Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Soyweiser on March 09, 2015, 03:48:02 PM

Title: Tidal waves wreck base.
Post by: Soyweiser on March 09, 2015, 03:48:02 PM
Well. This is a new one.
(http://i.imgur.com/zkbW6tF.png)
No idea that was possible.

It did not only wipe out a base, it also wiped out a lot of terraforming, and a dozen of terraformers in an unlucky spot. [intercourse]...

The event created a large river and a few new sea spots.
Title: Re: Tidal waves wreck base.
Post by: Mart on March 09, 2015, 05:06:32 PM
Was it global warming?
Global warming is part of the game, which you can also influence with council - there are 2 such votings.
Title: Re: Tidal waves wreck base.
Post by: Soyweiser on March 09, 2015, 05:15:48 PM
Nope, it was a random event. I have turned down global warming in the alphax.txt.

Also, I had no ecodamage on most of my bases. And only 2 or 3 on a few. Had not had any global warming warnings.

I didn't have any tidal harnesses or mining bases in the seas. Perhaps the event does something else when it cannot find bases to destroy.
Title: Re: Tidal waves wreck base.
Post by: Yitzi on March 09, 2015, 06:29:18 PM
New sea spots and a river as a result of a random event?  That doesn't seem to be on the list...do you have a save from shortly beforehand, and if so, if you load the game and do the same things does it happen again?
Title: Re: Tidal waves wreck base.
Post by: Soyweiser on March 10, 2015, 08:57:36 AM
I don't have a recent save. But will try and see if it happens again if I replay up to that year. (Just quickly ending turns up to the point it happened did not work).

I do have some before and after shots.
(https://i.imgur.com/mIrwt2Y.png)

Tidal wave!
(https://i.imgur.com/KKbGgVN.png)

So it seems it also swept away the crawlers and a lot of population on the affected bases.

(Hole of aspiration and the great collective dropped from 6 and 5 population to 2 and 1).
Title: Re: Tidal waves wreck base.
Post by: Yitzi on March 10, 2015, 12:03:05 PM
I wonder if it's somehow related to the volcano random event, but changed somehow due to the high base density...
Title: Re: Tidal waves wreck base.
Post by: gwillybj on March 10, 2015, 03:10:03 PM
Those results (rivers, water, lost crawlers and formers, lost population) are normal for a global warming result, even if you have no ecodamage. Some of the other factions may be creating ecodamage and triggering sea rises.
Title: Re: Tidal waves wreck base.
Post by: Soyweiser on March 10, 2015, 08:27:28 PM
I reduced global warming by 1000. So for some reason it seems unlikely I was dealing with ecodamage. But perhaps the high amount of bases I had with the some ecodamage (looking around I had a few bases with 3-4 ecodamage) caused it. Feels unlikely to me. But not really up to date on how easy it is to hit those thresholds.

From my alphax.txt:
1, 1000     ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming). {0 to 32767, 1 to 32767}
Title: Re: Tidal waves wreck base.
Post by: Yitzi on March 10, 2015, 09:00:08 PM
I reduced global warming by 1000. So for some reason it seems unlikely I was dealing with ecodamage.

You know, if you want to eliminate global warming entirely, setting it to 0,1 should do that.
Title: Re: Tidal waves wreck base.
Post by: gwillybj on March 10, 2015, 10:38:37 PM
I usually play with 7,4. Imagine the mess that makes.
Title: Re: Tidal waves wreck base.
Post by: Yitzi on March 11, 2015, 12:08:55 AM
I usually play with 7,4. Imagine the mess that makes.

And what ecodamage values?
Title: Re: Tidal waves wreck base.
Post by: gwillybj on March 11, 2015, 06:01:07 PM
I usually play with 7,4. Imagine the mess that makes.

And what ecodamage values?
Default. I hesitate to mess with those: after seeing what the 7,4 global warming does, and not understanding the ecodamage stuff very well. Definitely a project for another game, though.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

[Show Queries]