Rank | Username | Wins | Losses | Streak | Highest | Finished games | Games in progress |
Elite: | |||||||
1. | Earthmichael (http://alphacentauri2.info/index.php?action=profile;u=3703) | 1 | 0 | 1 | 1 | 002 (http://alphacentauri2.info/index.php?topic=1371.0) | 003 (http://alphacentauri2.info/index.php?topic=1568.0), vs t_ras |
Veteran: | |||||||
2. | roninscg (http://alphacentauri2.info/index.php?action=profile;u=2271) | 0 | 1 | -1 | 2 | 002 (http://alphacentauri2.info/index.php?topic=1371.0) | 003 (http://alphacentauri2.info/index.php?topic=1568.0) |
Green: | |||||||
- | Eclipse4449 (http://alphacentauri2.info/index.php?action=profile;u=148) | - | - | - | - | none | 001 (http://alphacentauri2.info/index.php?topic=628.0)(stalled) |
- | Rincewind (http://alphacentauri2.info/index.php?action=profile;u=186) | - | - | - | - | none | 001 (http://alphacentauri2.info/index.php?topic=628.0)(stalled) |
- | zsozso (http://alphacentauri2.info/index.php?action=profile;u=147) | - | - | - | - | none | none |
- | SgtSlick (http://alphacentauri2.info/index.php?action=profile;u=152) | - | - | - | - | none | none |
- | Eldramatico (http://alphacentauri2.info/index.php?action=profile;u=155) | - | - | - | - | none | none |
- | jumanjinho (http://alphacentauri2.info/index.php?action=profile;u=409) | - | - | - | - | none | none |
- | Bari (http://alphacentauri2.info/index.php?action=profile;u=3902) | - | - | - | - | none | 003 (http://alphacentauri2.info/index.php?topic=1568.0) |
- | demiurg (http://alphacentauri2.info/index.php?action=profile;u=3997) | - | - | - | - | none | 003 (http://alphacentauri2.info/index.php?topic=1568.0),004 (http://alphacentauri2.info/index.php?topic=1657.0) |
- | t_ras (http://alphacentauri2.info/index.php?action=profile;u=3914) | - | - | - | - | none | 004 (http://alphacentauri2.info/index.php?topic=1657.0), vs Earthmichael |
- | Armageddon (http://alphacentauri2.info/index.php?action=profile;u=4035) | - | - | - | - | none | 004 (http://alphacentauri2.info/index.php?topic=1657.0), vs lorddragonhat |
- | funbot (http://alphacentauri2.info/index.php?action=profile;u=11175) | - | - | - | - | none | none |
- | lorddragonhat (http://alphacentauri2.info/index.php?action=profile;u=11200) | - | - | - | - | none | vs Armageddon |
..and Very Green.
The Very Green section is reserved to beginners. The purpose of this section is to provide a place where unexperienced players can get some games under the belt without being bullied by veterans of the MP. This is a 'closed' section of the ladder and you have to expressly specify you want to be placed in the Very Green section when signing up. All games in this section are free-for-all (see bellow), the results will be entered on a 1v1 basis and the players will be ranked based on their results (wins / losses). Each player will decide when the time has come to change section and go for the real games in the upper sections.
If you do not expressly specify you're a Very Green player then you'll be placed in the Green section.
All players who have reported at least a loss, but no victories, will be placed in the Veteran section. Veterans and ranked based on their results (wins / losses). Players can improve their Veteran rank playing FFA games. All players who are yet to report a result will remain in the Green section and will be still unranked.
Exceptions: challenges inside FFA games
FFA games can include one or more challenges provided each player is involved in only one challenge per FFA game.
Still, there's an aspect that can be more disturbing. Personally I wouldn't have so much fun being obliged to play or loosing my status as a player. I know sometimes probably I will have too much to do for my studies or my job, or my projects, and I will be obliged to loose my status Elite and all the hard earned progress, just because I would prefer not taking another game.
Also, being challenged my a lower player would mean you can only loose something if you play the game, in the best you will keep your position.
here are not so much players and maybe some would get discouraged to regain their place rather than staying in the ladder longer by being obliged.
So you proposed to have only one on one challenges for the Elite section. Why not take profit of this and include the Glicko2 system which will calculate the points? We could do as in the starcraft battlenet system this way(where there was normal games on win and losses points and ladder games with ratings), and people could get the Elite status after their first Elite challenge and after raising their score to a certain point. The Elite rating would be on Ladder maps that can be designed with computer opponents, so the diplomacy system could still be there. Also, people playing more could get a bonus by having the possibility to raise their score more, and thus become the champion. (I would propose that the score modification would be entered in function of the initial score when the game started, not the score at the end of the game modified by other games, as it can be impossible to know the real score that will have an impact this way... )
This could be the score for Veteran's challenges(or normal games):
http://www.weplayciv.com/forums/showthread.php?215-SMAC-ladder/page10&highlight=ladder (http://www.weplayciv.com/forums/showthread.php?215-SMAC-ladder/page10&highlight=ladder)
Zsozso's post #184
Althought i never understood if the lowest player in a 6 players game will get 6 or one losses
And the system for games joined in the middle would be in (If you join a 6 player's game 3rd position, you will get one loss if you finish 4rth and one win if you finish 2nd, or 2 wins if you finish 1rst. The score would depend on your progress in game and not the skill or the player before) - this is yet to be agreed by everyone I think
Also you said:"If the absent player returns and they were in the Elite section, they must decide whether or not they are willing to continue any games in the Abandoned Games folder. "
Does this means if a player retire in the middle, the game would not be finished and any player may retire when loosing and the results will never be entered? (As there would be a chance to start the game when the player will return on the challenge?)
Declaring victory in their challenge game by posting a result message to the admin thread.
Posting the most recent saved file to the Abandoned Games folder of our forum, in hopes the absent player will return at some future date
Do nothing and the game is considered void.
Also, perhaps we could agree some specific settings at the beginning of the games and not set one predefinite for all games, speaking on the time. Lots of things are going on in my life now and I would fine it sad to waste a game I'm playing as there is a limit of 14 days to send the turn, which would make a huge pressure on trying to do the work in time for my studies and playing the turn in time.
Maybe the time or the turn rate would be a setting to determine and agree at the beginning of each games (including non ladder maybe)
-I suggest also to put big characters and try to be more concise on the ladder description, like putting bigger titles to be more attracting and easier to read. If you really want to go further, if I can permit myself, maybe trying to be the more concise and simple possible would allow more new players to read and not be discouraged by the big page of text (just for the ladder).