Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Kurvivor on December 23, 2014, 08:39:13 PM

Title: First PBEM. death to xenos and other stuff
Post by: Kurvivor on December 23, 2014, 08:39:13 PM
Hello
I would like to organise a game of SMAX by email. General outline is:
* both alien factions, computers
* cooperative, diplomatic victory allowed
* blind research
* random medium map

Hope someone would be interested.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 28, 2015, 12:43:05 PM
Yeah, sounds great! Count me in :)
Title: Re: First PBEM. death to xenos and other stuff
Post by: sisko on January 28, 2015, 12:46:53 PM
@Kurvivor, Peter: Which difficulty level are you usually playing?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 28, 2015, 01:08:00 PM
Are you still there, guys?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 28, 2015, 01:39:52 PM
@Kurvivor, Peter: Which difficulty level are you usually playing?
I only play on Transcendent. Otherwise there's no challenge. Why?
Title: Re: First PBEM. death to xenos and other stuff
Post by: sisko on January 28, 2015, 01:44:36 PM
You are both new to the boards. Maybe Kurvivor is not yet on transcend level..
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 28, 2015, 02:00:43 PM
You are both new to the boards. Maybe Kurvivor is not yet on transcend level..
Ah... Well, it makes me wonder if anyone who didn't played the game by now would still give it a go. Just thinking...
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on January 28, 2015, 02:45:45 PM
I'm up for a game!  :danc:
And I agree, Transcend level is mandatory, especially in order to play with AI.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on January 28, 2015, 06:48:37 PM
While i am indeed new to the game, 'one who walks overcomes the road' or so they say.
If random human faction generation is alright with you (to go with blind research), i am ready to start (only emails of participants are needed, i guess)
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on January 28, 2015, 06:57:54 PM
We can ask for a CMN to create the game, and we just have to post the turn files here.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 28, 2015, 07:06:11 PM
While i am indeed new to the game, 'one who walks overcomes the road' or so they say.

Hmm, guys, I'm not sure if I should join after all. It's been quite a while since I was new to the game... I don't want to spoil the fun for anyone.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on January 28, 2015, 07:19:42 PM
Quote
I don't want to spoil the fun for anyone.
I am sure you won't )
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kindem on January 28, 2015, 07:25:47 PM
Hello! Ready for joining this game, i'm not very good at smax though, only have some civ 5 experience)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 28, 2015, 07:27:39 PM
There you go, you've got your 3 players, a very good number for a fast game, and if you want the fourth one, I could join.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on January 28, 2015, 07:31:29 PM
Please do.
If i understand correctly, i should ask you to start the game? (i see CMN in your profile)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 28, 2015, 10:45:46 PM
Kurvivor, much of the CMN's work is to prepare a map, you probably don't want me to do that. ;) I'm afraid we need to ask in the main forum, I don't know who's still around these days.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 29, 2015, 09:59:08 AM
I'm not new to the game either but I don't know if the new players would stick to the game for longer period of time. After all, the game will last several months, at least. And if new players would play off-line as well then I think that they would catch up significantly. Guys, your bases are everything so just keep in mind to not neglect setting up new colonies often. And keep an eye on the power graph. If you start falling behind then try to double the number of your colonies as soon as possible.

Personally, I will just relax and enjoy the game a little bit instead of trying to overcome others before they'd overcome me.
Title: Re: First PBEM. death to xenos and other stuff
Post by: sisko on January 29, 2015, 10:33:41 AM
I see t_ras is not around so I'll try to setup a game a for you.
So far we have random factions and blind research as preferrences.
You should send me your passwords by PM.

In the mean time please check out the additional rules (http://alphacentauri2.info/index.php?topic=1519.0) and make sure you are all playing the same version of the game.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 29, 2015, 02:33:35 PM
Thanks, sisko. As usual, I strongly insist on removing the Empath Guild and Cloudbase Academy. Widely considered to be game-breaking Projects and inducing unnecessary race. Can we agree to that? It's important to me, the rest of house rules not so much. Oh, this reminds me one more thing - cutting choppers' power a bit. Again, it's a consensus they're OP. If we can agree to some rule which either (a) bans weapons stronger than 4 on choppers, or (b) precludes them from atacking base tiles, that would be sweet. I hope I'm not asking for too much from you, this is just to make the game better, not to accommodate my whims.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on January 29, 2015, 08:36:44 PM
I am using SMAX from Good old Games
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on January 29, 2015, 09:45:29 PM
Thanks, sisko. As usual, I strongly insist on removing the Empath Guild and Cloudbase Academy. Widely considered to be game-breaking Projects and inducing unnecessary race. Can we agree to that? It's important to me, the rest of house rules not so much. Oh, this reminds me one more thing - cutting choppers' power a bit. Again, it's a consensus they're OP. If we can agree to some rule which either (a) bans weapons stronger than 4 on choppers, or (b) precludes them from atacking base tiles, that would be sweet. I hope I'm not asking for too much from you, this is just to make the game better, not to accommodate my whims.

