Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: sisko on February 25, 2012, 11:11:10 AM

Title: Earthmichael against Roninscg ladder PBEM
Post by: sisko on February 25, 2012, 11:11:10 AM
Quote from: Earthmicheal
I would be interested in getting into a 1 on 1 or team game of SMAC or SMACX, if you know anyone interested in playing.
...
I think a 2x2 (each of us taking two factions) on the vet map (http://alphacentauri2.info/downloads/?sa=view;down=24) makes for a good game.  But I would be interested in his viewpoint.


Quote from: roninscg
I'm interested for game, and if he is the best player you have ever met I will gladly play with him, I love the challenges and impossible situations, game is more interesting as such :)


first we have to decide on the game setup and preferences.

@roninscg: do you want to play on the vets map (http://alphacentauri2.info/downloads/?sa=view;down=24) with 4 factions (2 factions for each of you) like Earthmichael suggested, or do you want a classic game on a random map (with balanced starting positions) each of you controlling just one faction?
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on February 25, 2012, 07:06:47 PM
As for me I agree to play 1 vs1 (2x2 (each of us taking two factions)), Veterans_04 map, SMACX :)
I just set one condition: both of us play random faction.

What is your opinion? Do you agree?

Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on February 26, 2012, 12:36:10 AM
I don't like taking random factions because the game can effectively be over before it is even started.  There are some factions that are just plain lousy, there are some factions that are better suited to one map or another, etc.

What I thought was a good balance was that each of us pick the two factions that we want without the other player knowing our pick, and that the faction choices are restricted by the rules below.

Faction choice rules:

1. Aliens and Pirates are not allowed.  They would have absurd advantages on the Vets map.

2. Two of the same faction cannot be selected, although the blind picks may end up with opposing teams having one or more factions in common.  For example, we may both independently choose to have Gaia as one of our factions, but we cannot choose a team consisting of Gaia and Gaia.

3. At most one faction can be selected from: University, CyCon, Morgan.  (A faction from this list does NOT have to be chosen.  You can choose both factions from outside this list.)

4. We can each ban a single faction from consideration.  So if there is some faction you really don't want either of us to play, you can remove it from selection.

5. Once we select our factions, we email them to our moderator.  But our faction choices are not revealed to each other.


Do these faction choise rules work for you?  If not, can you suggestion some faction choice rules you can live with?  But not random; I just can't see playing random factions against a real person.
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on February 26, 2012, 12:53:40 AM
Are there any other rules you would like to have in the game?  Here are a couple of suggestions from my previous games:

1. I would prefer to ban attrocities.  Normally, these are balanced with computer player anomosity, but with no computer players, attrocities are only balanced by the single faction that we have trade with.  But remember with attrocities banned, you cannot even nerve staple.  So think carefully before you agree.  If you want to allow attrocities, I will go with that, but I know from past experience that attrocities will be used freely and often if allowed.

2. I would perfer to ban copters.  I don't feel too strongly about this, if you want to use them, but I think that are way too powerful because of how many times they can attack in a single turn.  Contrast that with Needlejets which can only attack once, and cannot move after attacking.
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on February 27, 2012, 09:05:31 PM
 Faction choise rules you suggest is ok for me, and i agree.

1. ban attrocities - ok
2. ban copters - ok

 :)

 which version of the game? patch? mod? you suggesting

p.s. My English is bad sorry :)
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on February 28, 2012, 02:16:14 AM
I have SMACX 2.0 ; which version do you have?  I am happy to install a patch if I am not at the latest version.

Do you wish to ban a faction from play?  If so, go ahead and do that.  I think I will use my veto to ban CyCon, simply because they are so good that if they are left in play, I will feel compelled select them.  If you don't want to ban a faction, that is OK, too.  Just let me know either way, and then we can do faction selection.

I also have one additional request.  I would like to play with no pods.  I think this is the way that the Vets map is usually played, but I want to make sure.

To improve game speed, I would like for our factions to be next to each other in turn order.  I will give you the option of going first if you like.  This means your factions would be 1 and 2 in movement order, and mine will be 3 and 4.  If you don't want to go first and second, I will be happy to take that advantage.

