.
...
Allright so I made a deal with the hive that I would accept trading Neural Grafting for Intellectual Integrity if and only if he would accept not trading it for 10 turns. I check out to trade with the angels the technology a few turns later, and loading the previous saves and checking the turns I find out the hive broke made a false agreement and traded neural grafting with the angels the turn right after for polymorphic software . I didn't wanted to trade without this agreement because the hive already had a big advance on anyone. My plan doesn't work anymore because I can't simply trade the technology with the angels as they already have it.
What are we supposed to do when a player does not respect the agreement made during trade? It's not a question of roleplay, it's a question of lying and not respecting the trades. If I lend you a technology, you can't lie to another player and don't send the other one next turn when you discover it. I really don't think this is correct.
No problem.
I don't remember ever not keeping word on trades, except maybe I've cancelled some before they happened.
Also, I only remember somebody not keeping their word once, when I put pre-accepted EC with the idea of speeding up transfers - I lost my EC and didn't get tech, but then CMN intervened and at least I got my EC back. :)
No problem.
I don't remember ever not keeping word on trades, except maybe I've cancelled some before they happened.
Also, I only remember somebody not keeping their word once, when I put pre-accepted EC with the idea of speeding up transfers - I lost my EC and didn't get tech, but then CMN intervened and at least I got my EC back. :)
Hi,If it's some stuff typical for winter-spring time, onion is good, even more, I think, than garlic. But needs to be eaten fresh, not cooked. And in moderation, since liver hardly tolerate it. But for fighting viruses it's excellent.
I will leave my place to someone else. I'm sorry I have to go I'm pretty sick and I have lots of health problems.