I agree with all this, especially CA and choppers. I never see the Empath Guild very interesting (I often have many infiltrators and votes anyway :P), but I understand the point of vue of seeing it as an unbalanced thing.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 30, 2015, 09:18:41 AM
I concur. My email is mprswk [at] gmail {.} com
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 30, 2015, 03:06:53 PM
Thanks guys, I can adapt to the rest of your proposals.  Mallax, in my opinion the EG is more powerful than the CBA. Trust me, you won't get infiltrations that easily in MP environment. Some people would trade away their bases to the AI rather than let you infiltrate them. One probe defender per base is an absolute must.

As for the choppers, let's agree that they can't use attack stronger than 4, it is like that in one of my other games and it works good.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 30, 2015, 04:09:46 PM
Alright about choppers :)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 30, 2015, 08:34:42 PM
I was just thinking... why random factions?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on January 31, 2015, 04:33:33 PM
I thought it was more fair (same with blind research).
Although it is not a problem if factions are pre-selected, i reckon.
Unless someone suggests banning some of them.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on January 31, 2015, 04:40:44 PM
I don't random factions are fair as the factions themselves are not balanced. For myself, I refrain from using the big guns (Uni, Hive, Domai) and go for middle-to-low tier. If we have different experience, I think it's best if just choose our factions.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on January 31, 2015, 04:48:30 PM
So the Free Drones are overpowered? That's what you mean?
We can go for randoms but I always thought that Greens and the Cult are overpowered because of mind-worm hunting that gives quite an edge in the early game. I would like to know the opinion of more experienced MP players.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on January 31, 2015, 07:58:59 PM
If I may throw in my two cents, I enjoy the game in playing. Not necessarily winning it. Sometimes, I even enjoy losing it, as it's too easy anyway when I'm playing a game solo with AI. Unfairness can spoil the game, for sure, that's why I'm OK for banning some SP or heavy armor on choppers. But on the faction matter, I would be OK if we go random.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 01, 2015, 01:06:06 AM
The same here, I'm not going to race to maximise my capabilities as super-power. I just want to have some fun in a sand-box setting. If that means my defeat, so be it. No, I'm not going to run away. I'll try to give a hell to anyone who declares vendetta upon my faction :P
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 01, 2015, 12:05:07 PM
Is setting demon boil native lifeforms free next to your cities OK?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 01, 2015, 01:00:04 PM
As an enemy or our units?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 02, 2015, 09:18:34 PM
As a free native lifeform.

Chit-chat aside, i propose that everyone who has faction in mind (except alien) will PM it to CMN, and everybody else will be random. No alien players, though, and alien AI are a must.
If that is ok with everyone else, we could begin.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 02, 2015, 10:25:08 PM
Is setting demon boil native lifeforms free next to your cities OK?

It is not prohibited by the rules, that's correct. However, think of the women and children! Nevermind, I'm sure you'll find a narrative for justifying such a gruesome attack. Everyone does.

Choosing factions in secret is sure interesting, although we can run into conflicts with that. So let me just say I'll go for the Pirates, but you can still pick your faction via PM if anybody asks me.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 02, 2015, 11:48:19 PM
I would go for the Free Drones but since they were brought up as a potentially over-powered faction then I will be fine with Gaians instead.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 06:05:50 AM
Is Unity Scattering ON? For me it's an important fun element in every Civ game. It really boosts exploration phase and you know, the bonuses you can get are pretty small but make the game also more dynamic.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 03, 2015, 02:30:09 PM
I'll go with ;aki; if that's OK with everybody. Never play with her before in a multiplayer game, could be fun.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 05:30:18 PM
So far only Xfire factions :)
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 03, 2015, 05:44:19 PM
I like the Hive way (to hell), but I already have a game in progress with this faction  ;)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 06:12:27 PM
So far, so good.