Finally, take a look at the Vets map and choose whether you want the Northern two continents as your starting point, or the Southern two continents.  If you leave the choice up to me, I will take North, but if you prefer North, you can have it.

Once these last choices are made, we can start the game.  I look forward to playing with you!
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on February 28, 2012, 04:17:19 PM
i have Unofficial SMAC/X Patches Version 1.0. Want to play with the official 2.0 patch or unofficial 1.0 patch? you chose.

 I do not want to ban any faction.

then ok- no pods

I go first (1 and 2) thanks for that.

and I choose Southern two continents.

what rules we will use in game?


Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on February 28, 2012, 10:06:30 PM
let's recap:

The  game
SMAX v2.0

@both players: please decide on the use of the unofficial patch!

Map
Veterans_04 map - no Unity pods: http://alphacentauri2.info/downloads/?sa=view;down=24 (http://alphacentauri2.info/downloads/?sa=view;down=24)
roninscg on the Southern two continents, also first in the turn order.
Earthmichael on the northern continents, second in the turn order.
roninscg on the Southern two continents.

Factions:
Faction choice rules:
1. Aliens and Pirates are not allowed.
2. Two of the same faction cannot be selected, although the blind picks may end up with opposing teams having one or more factions in common.  For example, we may both independently choose to have Gaia as one of our factions, but we cannot choose a team consisting of Gaia and Gaia.
3. At most one faction can be selected from: University, CyCon, Morgan.  (A faction from this list does NOT have to be chosen.  You can choose both factions from outside this list.)
4. Each player can ban a single faction from the game. 
5. Faction choices are not revealed to each other from the start.
6. No AI factions.

@Earthmichael: are you going to ban CyCons or not?

Special rules:
Attrocities are banned.
Copters are banned.
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on February 28, 2012, 10:20:55 PM
I will ban the CyCons.

Can someone please explain the different patch options, and why we would choose a particular patch?  I only know about the official 2.0 patch, which is what I am running.  Is there some advantage to the other patch?  If not, I would prefer to use the official 2.0 patch.
 
I presume sisko is moderating?  I will send my faction choices to him today.
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on February 29, 2012, 12:59:08 AM
I suggest that the following game rules are checked (on):

Trancendant Victory
Conquest Victory
Economic Victory
One for All
Do or Die
Look First
No Unity Survey
No Random Events


Are these rules acceptable?  Is there any changes you would like to make to these rules?  I have intentionally left off Diplomatic Victory, but we can put it back if you want it.
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on February 29, 2012, 08:45:43 AM
p.s. My English is bad sorry :)

roninscg, if you need help with the translation you can use the new button on top of each post, to the left of "Quote".
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on February 29, 2012, 10:07:49 AM

Can someone please explain the different patch options, and why we would choose a particular patch?  I only know about the official 2.0 patch, which is what I am running.  Is there some advantage to the other patch?  If not, I would prefer to use the official 2.0 patch.
 

 Unofficial SMAC/X Patches Version 1.0 all this improves:

