Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: funbot on September 17, 2014, 12:30:57 AM

Title: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 12:30:57 AM
Ruleset

Transcend difficulty

Standard map with full random conditions

All victory conditions enable

Tech stagnation: enable

Spoils of war: Not enable

Do or Die: Enable

Blind research: Not enable

Hidden map

Supply pods: Only at landing site

Random events can occur

Timewarp: Not enable

Aggressive AI: Not enable

Randomise Ai personality or agenda: Not enable

No extra rules added between players, except this sites basic rules that are found in the sticker

Game version

Game patched with Yitzi's unofficial SMAX patch 3.1d

Players and Factions

Metaleater playing as Cybernetic Consciousness

Funbot playing as Datajacks

AI opponets are: Miriam, pirates, hive, cult of the planet and Gaia

Misc

All in all, this sessions purpose is that all participants will have good time, hone their gaming potential in smacx and also to become a better persons :3
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 12:42:26 AM
Done
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 01:01:43 AM
Now im going to sleep. Tommorow continue. Btw from which country are you?
Title: Re: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 01:53:56 AM
Well crap, seems I managed to mess up my gamefiles in the process of patching things up, since when I loaded your game, the scenario editor went on straight away and I saw the whole map :/. I made now clean install, added patches and seems problem is now solved. But still, since I saw the map, I'm having a bit advantage over here so its better that we start a new game I'm afraid. Sorry about this :(. Hopefully things will go smoothly from now on.

And yeh, finland is the land I hail from.

-edit: usual typo fixing-
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 11:48:48 AM
Well. So lets go new.
Title: Re: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 11:51:54 AM
new games save is in the attachment of my last post
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 06:39:03 PM
Done
Title: Re: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 09:16:11 PM
hell yes, game worked fine without any problems  :danc:

Though game also reported save/load irreguality 4 times on your first turn. Were there some problems to get the game work properly?
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 09:39:40 PM
I ran the game on another computer on my work and had some difficulties. Now everything is OK
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 09:45:07 PM
File random2101MetalvsFunbotv2b.SAV is it the same as previous?
Title: Re: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 10:04:15 PM
bloody hell, yes it was, sry  :-[. Heres proper one. Starting game hiccups.
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 10:14:52 PM
Done
Title: Re: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 10:26:21 PM
done
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 17, 2014, 10:40:00 PM
Done
Title: Re: Metaleaters and funbots game of random
Post by: funbot on September 17, 2014, 10:51:04 PM
well, the scenario editor started to popup again, even though i managed to turn it off before i even glanced the map. It's up to you if you want to continue it this way, though i have no longer any idea how to fix this or what is the problem. But it sure hell is rising my annoyance level atm.
Title: Re: Metaleaters and funbots game of random
Post by: Yitzi on September 18, 2014, 01:44:28 AM
By the way, if any of these problems repeat themselves when you do the same thing, you can test them on an earlier version (probably Kyrub's), and if they don't show up on Kyrub's I'll see what I can do about fixing it.  3.1d is still beta (i.e. I don't know if there are still bugs that need players to find so I can fix them.)
Title: Re: Metaleaters and funbots game of random
Post by: sisko on September 18, 2014, 07:31:58 AM
same problem here in 2011: http://alphacentauri2.info/index.php?topic=628 (http://alphacentauri2.info/index.php?topic=628)
they were playing with the unofficial patch (scient) back then, so i think the problem is related to scient's work.
Title: Re: Metaleaters and funbots game of random
Post by: MetallEater on September 18, 2014, 11:07:51 AM
well, the scenario editor started to popup again, even though i managed to turn it off before i even glanced the map. It's up to you if you want to continue it this way, though i have no longer any idea how to fix this or what is the problem. But it sure hell is rising my annoyance level atm.
I would like to try a new. Also we can try IP game on hamachi or Gameranger with save if u haven't much time.
Title: Re: Metaleaters and funbots game of random
Post by: Yitzi on September 18, 2014, 12:45:17 PM
same problem here in 2011: http://alphacentauri2.info/index.php?topic=628 (http://alphacentauri2.info/index.php?topic=628)
they were playing with the unofficial patch (scient) back then, so i think the problem is related to scient's work.


Scient's stuff seems to be pretty solid, though, so it wouldn't surprise me if the problem is even in the original, and simply only found in MP scenario games (which tend to use at least Scient's patch).
Title: Re: Metaleaters and funbots game of random
Post by: sisko on September 18, 2014, 01:09:10 PM
this game was not made with the help of the scenario editor. it was generated with the MP menu option of the game.
games generated with the scenario editor are pretty stable (graphics bug excepted).
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