Peter Gray - Free Drones, mprswk@gmail.com, GMT +0 (Greenwich is 4 miles from my house hehehehe)
Kirov - Pirates, hlaskover AT gmail DOT com, GMT +1
MallaxOZ - Cyborgs, ---
Kurvivor - Morgan, ---
Kindem - LOST CONTACT? Kindem didn't posted save for the first message. Lack of interest in the beginning is a very bad sing for a PBEM game so I would refrain from contacting him. I would go for 5 human players and invite someone else, I don't mind longer play as long as it's interesting and 5 players is way more interesting and harder to get locked in all vs 1.

SET-UP:
* cooperative, diplomatic victory allowed
* blind research
* random medium map
* Transcendence level

HOUSE RULES
* NO Empath Guild
* NO Cloudbase Academy

UNITY MISSION VOTING ON RULES OF ENGAGEMENT

CHOPPTERS:
 (a) bans weapons stronger than 4 on choppers
 (b) precludes them from atacking base tiles

FREE DEMON BOIL
Voting result: NAY

UNITY SCATTERING
Voting in progress...
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 06:19:46 PM
FREE DEMON BOIL: YEA
Since Kurvivor's behind setting up the game, the Free Drones favour his proposition.

CHOPPTERS: (b)
the Free Drones wouldn't like to see choppters being severely capped on their tech-level so it would be better to go with the second option, i.e. not attacking on enemy bases.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 03, 2015, 06:27:42 PM
--- E-MAILS PLEASE :)

Won't we just post the turns here?

UNITY MISSION VOTING ON RULES OF ENGAGEMENT

CHOPPTERS:
 (a) bans weapons stronger than 4 on choppers
 (b) precludes them from atacking base tiles

FREE DEMON BOIL
 (a) yes
 (b) no

Disagreee with  ;domai; :

Choppers : A - I agree that in many games, the first to have this weapon often crush the other. Nevertheless, I don't mind B, my research lab are ready...
Free demon boil : B - My cyborgs are peaceful people, and we think that if you want to attack, just be honest and declare vendetta.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 06:57:04 PM
The Free Drones don't mind disagreements as those are part of human tradition. What worries us is that when we've agreed with Kurvivor, we were accused of war-mongering. Was it only badly chosen diplomat with low competences or are Cyborgs provoking an all-out war? You, see, the Free Drones offer an alternative for people that desire justice and we do not plan to impose it on others forcefully. The Free Drones do not need nor do not want any windworms around our bases, be it under our control or not.

When it comes to choppters, we actually can ban them altogether except for the free one that you get from the Unity Wreckage.

About giving out e-mails or using the board for save files, idk what are customs here.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 03, 2015, 07:32:00 PM
If we are picking, then i will take  ;morgan;
Now then. Free extra units are a disgrace. True success is achieved by one's own hard-working hands (- for free demon boil). And relying too much on a blind luck is not a good foundations for a respectable enterprise (- for scattering)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 03, 2015, 07:37:45 PM
Quote
when we've agreed with Kurvivor, we were accused of war-mongering
Ah! It seems a misunderstanding occured.
It was merely a jest, you see. Setting native lifeforms free next to a city is a kind of comradery pat on a shoulder between Pact Brothers, you see...
I was not suggesting giving anyone such a monstrous thing at the beginning of the game
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 03, 2015, 07:52:22 PM
My email is hlaskover AT gmail DOT com, please put it above in this manner to avoid bots. My time zone is GMT +1, for the purposes of establishing the play order.

As for the two options (OK'ing releasing wildlife and unity pods), I still can't figure out where you guys stand. I'm fine with the former and either way with the latter.

It seems tensions appear even before we launched the game! I'm gonna enjoy it. :)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 08:31:02 PM
I think we all got a bit excited  :danc:

To avoid further tensions and unnecessary conflict, Free Drones change their vote on Mind-worms to "Nay" and those are ruled out!

Scattering
Yea (FD), Nay (CC), Yea (P)
I would consider establishing faction to have a stronger voice so MallaxOZ's voice will decide if it's in or out. Free Drones will accept the ruling but we don't understand why anyone would be against something that actually makes each turn more interesting and unpredictable...

I'm also updating my timezone in previous post where I've summarised everything.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 03, 2015, 08:35:18 PM
Oh, what about the choppters, ban them except this extra one from unity's wreckage?