Engine Fixes 

[CRASH][SMAX] If you open up Design Workshop as Caretakers/Usurpers and switching back and forth between colony pod and other "equipment" you can cause text in "special ability" to become overwritten and crash once you exit Design Workshop. Patch increases memory allocation used to manipulate the caviar animation files (cvr) and may fix other buffer related problems other than the one noted. (credit to WBird784 for original patch)
[CRASH] It is possible usually on larger maps that scrambling air interceptors would cause the game to crash. Even when the game didn't crash incorrect altitude values were being used in checks. Both of these have been fixed.
[CRASH] When moving units near or at the poles, it is possible for y coord to exceed the map bounds and crash the game. Patch adds handling to prevent y coord from going over min/max.
[CRASH/MISC] Removed and optimized out a number of CPU checks which serve no purpose unless you're using a 15 year old computer. In some cases, these checks actually prevent the game from starting on newer CPU's causing them to exit out or crash. Because of these changes, you now shouldn't need to set ForceOldVoxelAlgorithm to 1. It is recommend that if you've already set it to 1 to either change it back to 0 or delete the entry entirely causing the game to automatically reset it to 0 on launch. Doing so may improve performance since setting ForceOldVoxelAlgorithm to 0 enables SMAC/SMAX to use your CPU's MMX capabilities for voxel algorithm.
[BUG][SMAX] Transport unit's special ability "Repair Bay" is rendered useless due to an incorrect check that would only give the healing bonus to ground transports. Now, it will give bonus to all ground units except ground transports.
[BUG][SMAX] Enhanced probes (Algorithmic Enhancement) are now able to mind control bases/units normally immune due to high SE morale as stated in SMAX manual. For units it's purely the morale SE value so >=3 acts as if it were 2 (cost doubled). For bases, the value is calculated from morale SE and any base facility modifiers (Covert Ops: +2, Genejack: -1). If final value is >=3, it acts as if it were 2.
[BUG][SMAX] While loading the ambient sound file for game, there is a mistake in faction id check for Believers causing it to use SMAX default of "aset1.amb". Patch fixes check so Believers will now use their correct ambient sound file "bset1.amb".
[BUG][SMAX] Enhanced probes don't receive a penalty to survival probability when target faction has built Hunter-Seeker Algorithm. Instead, the success probability is erroneously given the penalty for a second time after it has already been displayed in UI. This could cause diminished success rate when it should have been higher. Patch corrects check so survival rather than success probability is modified.
[BUG][SMAX] Sealurk units now do not get a penalty when moving onto Sea Fungus like Isle of Deep.
[BUG] If a faction's cumulative PROBE value is greater than 3 (SE morale, covert ops center) it is possible to "mind control" their bases when they should be immune. If the University uses SE Knowledge putting PROBE value down to -4, it would act as if it were 0 erroneously increasing "mind control" costs. After patch, PROBE values greater than 3 will always be immune to regular probes and values less than -2 will be treated as if they were -2.
[BUG] Fixed a check that was ending the turn for certain air units (choppers/missiles/grav) when entering a base which had no adjacent enemy units. There is still a check which will end the unit's turn if when entering a base it has less then one turn remaining unless an enemy is adjacent to base.
[BUG] Using "Go to home base" (shift-g) command sends the unit to closest base rather than it's actual home. Patch retrieves unit's home base and sets a "go to" waypoint similar to how a unit is recalled from within base UI. If a home base cannot be found (independent) the unit will go to the nearest base.
[BUG/EXPLOIT] Setting more than one patrol waypoint with spacebar causes the values to be stored incorrectly. If only two waypoints are set then it is just a display issue showing an incorrect amount of waypoints when clicking on unit. If three waypoints are set, it causes the unit's morale to be set as one of coordinates usually boosting it to demon boil / elite status. Also, with three waypoints the final waypoint gets set to some far off random location usually (0,0) breaking three point patrol completely.
[EXPLOIT] Using the right click menu to airdrop calls the "move to" code directly and bypasses all the checks such as if unit is in airbase/base or has already moved. Since the airdrop hotkey "i" correctly checks these restrictions, the patch makes the right click menu use the hotkey checks before directly moving the unit.
[EXPLOIT] Inside base UI, after opening up the production queue window it is possible to then open the hurry command window, switch between bases and complete projects for less then their actual value. Patch fixes a clean up issue with queue panel preventing certain parts of UI from becoming clickable when they shouldn't.
[EXPLOIT] When clicking on an unexplored tile, the map recenters on that square. However, if the tile contains a base the map doesn't recenter. Patch fixes it so when an unexplored tile with a base is clicked, the game will recenter like the rest of the tiles.
[EXPLOIT] It is possible to change another faction's workers via Base Ops (F4) if you have that faction infiltrated. Patch fixes it so clicking citizens of another faction in Base Ops has no effect similar to garrisoned units.
[EXPLOIT] It is possible to give airdrop or artillery ability to an unit who didn't have it. This is done by using hotkey (I or F) on an unit that has the ability then switching units in bottom center window. The mouse cursor would still have airdrop/artillery up and it is then possible to use it with the new unit bypassing all the checks if unit can use ability. Patch resets the cursor when clicking unit selection window.
[MOD] Squares with both a borehole and nutrient bonus don't receive the nutrient bonus. If the "Borehole Square" nutrient value defined in #RESOURCEINFO (alphax.txt) is set to non-zero, a square with borehole will erroneously act as if it has a nutrient bonus. The patch fixes a check whether or not to give a borehole square a nutrient bonus from checking if borehole nutrient value is non-zero to checking if nutrient bonus is actually present in square.
[MOD] Fixed an unit check to use the "Max artillery range" value defined in #Rules (alphax.txt) rather than a hardcoded value of 2. This fix is geared toward modders so players who use an unmodified version of alphax.txt will see no change.
[MOD] Increasing maximum number of all units on a map from 2048 to over 2 billion (2147483647). Also, increasing value when native life stops spawning due to number of units on map from 1792 to 2147483391 (same difference of 256 between orginal values).
[UI] Removed a check that would while displaying probe success/survival probabilities drop one if they're both the same. For example, (50%, 50%) would just be (50%). This change makes interface a little less confusing.

