Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Soyweiser on March 04, 2015, 04:40:31 PM

Title: Economic Sanctions
Post by: Soyweiser on March 04, 2015, 04:40:31 PM
When you get economic sanctions for nerve stapling your drones, is the timer reset? Or is the timer added. (So If I staple 6 riots in a turn, do I get sanctions for 10 turns, or 60).

And I wondered, it is possible for nerve stapling to fail. But the same turn, I can simply try again. So, what does that do?
Title: Re: Economic Sanctions
Post by: Yitzi on March 04, 2015, 04:51:28 PM
I think that the timer is added each time, though I'm not certain.

And the fact that you can simply try again in the same turn was probably an oversight.
Title: Re: Economic Sanctions
Post by: Soyweiser on March 04, 2015, 04:56:42 PM
That really puts a downside on my Hive 'staple them all!' tactic. A well, not like the AI didn't already hate me.
Title: Re: Economic Sanctions
Post by: Geo on March 04, 2015, 05:29:03 PM
Yeah. ;lol
Title: Re: Economic Sanctions
Post by: Yitzi on March 04, 2015, 06:26:33 PM
That really puts a downside on my Hive 'staple them all!' tactic. A well, not like the AI didn't already hate me.

Yeah,  ;yang; is probably the best at "staple them all", but still needs to be careful about it.
Title: Re: Economic Sanctions
Post by: Soyweiser on March 04, 2015, 07:22:43 PM
I found it worked well during the initial expansion phase. There is a moment where I need to make a choice, either, staple, or produce rec commons, or produce less formers, and more scouts.

Stomping on the  :mad:'s seemed the best bet.

However it meant no commerce ever.

(playing on a large map with slow research).
Title: Re: Economic Sanctions
Post by: Yitzi on March 04, 2015, 07:59:45 PM
I found it worked well during the initial expansion phase. There is a moment where I need to make a choice, either, staple, or produce rec commons, or produce less formers, and more scouts.

Stomping on the  :mad:'s seemed the best bet.

However it meant no commerce ever.

(playing on a large map with slow research).

Of course,  ;yang; isn't really so good at commerce anyway...
Title: Re: Economic Sanctions
Post by: Soyweiser on March 10, 2015, 09:59:15 AM
Would you look at that:
(https://i.imgur.com/x1vgvLT.png)

The amount of turns you are still under sanction are listed on the energy screen (F3).

Was this introduced in a patch? Or is this base game functionality?
Title: Re: Economic Sanctions
Post by: Yitzi on March 10, 2015, 11:59:32 AM
I didn't introduce it, and I don't think Scient or Kyrub do such things, so I presume it's base game functionality.
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