P.S. protecting e-mail from bots is kinda useless on Gmail because they have good anti-spamming system. I never conceal my e-mail and I never get any spam. It's a thing that was used 10 years ago, now it doesn't seem to be necessary but I'll respect your wishes.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 04, 2015, 09:19:04 AM
I'm OK with Unity Scattering, as I see it as a funny lottery.
Again, in order to maximise the fun, even if it may create some unfairness...

My email : <my_username_in_this_forum> A gmail D com
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 04, 2015, 09:30:44 AM
I didn't got the answer about choppters so let's just ban weapons above level 4 on those. Otherwise we'll never start.

MallaxOZ, what about your timezone?
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 04, 2015, 11:27:36 AM
GMT+1
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 04, 2015, 12:13:39 PM
I like the way this game is going. Fast replies, stories already begun...  :danc:
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 04, 2015, 07:27:41 PM
What about the turn order?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 04, 2015, 07:31:13 PM
Post you time zone, guys, and we'll leave the rest to sisko.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 04, 2015, 07:36:46 PM
UTC +3 (Moscow)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Vishniac on February 05, 2015, 08:45:20 PM
Is there still place for a fifth one?
Kirov can testify of my commitment to games.

Is the casting the one on Reply 39: Drones, Pirates, cyborgs, Morgan?
Then I'll take the Gaians (but would like average or abundant native lifeforms).

Ok for removing EG and CBA, for nerving choppers. I didn't see the problem with releasing demon mind-worms, it's not the kind of thing that can happen until late in the game.
And No to Unity scattering (if someone asks me)
GMT+1 (I think... Central European Time)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 05, 2015, 10:17:57 PM
Well, it seems there are 5 human players in total, and 2 places are for xenos menace, as per stipulation.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 07, 2015, 12:45:45 PM
If the Unity Scattering's off then I would look for a different game or maybe setup my own. Sorry guys but if I have doubts then it's better to decide before we start.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 07, 2015, 12:57:45 PM
I have no strong feelings in one way or another about Unity scattering.
 ;morgan; inc. abstains.

So, let's total the votes and finish with this topic, one way or another.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Vishniac on February 08, 2015, 03:16:17 PM
There's no imperative from my part either to the Unity Scattering, just a preference.
If you want your goodies, you'll get them then.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 08, 2015, 05:09:40 PM
I thought about it and talked to some people what they think and I believe the problem comes from the fact that I've never played an online game before. I wasn't aware that what you get from the pods can have a serious impact on how people feel about fairness of a game. So, I'll trust the experience of others and let's play with "no unity scattering" on. That's the way most people feel anyway. Sorry for pushing it, it's just a cognitive bias based on single-player-only gaming experience.

So with everything sorted out, let's get on emergency colony pods before the Unity smashes on the surface of the Planet!
Hurry up, drones! Move! Move! Move!

We were walking down the corridors, planning our next move. The shifts have been extended for another day in a row. It seems that Captain Garland just don't understand what it feels like to work 14-hours in a badly conditioned and hot environment. When they've cut our food rations again, we've started hearing "enough is enough". It's true that we're preparing for a historical landing but before boarding we were being promised something else and we don't see it coming. There was an assassination attempt on Garland's life but tightening up security targeted solely on the most hardworking members of the mission is just asking for a revolt. The mission comes first, but we don't believe anything we hear from the bridge. Maybe so-called "assassination" is just an excuse to turn us into slaves? With bleeding heart, I'll have to tell the Captain that we're setting up a Free Drones' Union to start a reasonable dial....

The corridors turned red with alarm triggering off, a cold and calm female voice announced in a robotic, inhumane manner: "Warning! Warning! All personnel must evacuate immediately. Please, move along the white signals to reach your nearest landing pod. Warning! Warning! This is not a drill, leave all your belongings behind and move along the white signals."

This is it, I thought to myself, it's time to make a PLANETFALL...
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 08, 2015, 05:23:51 PM
Peter, we're fine if you want the pods on. As long as someone doesn't always want to get his way all the time, I'm sure we can accommodate everyone's strong wish about something particular. You agreed for my proposals, I can go with pods on, no problem. Just remember they don't really have to benefit you more, in fact their results are random and this can as well come and bite you.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Vishniac on February 08, 2015, 07:55:18 PM
I wasn't against pods due to fairness.
Primarily it's because it adds some more micromanagement: popping it now or later? Bringing forces in case of worms?
And secondly every decision in the setup of the game can have far-ranging consequences: the Pirates would probably have more pods than anybody else (the whole ocean will be theirs until late) and would pop them sooner, meaning an accelerated start.