Non-Engine Fixes in Unofficial SMAC/X Patches Version 1.0

[BUG] Needlejet "DATA" edit window via scenario editor doesn't render properly making stats uneditable. Fixed by adding "#itemlist" to "#EDITVEH2A" inside scripts.txt/xscripts.txt.


Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on February 29, 2012, 10:11:59 AM
the unofficial patch (made by scient) is only fixing bugs and exploits. it makes no changes to the gameplay.
here's the link: http://alphacentauri2.info/downloads/?sa=view;down=27 (http://alphacentauri2.info/downloads/?sa=view;down=27)
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on February 29, 2012, 10:34:35 AM
@sisco

I understand English perfectly, but I have a problem with writing :) I'm pretty rusty

@ Earthmichael

Trancendant Victory
Conquest Victory
Economic Victory
One for All
Do or Die
Look First
No Unity Survey
No Random Events

 I accept the rules,

 I will send my faction choices to Sisko.

 I look forward to playing with you, Earthmichael.
 good luck and have fun :)

Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on February 29, 2012, 07:28:08 PM
SetupPreferencesroninscgEarthmichael
?Game: SMAX & patchesunofficial2.0
confirmedFactions (turn order)confirmed (1,2)confirmed (3,4)
Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)MapVeterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)
customSizecustomcustom
customOcean coveragecustomcustom
customErosive forcescustomcustom
customNative life formscustomcustom
customCloud covercustomcustom
OffUnity podsOffOff
TranscendDifficulty level--

SetupPreferencesroninscgEarthmichael
OnAllow Victory by TranscendenceOnOn
OnAllow Victory by ConquestOnOn
?Allow Diplomatic Victory
OnAllow Economic VictoryOnOn
OnAllow Cooperative VictoryOnOn
OnDo or Die: Don't restart eliminated playersOnOn
OnLook first: Flexible starting locationsOnOn
?Tech stagnation: slower rate of research discoveries
?Spoils of war: Steal tech when conquer base
OffBlind research: cannot set precise research goals
N/AIntense Rivalry: Opponents more aggressivN/AN/A
OnNo Unity Survey: World Map not visibleOnOn
N/ANo Unity Scattering: Supply Pods only at landing sitesN/AN/A
OnBell Curve: No Random EventsOnOn
OffTime Warp: Accelerated Start (on/off/custom)--
ONIron Man: Save/Restore restricted to exit--
N/ARandomize faction leader personalitiesN/AN/A
N/ARandomize faction leader social agendasN/AN/A
Expected turn rate (usually 24h)
N/ANumber of days to wait before turn is 'pushed' N/AN/A

Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 01, 2012, 07:24:20 AM
i guess you don't want either tech stagnation or spoils of war in the game.

@Eartmichael: are you ok with the unofficial patch being used or not?

Because of the position each faction gets in the turn order, some techs may not be available at start.
@both of you: is there any tech that you want to be available to research from the first turn?
if so, please PM me that tech.
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 01, 2012, 08:00:42 AM
I just downloaded and installed the unofficial patch, and it seems to work fine, so I am OK with using that.

roninscg, you can have your choice as to whether to play with tech stagnation or not.  I am OK either way.  It is very different game based on this setting, but I find both are enjoyable.

So to update your chart:

Game Version: SMACX with Unofficial Patch
Diplomatic Victory: Off
Tech stagnation: roninscg choice, I am good either way
Spoils of War: Off

One last thing, what do you want for starting units?

I would like to start with at least 2 colony pods and 4 scouts with each faction to get off to a bit of a faster start.  That seems like a good expedited start.
If you want more than that, it is probably OK with me up to a certain point, say no more than 4 colony pods and 8 scouts.  By scouts I mean just 1/1/1 independent units.  Nothing fancy.
I am OK with any choice you want to make between these two extremes.
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 01, 2012, 08:10:03 AM
SetupPreferencesroninscgEarthmichael
unofficialGame: SMAX & patchesunofficialunofficial
confirmedFactions** (turn order)confirmed (1,2)confirmed (3,4)
Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)MapVeterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)
customSizecustomcustom
customOcean coveragecustomcustom
customErosive forcescustomcustom
customNative life formscustomcustom
customCloud covercustomcustom
OffUnity podsOffOff
TranscendDifficulty level--

SetupPreferencesroninscgEarthmichael
OnAllow Victory by TranscendenceOnOn
OnAllow Victory by ConquestOnOn
?Allow Diplomatic VictoryOff
OnAllow Economic VictoryOnOn
OnAllow Cooperative VictoryOnOn
OnDo or Die: Don't restart eliminated playersOnOn
OnLook first: Flexible starting locationsOnOn
?Tech stagnation: slower rate of research discoveries?either
?Spoils of war: Steal tech when conquer base?Off
OffBlind research: cannot set precise research goals
N/AIntense Rivalry: Opponents more aggressivN/AN/A
OnNo Unity Survey: World Map not visibleOnOn
N/ANo Unity Scattering: Supply Pods only at landing sitesN/AN/A
OnBell Curve: No Random EventsOnOn
OffTime Warp: Accelerated Start*(on/off/custom)-custom
-Colony pods at start-2 up to 4
-Scout Patrols (1-1-1)-4 up to 8
ONIron Man: Save/Restore restricted to exit--
N/ARandomize faction leader personalitiesN/AN/A
N/ARandomize faction leader social agendasN/AN/A
Expected turn rate (usually 24h)
N/ANumber of days to wait before turn is 'pushed' N/AN/A

*Note: some factions (if selected by the players) will start with special units (besides/instead of the scout patrol)
**Note: teamed factions are in contact from the beginning (they have each other's commlink).
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 01, 2012, 08:27:06 AM

Allow Diplomatic Victory - off
Tech stagnation: slower rate of research discoveries - off
Spoils of war: Steal tech when conquer base - off
Blind research: cannot set precise research goals - off
Time Warp: Accelerated Start - off
Colony pods at start - 4
Scout Patrols (1-1-1) - 8



Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 01, 2012, 08:29:44 AM
For turn rate, I can usually do 2/day or more at the start, particularly if I receiver the turn by 7 AM Central time, so I can get a turn down before I go to work.  Otherwise, it might only be 1/day. 

I PMed sisko my starting research tech for each faction.  I want to make sure that each team would have the other teammates comm frequency from the start, but not the comm frequencies for the enemy factions, so that our teamed factions can trade tech with each other from the start.

roninscg, just PM Sisko with your starting research preferences for each faction.
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 01, 2012, 08:31:21 AM
SetupPreferencesroninscgEarthmichael
unofficialGame: SMAX & patchesunofficialunofficial
confirmedFactions** (turn order)confirmed (1,2)confirmed (3,4)
Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)MapVeterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)Veterans_04 (http://alphacentauri2.info/downloads/?sa=view;down=24)
customSizecustomcustom
customOcean coveragecustomcustom
customErosive forcescustomcustom
customNative life formscustomcustom
customCloud covercustomcustom
OffUnity podsOffOff
TranscendDifficulty level--