What about other setup decisions: % of oceans / Rocks / Insolation / Native life / other things?
Sisko, can we have a TTT first post like this:
http://www.weplayciv.com/forums/showthread.php?1438-White-Rainbow-Turn-Tracking-Thread-(TTT)-6days (http://www.weplayciv.com/forums/showthread.php?1438-White-Rainbow-Turn-Tracking-Thread-(TTT)-6days)
And ultimately: shall we use a patch and which one?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 08, 2015, 08:24:35 PM
Yep, that's one thing - pods will work best for the Pirates, that would be me. Maybe you want to reconsider. ;)

As for the patch - Yitzi's latest should be fine, scient's if not.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 08, 2015, 08:46:07 PM
Yep, that's one thing - pods will work best for the Pirates, that would be me. Maybe you want to reconsider. ;)

It's fine. We're just going to sign a pact against you if you're too powerful  :P
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 08, 2015, 11:35:37 PM
I was thinking that maybe it would be better to facilitate the power of Internet to find people with similar taste rules-wise. But I feel bad about saying "either my way or I'm out" when at first I was the one who introduced voting on those matters. I still find pods fun but having done some research, my stance softened. If one player gets four monoliths and the other will lose a base and two units while getting only few resources in turn... Well, I do see it as a potentially frustrating thing but I don't mind taking that risk.

But I would really loved to play on a map that isn't totally randomly generated. If CMS would make interesting features, hot-spots of resources or monoliths on top of one lonely peak, tidy-up coastline, put some interesting twists or even choke-points. Possibilities are limitless with idyllic places dropped in the middle between three factions or some remote paradisic continent... You can still make it balanced but I don't like the idea of making everything mediocre for the sake of fairness. As you can see, flavor and story are more important for me then just beating everyone else...
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 09, 2015, 03:45:36 PM
I would like to try playing with pods and review my points after finishing the game.
I'm for more land, less rain, medium mountains and medium native life-forms but maybe average everything would be the fairest. Are you guys sure to have a standard mao size instead of small one?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 10, 2015, 07:00:15 PM
 ;morgan; inc. has but one reservation: more land is better. For everything else, human ingenuinity will prevail.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 11, 2015, 11:38:16 AM
 ;aki; As the computer lab scientist of the ship, may I object that, if we don't launch the game now, we're going to crash on Chiron!
Can we just push the eject button of our pods, and we'll go from there...
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 11, 2015, 01:41:45 PM
 ;domai; already in the pods...
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 11, 2015, 08:41:11 PM
Wanted to do it myself tonight, but I've got a deadline breathing on my neck till tomorrow. Can one of you guys go through the thread again and put all the info relevant for the CMN in one place? Even I don't know some of the stuff we agreed (or not) on. Let's make it as easy for sisko as possible.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 12, 2015, 12:27:34 PM
Peter Gray - Free Drones, mprswk@gmail.com, GMT +0 (Greenwich is 4 miles from my house hehehehe)
Kirov - Pirates, hlaskover AT gmail DOT com, GMT +1
MallaxOZ - Cyborgs, <my_username_in_this_forum> A gmail D com, GMT+1
Kurvivor - Morgan, GMT+3
Vishniac - Gaians, GMT+1


SET-UP:
* all victories allowed
* blind research
* no unity scattering off
* other rules standard
* customised map with all settings at medium/average
* Transcendence
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 16, 2015, 06:29:30 PM
Locusts of Chiron chirping (http://www.freesound.org/people/Arctura/sounds/39829/)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Geo on February 16, 2015, 06:33:18 PM
Wow. A five person PBEM? :o
Title: Re: First PBEM. death to xenos and other stuff
Post by: Vishniac on February 16, 2015, 09:40:47 PM
Wow. A five person PBEM? :o
You know, it seems even a 3-person PBEM can't go to its term so...perhaps one with new players will find a better motivation.
(I still have to finish a PBEM...  :mad: )
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 16, 2015, 11:21:58 PM
It's my dream to play SMAC with human players so I'll play even if I'm losing and probably I'm not going to win. Even in SP I struggle to win against the AI although given more focus on each turn probably I'll show my best. If I'm losing I'll accept vassalisation and enjoy playing as a puppet state of a stronger player. Most players look like they are reliable so fingers crossed.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 17, 2015, 09:18:04 AM
Wow. A five person PBEM? :o