SetupPreferencesroninscgEarthmichael
OnAllow Victory by TranscendenceOnOn
OnAllow Victory by ConquestOnOn
OffAllow Diplomatic VictoryOffOff
OnAllow Economic VictoryOnOn
OnAllow Cooperative VictoryOnOn
OnDo or Die: Don't restart eliminated playersOnOn
OnLook first: Flexible starting locationsOnOn
OffTech stagnation: slower rate of research discoveriesOffeither
OffSpoils of war: Steal tech when conquer baseOffOff
OffBlind research: cannot set precise research goalsOff
N/AIntense Rivalry: Opponents more aggressivN/AN/A
OnNo Unity Survey: World Map not visibleOnOn
N/ANo Unity Scattering: Supply Pods only at landing sitesN/AN/A
OnBell Curve: No Random EventsOnOn
customTime Warp: Accelerated Start*(on/off/custom)customcustom
4Colony pods at start42 up to 4
8Scout Patrols (1-1-1)84 up to 8
ONIron Man: Save/Restore restricted to exit--
N/ARandomize faction leader personalitiesN/AN/A
N/ARandomize faction leader social agendasN/AN/A
min.1-2/dayExpected turn rate (usually 24h)few/day1-2/day
N/ANumber of days to wait before turn is 'pushed' N/AN/A

*Note: some factions (if selected by the players) will start with special units (besides/instead of the scout patrol)
**Note: teamed factions are in contact from the beginning (they have each other's commlink).
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 01, 2012, 08:33:15 AM
Looks like I missed one.

Blind research: OFF


Also, can I get a copy of the Vets Map that is being used?  I have an old copy, but it might have been modified since then.  I would like to make sure I have the latest version.
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 01, 2012, 08:36:36 AM
Also, can I get a copy of the Vets Map that is being used?  I have an old copy, but it might have been modified since then.  I would like to make sure I have the latest version.
see the link in the first table. ^
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 01, 2012, 08:46:51 AM


Expected turn rate - few per day



I send sisko my starting research tech for each faction

my time is GTM +1, and I usually available from 6:00 am to 11:00 pm :)

I look forward to this game :)
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 01, 2012, 08:50:53 AM
ok. i will need password from Earthmichael and i think we are good to go.
i can start working on the scenario later today after i finish work.
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 01, 2012, 08:59:15 AM
I sent my password and downloaded the map, so I am good to go.

My time zone is UTC -6  (USA Central Time Zone).

I really look forward to playing as well!  I hope it will be a very fun game for both of us!
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 02, 2012, 11:11:37 PM
ok. i finally have something for you.
i had to rebuild the scenario as the excel tool i have has failed me. now i hope everything will be as you wish on the starting tech options.
the first save is for roninscg since he's first in the turn order
you can find it attached to this post.

if you find anything strange or wrong please let me know. it's possible since i finished this at 1AM and i'm very tired.

you can attach in this thread your saves or you can send them by email (i would like to receive them in copy in this case) but please post here every turn to keep track of the game as i want to post 'status reports' every 10 turns for those interested in the result of this game.
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 03, 2012, 09:30:49 AM
for Earthmichael


Good luck and have fun! :)

@ Sisko

for now everything is fine :)
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 03, 2012, 04:27:37 PM
2102 to roninscg
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 03, 2012, 04:43:28 PM
2102 to Earthmichael
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 03, 2012, 07:56:32 PM
2103 to Roze
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 03, 2012, 11:08:22 PM
2103 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 03, 2012, 11:38:59 PM
2104 to Roze
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 04, 2012, 06:38:32 AM
2104 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 04, 2012, 01:26:26 PM
2106 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 04, 2012, 01:31:14 PM
since you are not posting here the turns, i asked Earthmichael to email them to me.
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 04, 2012, 01:36:49 PM
No problem, I will email to sisko, and will make a post here every 5-10 turns so that people who want can track our game.

I just sent 2106, so the game is getting off to a fast start!
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 04, 2012, 01:44:31 PM
i agree with Earthmichael.

@ Sisko
is ok for you like that?
Title: Re: Earthmichael against Roninscg PBEM
Post by: sisko on March 04, 2012, 01:48:43 PM
it's ok. just don't let the thread die..

@roninscg: i noticed you had difficulties in attaching the turns to the post. is that the reason why you are not posting the saves anymore?
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 04, 2012, 05:54:22 PM
2107 to Zakharov

@ Sisko
I had problems with internet connection, the upload was terrible. now everything is ok
from naw i post evry turn, is ok for me :)
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 05, 2012, 06:42:06 AM
2108 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 05, 2012, 07:46:31 AM
2109 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 05, 2012, 07:05:46 PM
2110 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 05:52:05 AM
2111 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 06:28:01 AM
2112 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 08:22:34 AM



2113 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 01:30:38 PM
2114 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 03:23:01 PM
2115 to Zakharov
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 04:15:04 PM
2116 to  ;zak;
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 06, 2012, 07:40:25 PM
2117 to  ;zak;
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 07, 2012, 04:48:28 AM
roninscg,  I figured out how to play while I am travelling, so look for the latest turn in your email.

It turns out that by just copying my SMACX folder to a flash drive, I can just run it there on the flash drive, without any installation on my work computer!  I think it is great that SMACX does not require installation, especially since my work computer is locked down by the company security policy, and I can't install anything on it.
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 07, 2012, 08:00:50 AM


2118 to  ;zak;
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 07, 2012, 08:38:45 AM


i´m glad that you found a solution, Earthmichael,

I like the continuity of our games, are you satisfied with the current progress of the game?





Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 07, 2012, 12:45:15 PM
2119 to  ;zak;
Title: Re: Earthmichael against Roninscg PBEM
Post by: Earthmichael on March 07, 2012, 01:24:55 PM


i´m glad that you found a solution, Earthmichael,

I like the continuity of our games, are you satisfied with the current progress of the game?
Yes, I think we are acheiving a very good turn rate!  It makes the game much more fun!

Are you happy with the turn rate, too?
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 07, 2012, 01:40:01 PM
2120 to  ;zak;
Title: Re: Earthmichael against Roninscg PBEM
Post by: roninscg on March 07, 2012, 01:48:37 PM
yes, I am satisfied,

 and I think good progressing both of us :)

Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 07, 2012, 02:49:06 PM
2121 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 07, 2012, 03:43:24 PM
2122 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 07, 2012, 05:34:43 PM
2123 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on March 08, 2012, 03:39:22 AM
I wanted to discuss whether we permit switching the society twice during the same turn to gain an advantage.  I personnally think this should not be allowed, because you end up being able to get some benefit from the society change, without having to pay the actual cost of switching and switching back (since if you switch back in the same turn the cost is refunded).

Can we agree to ban this in our game?  It is OK if you want to use it, I just need to know, so that I can use it too.

Michael
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 08, 2012, 06:45:23 AM

I agree, we should ban switching the society twice during the same turn.


Srdjan
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 08, 2012, 06:47:34 AM
2124 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 08, 2012, 02:51:25 PM
2125 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 08, 2012, 04:42:14 PM
2126 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 08, 2012, 09:49:56 PM
2127 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 09, 2012, 08:03:11 AM
2128 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 09, 2012, 08:29:10 PM
2129 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 10, 2012, 06:30:13 AM
2130
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 10, 2012, 08:07:31 AM
2131 to Zakharov
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 10, 2012, 09:44:28 AM
2132 to Zakharov
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 10, 2012, 03:39:23 PM
2133 to Zakharov
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 10, 2012, 08:58:58 PM
2134 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 11, 2012, 06:14:04 AM
2135 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 11, 2012, 11:22:49 PM
2137 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 12, 2012, 09:42:09 PM
2139 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 13, 2012, 06:14:36 AM
2140 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on March 13, 2012, 11:42:43 AM
2141 to  ;roze;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 13, 2012, 03:23:58 PM
2141 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 13, 2012, 10:56:51 PM
2143 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 14, 2012, 07:00:44 AM
2144 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on March 14, 2012, 02:42:01 PM
2145 to  ;roze;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 14, 2012, 07:01:35 PM
2145 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 14, 2012, 09:39:07 PM
2146 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 15, 2012, 06:42:24 AM
2147 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 15, 2012, 04:09:37 PM
2148 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 15, 2012, 06:45:13 PM
2149 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 15, 2012, 09:15:06 PM
2150 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 16, 2012, 08:15:13 AM
2152 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 16, 2012, 04:35:23 PM
2152 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 16, 2012, 06:41:06 PM
2153 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 16, 2012, 11:03:45 PM
2156 to   ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 17, 2012, 07:12:42 AM
2157 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 17, 2012, 03:33:35 PM
2158 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 17, 2012, 07:32:20 PM
2159 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Buster's Uncle on March 17, 2012, 07:47:05 PM
So, how's the game going?  Any interesting developments?
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 18, 2012, 06:10:53 AM
2161 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 18, 2012, 06:16:03 AM
So, how's the game going?  Any interesting developments?