Hm, I think we were actually waiting for your reply in the other thread. ;)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 17, 2015, 09:20:07 AM
Just to confirm - so now sisko has everything he needs to start the game, doesn't he? Sometimes people use those big tables with settings, but most of these are standard anyway. I think whatever we agreed on is said in Peter's post, the rest is up to the CMN. Fine by you, sisko?
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on February 24, 2015, 10:09:26 AM
Should we look for different CMS? Is any of the former players still hanging around here?
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 24, 2015, 10:32:35 AM
I'm still here!
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on February 24, 2015, 10:59:02 AM
I am still here as well.
I think it is well past time we should have started.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 24, 2015, 11:07:35 AM
I'm around. Sometimes it takes a while for a CMN to create a map. If sisko doesn't show up soon, we can look for another one or hopefully ask Mart.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Vishniac on February 24, 2015, 11:34:00 AM
I'm here.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on February 28, 2015, 07:12:46 PM
If nobody shows up soon, I'm gonna pull out and make the game for the four of you. I'm afraid to say I'm kinda busy these days, all I have right now for you is a vague idea for the map, I don't know when I'll be able to flesh it out.

Can you boys PM your passwords to BUncle? He's that beardy man over there. I want to have quick access to them when and if I start to prepare the game.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Mart on February 28, 2015, 08:31:09 PM
I have seen sisko online yesterday. He did not post here, what means, he may be busy in RL.
I can set up the game if he does not post today/tomorrow. That is, if you would like to.
Title: Re: First PBEM. death to xenos and other stuff
Post by: MallaxOZ on February 28, 2015, 08:34:17 PM
Can you boys PM your passwords to BUncle? He's that beardy man over there. I want to have quick access to them when and if I start to prepare the game.

Sent.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kirov on March 01, 2015, 05:33:55 PM
I have seen sisko online yesterday. He did not post here, what means, he may be busy in RL.
I can set up the game if he does not post today/tomorrow. That is, if you would like to.

The thing is, you're already setting up our other game, I was signed up to both. The other one is with me, Geo, Bodi (who's been gone recently) and possibly Vishniac. If you want to split, then I think it's better I drop out from here and make the game while playing the other one. If you have time to start both games, which you don't have to do (I don't know when I'll be able to return the favour), then don't allow me to stop you. ;)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on March 01, 2015, 05:44:07 PM
Can you boys PM your passwords to BUncle? He's that beardy man over there. I want to have quick access to them when and if I start to prepare the game.

Sent.
Same here. It looks promising because everyone's still around although we've started setting up over a month ago. Fingers crossed!
Title: Re: First PBEM. death to xenos and other stuff
Post by: Mart on March 01, 2015, 09:23:41 PM
I have seen sisko online yesterday. He did not post here, what means, he may be busy in RL.
I can set up the game if he does not post today/tomorrow. That is, if you would like to.

The thing is, you're already setting up our other game, I was signed up to both. The other one is with me, Geo, Bodi (who's been gone recently) and possibly Vishniac. If you want to split, then I think it's better I drop out from here and make the game while playing the other one. If you have time to start both games, which you don't have to do (I don't know when I'll be able to return the favour), then don't allow me to stop you. ;)

I can setup 2 games at this time. :)

I will read through the thread now.
Please, send your preferred passwords to my pm also. Otherwise I will generate one for you.

And Yitzi patch 3.4, I think we are going to use.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Vishniac on March 01, 2015, 10:59:17 PM
Password sent to Mart.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Mart on March 04, 2015, 06:51:22 PM
Ok, I am launching the scenario. I have received 3 passwords and will generate 2 more.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Peter Gray on March 04, 2015, 06:54:17 PM
Yes!
Title: Re: First PBEM. death to xenos and other stuff
Post by: Mart on March 04, 2015, 07:40:35 PM
Game launched:
Link (http://alphacentauri2.info/index.php?topic=16150.msg70269#msg70269)
Title: Re: First PBEM. death to xenos and other stuff
Post by: Kurvivor on March 04, 2015, 08:18:54 PM
I respectfully request to honor what whas outlined in the very first post of this thread and set AI factions to aliens.
Title: Re: First PBEM. death to xenos and other stuff
Post by: Mart on March 04, 2015, 08:43:07 PM
Sorry, that's an error in the table. It should be aliens, they do not show in voting screen, cause they cannot vote.
I will correct it.
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