For now Earthmichael is better, and we have not yet entered into direct conflict.
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on March 18, 2012, 03:04:57 PM
So, how's the game going?  Any interesting developments?

For now Earthmichael is better, and we have not yet entered into direct conflict.
The power graph shows I am ahead, but I don't think either of us has infiltrated the other factions yet, so we don't really know any details.  Nor have we scouted each other's territory yet.

I have more of the early secret projects, but Roninscg has the project which give perimeter fences to all of his bases.  Although it is no help right now while we are both in builder phase, it is a very important project once we get into conflict.

I don't anticipate contact for at least another 30 turns, but someone could build the Empath Guild and gain some infiltrators.  Right now, that is not a priority for me.  I am totally focused on economy, building, and research.  If it does not help with that, I am not building it right now.

I am a bit surprised that Morgan is substantially below the Data Angels in the power graph.  I thought Morgan would be way ahead, because Morgan is a MUCH better builder than Roze.  I can only assume that Morgan must be regularly transfering a large portion of his wealth to Roze to help her build.
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 18, 2012, 03:43:58 PM
2162 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 19, 2012, 08:32:02 AM
2163 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 20, 2012, 07:50:50 PM
2165 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 21, 2012, 06:40:07 AM
2166 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 21, 2012, 08:43:36 PM
2167 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 23, 2012, 06:44:49 PM
2168 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 24, 2012, 06:45:56 AM
2169 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 24, 2012, 10:50:08 PM
2170 to Zakharov
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 25, 2012, 07:44:45 AM
2171 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 27, 2012, 10:11:10 AM
2173 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 28, 2012, 06:03:33 AM
2175 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on March 29, 2012, 09:06:06 AM
2177 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 01, 2012, 07:25:10 AM
2178 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: sisko on April 05, 2012, 02:51:14 PM
is this game stalled?
do you need my help?
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 05, 2012, 03:10:15 PM
 For now everything is ok, Earthmichael is on the move.


 
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on April 06, 2012, 05:48:58 PM
2179 to  ;roze;

Sorry for the delay; real life got very busy, and my turns are quite long now.  On the bright side, I have a 3 day weekend free!

"Sea level rising dramatically" message again at the end of Drone's turn.  Probably means an instant 400m rise in sea level I suppose.

Happy Easter!
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on April 11, 2012, 03:41:57 AM
2182 to  ;roze;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 18, 2012, 10:50:07 AM
2185 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on April 19, 2012, 06:07:09 AM
2186 to  ;roze;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 19, 2012, 09:25:05 PM
2186 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 20, 2012, 07:40:43 AM
2187 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 21, 2012, 08:36:14 AM
2188 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on April 22, 2012, 07:01:54 PM
2189 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on May 03, 2012, 05:26:19 PM
2194 to  ;roze;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on May 11, 2012, 04:49:00 AM
2196 to  ;roze;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on May 11, 2012, 10:33:34 AM
2196 to  ;zak;
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on May 22, 2012, 05:27:32 AM
2197 to  ;roze;

Originally sent on May 15.  Resent today.
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on May 24, 2012, 07:41:20 AM
you won, I surrender, Earthmichael :)

you want to we play again?
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: sisko on May 24, 2012, 11:43:39 AM
congrats to Earthmichael who is the first leader of our ladder!
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: Earthmichael on May 24, 2012, 02:17:52 PM
you want to we play again?

I would love to play you again sometime, but I am in the middle of moving, and have hundreds of boxes to unpack.  I will let you know when I have things squared away better, and we can start another game then if you like.  Probably just a few weeks.

Thanks for the offer!

Earthmichael
Title: Re: Earthmichael against Roninscg ladder PBEM
Post by: roninscg on December 01, 2012, 09:57:52 AM
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